You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Thanks for the report! I tested with latest view3dscene (9th January was long time ago :) ).
Note: To make emissiveTexture visible in case of PhysicalMaterial or Material, you need to set emissiveColor to something non-zero (like 1 1 1 or 0.5 0.5 0.5). The emissiveTexture colors are multiplied by emissiveColor, and emissiveColor is by default just black for PhysicalMaterial or Material.
That said, even after adding non-zero emissiveColor... we indeed have a bug.
I confirm there's something weird in how 3D textures behave (PixelTexture3D or even just ImageTexture3D) when placed in emissiveTexture of PhysicalMaterial or Material. They work fine in emissiveTexture of UnlitMaterial.
Hi Michalis,
it's again me, Elmar!
I've tested the latest view3dscene-4.3.0-win64-x86_64 from 09-Jan-2023 17:27.
PhysicalMaterial works with 2D PixelTexture but not with PixelTexture3D ...
In the following example the upper-left-front should be emissive orange, but it isn't
Please help!
Regards,
Elmar
view3dscene_issue_52.zip
The text was updated successfully, but these errors were encountered: