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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if ("${GEODE_TARGET_PLATFORM}" STREQUAL "iOS" OR IOS)
set(CMAKE_OSX_ARCHITECTURES "arm64")
add_definitions(-DGLES_SILENCE_DEPRECATION)
else()
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
endif()
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
project(test VERSION 1.0.0)
# Set up the mod binary
add_library(${PROJECT_NAME} SHARED
src/main.cpp
# Add any extra C++ source files here
)
if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()
add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
# Set up dependencies, resources, and link Geode.
setup_geode_mod(${PROJECT_NAME})