You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Game version: 56fd4a3 [64-bit]
Operating system:
Windows
- OS Version: 10.0 2009
Tiles or curses:
Tiles
Mods active:
Bright Nights [dda]
Expected behavior
Oats and oatmeal not massively divide or multiply their calories by orders of magnitude through processing and cooking, and should be mor reasonable values, be it to be line with reality or for a proper game experience
Actual behavior
2 Oats (each at 245 calories and 86 grams) get turned into 16 Oatmeal, each with 7 calories and 25 g. That's about a 75% loss in calories for turning raw oat grains into oatmeal.
Cooked oatmeal on the other hand, uses 1 unit of oatmeal and 1 unit of (clean) water, and has a calorie count of 175, 25 times as many calories as the ingredient, and weights 247g.
For reference, real life, 25g of dry oatmeal has about 100 calories. 100g of cooked oatmeal (that is, including a whole lot of water), tends to average about 60 calories, depending on how much water in relation to how many oats you add.
And from a gaming perspective, it makes oats behave really weird in terms of processing, and what is the best option to make use of them, turns deluxe oatmeal into a considerably inferior choice to basic oatmeal.
Steps to reproduce the behavior
Get oats, make oatmeal. Use oatmeal to make cooked oatmeal.
Alternatively, to see the issue, open data\json\items\comestibles\wheat.json and roll down to oats, oatmeal and cooked oatmeal. Take particular note the values and that both oatmeal and cooked oatmeal use the nutrition override, while deluxe oatmeal doesn't.
easySimple task that doesn't require understanding the code much
1 participant
Converted from issue
This discussion was converted from issue #1694 on September 24, 2023 01:35.
Heading
Bold
Italic
Quote
Code
Link
Numbered list
Unordered list
Task list
Attach files
Mention
Reference
Menu
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Game version:
56fd4a3 [64-bit]
Operating system:
Windows
- OS Version: 10.0 2009
Tiles or curses:
Tiles
Mods active:
Bright Nights [dda]
Expected behavior
Oats and oatmeal not massively divide or multiply their calories by orders of magnitude through processing and cooking, and should be mor reasonable values, be it to be line with reality or for a proper game experience
Actual behavior
2 Oats (each at 245 calories and 86 grams) get turned into 16 Oatmeal, each with 7 calories and 25 g. That's about a 75% loss in calories for turning raw oat grains into oatmeal.
Cooked oatmeal on the other hand, uses 1 unit of oatmeal and 1 unit of (clean) water, and has a calorie count of 175, 25 times as many calories as the ingredient, and weights 247g.
For reference, real life, 25g of dry oatmeal has about 100 calories. 100g of cooked oatmeal (that is, including a whole lot of water), tends to average about 60 calories, depending on how much water in relation to how many oats you add.
And from a gaming perspective, it makes oats behave really weird in terms of processing, and what is the best option to make use of them, turns deluxe oatmeal into a considerably inferior choice to basic oatmeal.
Steps to reproduce the behavior
Get oats, make oatmeal. Use oatmeal to make cooked oatmeal.
Alternatively, to see the issue, open data\json\items\comestibles\wheat.json and roll down to oats, oatmeal and cooked oatmeal. Take particular note the values and that both oatmeal and cooked oatmeal use the nutrition override, while deluxe oatmeal doesn't.
Beta Was this translation helpful? Give feedback.
All reactions