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wildbg

wildbg is a backgammon engine based on neural networks. Currently, it's in alpha stage.

As of January 2024, it reaches an error rate of roughly 5.9 for 1-pointers when being analyzed with GnuBG 2-ply.

For discussions, please join the Discord Server Computer Backgammon Discord Shield.

Goals

  1. Provide source code and documentation to train neural nets from zero to super human strength.
  2. Implement logic to evaluate all kind of backgammon positions: cubeless and cubeful equities, multi-ply evaluation, rollouts, etc.
  3. Make the backgammon engine accessible via an easy-to-use HTTP JSON API.

A graphical user interface (GUI) is not part of this project.

Try it out

Bots on Backgammon Servers

bgammon.org

Thanks to @tslocum you can play against BOT_wildbg on his new backgammon server https://bgammon.org. No need to download a client or register.

The source code of the bot can be found here. There are also winning statistics available.

OpenGammon

On OpenGammon.org you can play against WildBG.

FIBS

Thanks to @oysteijo you can play against wildbg on the backgammon server FIBS. As FIBS client I recommend JavaFibs.

HTTP API

Online

You can access the API and see yourself how wildbg would move: https://wildbg.shuttleapp.rs/swagger-ui/

An example for the starting position and rolling 3 and 1: https://wildbg.shuttleapp.rs/move?die1=3&die2=1&p24=2&p19=-5&p17=-3&p13=5&p12=-5&p8=3&p6=5&p1=-2

Locally

Install Rust on your machine and then execute cargo run or cargo run --release. A web server will be started which you can access via http://localhost:8080/swagger-ui/

Beware that the networks committed to this repository are very small networks just for demonstration purposes. You can find the latest training progress and networks here: https://github.com/carsten-wenderdel/wildbg-training

Documentation

For users (bots and GUIs)

For contributors

Also see the CHANGELOG for a list of changes.

Acknowledgments

This project is inspired and influenced by other backgammon engines:

  • TD-Gammon by Gerald Tesauro brought the idea of using neural networks to backgammon
  • GnuBG - The strongest open source backgammon engine

Thanks to JetBrains for providing a free license for their IDEs via their Open Source Support Program.

Contributing

Help is more than welcome! There are some smaller tasks but also bigger ones, see https://github.com/carsten-wenderdel/wildbg/issues. Currently, most needed is:

  • Documentation of backgammon metrics / neural net inputs: #4
  • Proper cube handling: #17

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.