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fixed credits & more bean types
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carlpilot committed Mar 17, 2022
1 parent 8ab9149 commit 0d8ef0f
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Showing 2 changed files with 9 additions and 19 deletions.
20 changes: 4 additions & 16 deletions Assets/Scenes/Menu.unity
Original file line number Diff line number Diff line change
Expand Up @@ -7772,22 +7772,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2004112227}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_CallState: 2
- m_Target: {fileID: 1991162914}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
m_Mode: 6
- m_Target: {fileID: 1991162916}
m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp
m_MethodName: GoToCredits
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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8 changes: 5 additions & 3 deletions Assets/Scripts/MainMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
public class MainMenu : MonoBehaviour
{

static string[] adjectives = { "steamy", "spicy", "salty", "delectable", "many", "tinned", "refried", "hot", "cold"};
static string[] typesOfBean = { "baked", "runner", "kidney", "green", "black", "white", "cowboy", "adzuki", "edamame", "lima" };
static string[] beanWords = { "bean", "beans", "beans", "beans", "frijoles", "haricot", "beansontoast"};
static string[] adjectives = { "steamy", "spicy", "salty", "delectable", "tinned", "hot", "cold", "fresh", "baked", "boiled", "fried"};
static string[] typesOfBean = { "baked", "runner", "kidney", "green", "black", "white", "cowboy", "adzuki", "edamame", "lima", "red", "moong", "pinto", "garbanzo", "soy", "navy", "butter" };
static string[] beanWords = { "bean", "beans", "beans", "beans", "frijoles", "haricots", "beansontoast"};

public GameObject player1;
public GameObject player2;
Expand Down Expand Up @@ -92,4 +92,6 @@ public static string GenerateUsername() {

public void SaveUsername () => PlayerPrefs.SetString ("Username", usernameInput.text.ToUpper());

public void GoToCredits () => SceneManager.LoadScene ("Credits");

}

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