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Mod Reference Lua Global vars
Ian Norton edited this page Jun 3, 2023
·
2 revisions
The following is the output from running the lua "dump globals" example program when added to a control screen
local seen={}
function dump(t,i)
seen[t]=true
local s={}
local n=0
for k in pairs(t) do
n=n+1 s[n]=k
end
table.sort(s)
for k,v in ipairs(s) do
print(i,v)
v=t[v]
if type(v)=="table" and not seen[v] then
dump(v,i.."\t")
end
end
end
print("----------------")
dump(_G,"")
output:
MM_LOG
_G
_VERSION
assert
atlas_icons
bay_marker
column_ammo
column_angle
column_audio
column_capture_progress
column_control_mode
column_controlling_peer
column_currency
column_difficulty
column_distance
column_fuel
column_gamepad
column_joystick
column_laser
column_load
column_locked
column_message
column_parachute
column_pending
column_power
column_profile
column_propulsion
column_repair
column_save
column_stabilisation_mode
column_stock
column_team_capture
column_team_control
column_time
column_transit
column_trash
column_warehouse
column_weapon
column_weight
countdown_0
countdown_1
countdown_2
countdown_3
countdown_4
countdown_5
countdown_6
countdown_7
countdown_8
countdown_9
crosshair
damage_bg
damage_bl
damage_br
damage_bridge
damage_fl
damage_fr
damage_hull
damage_thruster
facialhair_a
facialhair_a_side
facialhair_b
facialhair_b_side
facialhair_c
facialhair_c_side
facialhair_d
facialhair_d_side
facialhair_e
facialhair_e_side
facialhair_f
facialhair_f_side
facialhair_g
facialhair_g_side
facialhair_h
facialhair_h_side
female_a
female_a_side
female_b
female_b_side
female_c
female_c_side
female_d
female_d_side
female_e
female_e_side
female_f
female_f_side
female_g
female_g_side
female_h
female_h_side
female_head
female_head_side
flag_cn
flag_de
flag_en
flag_es
flag_fr
flag_jp
flag_pt
flag_ru
gamepad_icon_a
gamepad_icon_b
gamepad_icon_back
gamepad_icon_dpad
gamepad_icon_dpad_down
gamepad_icon_dpad_left
gamepad_icon_dpad_right
gamepad_icon_dpad_up
gamepad_icon_lb
gamepad_icon_ls
gamepad_icon_lt
gamepad_icon_rb
gamepad_icon_rs
gamepad_icon_rt
gamepad_icon_special_dpad_all
gamepad_icon_special_dpad_lr
gamepad_icon_special_dpad_ud
gamepad_icon_special_ls
gamepad_icon_special_ls_lr
gamepad_icon_special_ls_ud
gamepad_icon_special_rs
gamepad_icon_special_rs_lr
gamepad_icon_special_rs_ud
gamepad_icon_start
gamepad_icon_x
gamepad_icon_y
gauge
help_button_blue
help_button_breaker
help_button_covered
help_button_green
help_button_grey
help_button_grey_small
help_button_red
help_button_switch
help_icon_indicator
help_screen
holomap_icon_carrier
holomap_missile
hud_audio
hud_audio_small
hud_bracket
hud_capsule_armed
hud_capsule_deployed
hud_compass_indicator
hud_gun_crosshair
hud_horizon_cursor
hud_horizon_high
hud_horizon_low
hud_horizon_mid
hud_impact_marker
hud_manual_control
hud_target
hud_target_friendly
hud_target_locked
hud_target_locked_friendly
hud_target_missile
hud_target_offscreen
hud_target_offscreen_friendly
hud_ticker_large
hud_ticker_small
hud_warning
hud_zoom_indicator
hud_zoom_indicator_2
icon_ammo
icon_attachment_16_air_bomb_1
icon_attachment_16_air_bomb_2
icon_attachment_16_air_bomb_3
icon_attachment_16_air_bomb_4
icon_attachment_16_air_chaingun
icon_attachment_16_air_fuel
icon_attachment_16_air_missile_1
icon_attachment_16_air_missile_2
icon_attachment_16_air_missile_3
icon_attachment_16_air_missile_4
icon_attachment_16_air_missile_tv
icon_attachment_16_air_radar
icon_attachment_16_air_torpedo
icon_attachment_16_air_torpedo_decoy
icon_attachment_16_air_torpedo_noisemaker
icon_attachment_16_camera_aircraft
icon_attachment_16_camera_large
icon_attachment_16_deployable_droid
icon_attachment_16_logistics_container_100mm
icon_attachment_16_logistics_container_120mm
icon_attachment_16_logistics_container_20mm
icon_attachment_16_logistics_container_30mm
icon_attachment_16_logistics_container_40mm
icon_attachment_16_logistics_container_fuel
icon_attachment_16_logistics_container_ir_missile
icon_attachment_16_none
icon_attachment_16_radar_golfball
icon_attachment_16_rocket_pod
icon_attachment_16_small_camera
icon_attachment_16_small_camera_obs
icon_attachment_16_small_flare
icon_attachment_16_smoke_launcher_explosive
icon_attachment_16_smoke_launcher_stream
icon_attachment_16_sonic_pulse_generator
icon_attachment_16_turret_artillery
icon_attachment_16_turret_ciws
icon_attachment_16_turret_droid
icon_attachment_16_turret_gimbal
icon_attachment_16_turret_main_battle_cannon
icon_attachment_16_turret_main_gun
icon_attachment_16_turret_main_gun_2
icon_attachment_16_turret_main_gun_light
icon_attachment_16_turret_main_heavy_cannon
icon_attachment_16_turret_missile
icon_attachment_16_turret_robots
icon_attachment_16_unknown
icon_attachment_air_bomb_1
icon_attachment_air_bomb_2
icon_attachment_air_bomb_3
icon_attachment_air_bomb_4
icon_attachment_air_chaingun
icon_attachment_air_fuel
icon_attachment_air_missile_1
icon_attachment_air_missile_2
icon_attachment_air_missile_3
icon_attachment_air_missile_4
icon_attachment_air_missile_tv
icon_attachment_air_radar
icon_attachment_air_torpedo
icon_attachment_air_torpedo_decoy
icon_attachment_air_torpedo_noisemaker
icon_attachment_camera_aircraft
icon_attachment_camera_large
icon_attachment_deployable_droid
icon_attachment_logistics_container_100mm
icon_attachment_logistics_container_120mm
icon_attachment_logistics_container_20mm
icon_attachment_logistics_container_30mm
icon_attachment_logistics_container_40mm
icon_attachment_logistics_container_fuel
icon_attachment_logistics_container_ir_missile
icon_attachment_radar_golfball
icon_attachment_rocket_pod
icon_attachment_small_camera
icon_attachment_small_camera_obs
icon_attachment_small_flare
icon_attachment_smoke_launcher_explosive
icon_attachment_smoke_launcher_stream
icon_attachment_sonic_pulse_generator
icon_attachment_turret_artillery
icon_attachment_turret_ciws
icon_attachment_turret_droid
icon_attachment_turret_gimbal
icon_attachment_turret_main_battle_cannon
icon_attachment_turret_main_gun
icon_attachment_turret_main_gun_2
icon_attachment_turret_main_gun_light
icon_attachment_turret_main_heavy_cannon
icon_attachment_turret_missile
icon_attachment_turret_robots
icon_attack_type_airlift
icon_attack_type_any
icon_attack_type_bomb_double
icon_attack_type_bomb_single
icon_attack_type_gun
icon_attack_type_missile_double
icon_attack_type_missile_single
icon_attack_type_rockets
icon_attack_type_torpedo_single
icon_chassis_16_barge
icon_chassis_16_carrier
icon_chassis_16_droid
icon_chassis_16_land_turret
icon_chassis_16_robot_dog
icon_chassis_16_rotor_large
icon_chassis_16_rotor_small
icon_chassis_16_ship_heavy
icon_chassis_16_ship_light
icon_chassis_16_spaceship
icon_chassis_16_wheel_large
icon_chassis_16_wheel_medium
icon_chassis_16_wheel_mule
icon_chassis_16_wheel_small
icon_chassis_16_wing_large
icon_chassis_16_wing_small
icon_chassis_deployable_droid
icon_chassis_rotor_large
icon_chassis_rotor_small
icon_chassis_sea_ship_light
icon_chassis_shuttle
icon_chassis_turret
icon_chassis_unknown
icon_chassis_wheel_large
icon_chassis_wheel_medium
icon_chassis_wheel_mule
icon_chassis_wheel_small
icon_chassis_wing_large
icon_chassis_wing_small
icon_control_mode
icon_controlling_peer
icon_deploy_vehicle
icon_exclamation
icon_fuel
icon_health
icon_item_16_ammo_100mm
icon_item_16_ammo_120mm
icon_item_16_ammo_160mm
icon_item_16_ammo_20mm
icon_item_16_ammo_30mm
icon_item_16_ammo_40mm
icon_item_16_ammo_aa_missile
icon_item_16_ammo_cruise_missile
icon_item_16_ammo_flare
icon_item_16_ammo_missile
icon_item_16_ammo_rocket
icon_item_16_ammo_smoke
icon_item_16_ammo_sonic_pulse
icon_item_16_fuel_barrel
icon_pause
icon_play
icon_stabilisation_mode
icon_stop
icon_tree_next
joystick_icon_a1
joystick_icon_a2
joystick_icon_a3
joystick_icon_a4
joystick_icon_a5
joystick_icon_a6
joystick_icon_a7
joystick_icon_a8
joystick_icon_b1
joystick_icon_b10
joystick_icon_b11
joystick_icon_b12
joystick_icon_b13
joystick_icon_b14
joystick_icon_b15
joystick_icon_b16
joystick_icon_b17
joystick_icon_b18
joystick_icon_b19
joystick_icon_b2
joystick_icon_b20
joystick_icon_b21
joystick_icon_b22
joystick_icon_b23
joystick_icon_b24
joystick_icon_b25
joystick_icon_b26
joystick_icon_b27
joystick_icon_b28
joystick_icon_b29
joystick_icon_b3
joystick_icon_b30
joystick_icon_b31
joystick_icon_b32
joystick_icon_b33
joystick_icon_b34
joystick_icon_b35
joystick_icon_b36
joystick_icon_b37
joystick_icon_b38
joystick_icon_b39
joystick_icon_b4
joystick_icon_b40
joystick_icon_b41
joystick_icon_b42
joystick_icon_b43
joystick_icon_b44
joystick_icon_b45
joystick_icon_b46
joystick_icon_b47
joystick_icon_b48
joystick_icon_b5
joystick_icon_b6
joystick_icon_b7
joystick_icon_b8
joystick_icon_b9
male_a
male_a_side
male_b
male_b_side
male_c
male_c_side
male_d
male_d_side
male_f
male_f_side
male_g
male_g_side
male_h
male_h_side
male_head
male_head_side
map_icon_air
map_icon_attack
map_icon_barge
map_icon_camera
map_icon_carrier
map_icon_circle_9
map_icon_command_center
map_icon_crosshair
map_icon_damage_indicator
map_icon_droid
map_icon_factory
map_icon_factory_barge
map_icon_factory_chassis_air
map_icon_factory_chassis_land
map_icon_factory_fuel
map_icon_factory_large_munitions
map_icon_factory_small_munitions
map_icon_factory_turrets
map_icon_factory_utility
map_icon_island
map_icon_last_known_pos
map_icon_load
map_icon_logistic_node
map_icon_loop
map_icon_low_ammo
map_icon_low_fuel
map_icon_missile
map_icon_missile_outline
map_icon_robot_dog
map_icon_ship
map_icon_surface
map_icon_surface_capture
map_icon_torpedo
map_icon_torpedo_decoy
map_icon_turret
map_icon_unload
map_icon_vehicle_control
map_icon_visible
map_icon_warehouse
map_icon_waypoint
microprose
mouse_icon_lmb
mouse_icon_mmb
mouse_icon_rmb
mouse_icon_special_drag
mouse_icon_special_lr
mouse_icon_special_scroll
mouse_icon_special_ud
screen_compass_background
screen_compass_dial_overlay
screen_compass_dial_pivot
screen_compass_tilt_front_pivot
screen_compass_tilt_side_pivot
screen_propulsion_carrier
screen_propulsion_gauge
screen_radar_air
screen_radar_land
screen_radar_missile
screen_weapon_aa
screen_weapon_missile
screen_weapon_missile_cruise
screen_weapon_shell
self_destruct
tab_border
text_back
text_confirm
text_del
text_ellipsis
text_shift
text_space
begin
begin_get_screen_name
begin_get_ui_region_index
begin_load
begin_load_inventory_data
callback_script_event
clamp
clamp_str
clip_line_to_rect
collectgarbage
color8
color8_eq
color8_lerp
color_black
color_button_bg
color_button_bg_inactive
color_empty
color_enemy
color_friendly
color_grey_dark
color_grey_mid
color_highlight
color_status_bad
color_status_dark_green
color_status_dark_red
color_status_ok
color_status_warning
color_white
countif
debug
debug
gethook
getinfo
getlocal
getmetatable
getregistry
getupvalue
getuservalue
sethook
setlocal
setmetatable
setupvalue
setuservalue
traceback
upvalueid
upvaluejoin
dofile
e_active_input
gamepad
keyboard
e_attack_type
airlift
any
bomb_double
bomb_single
count
deploy
gun
missile_double
missile_single
none
order_cruise_missile
order_main_gun
rockets
torpedo_single
e_audio_effect_type
_110mmtankcannon
_30mmarmouredvehiclecannon
ambience_ocean_loop
ambience_rain_loop
ambience_rain_loop_heavy
ambience_wind_loop_high
ambience_wind_loop_low
ambience_wind_loop_medium
artillery_cannon
button_metal_1
button_metal_2
carrier_loop
count
crane_loop
door_1
door_2
elevator_end
elevator_loop
engine_end
flare_launch
missile_launch
missile_loop
robotics_end
robotics_loop
robotics_rotate_end
robotics_rotate_loop
rotor_heavy_loop
rotor_loop
ship_loop
telemetry_1_radar
telemetry_2_radar
telemetry_3
telemetry_4
telemetry_5
telemetry_6
telemetry_7
ui_beep_1
ui_beep_2
ui_beep_3
ui_beep_4
ui_beep_5
vulcan_minigun_end
vulcan_minigun_loop
wheel_heavy_loop
wheel_loop
wheel_medium_loop
wheel_water_drive
wing_loop
e_barge_action_type
idle
load
travel
unload
wait
e_barge_destination_type
none
tile
vehicle
waypoint
e_carrier_order_operation
delete
modify
e_chat_message_type
player
player_team
server_notification
e_game_input
UNUSED_0
UNUSED_1
attachment_fire
attachment_primary
axis_look_x
axis_look_y
axis_move_x
axis_move_y
axis_vehicle_pitch
axis_vehicle_roll
axis_vehicle_throttle
axis_vehicle_yaw
back
camera_zoom
chat
chat_cycle_mode
chat_team
count
crouch
dpad_down
dpad_left
dpad_right
dpad_up
help
interact_a
interact_a_alt
interact_b
look_down
look_left
look_right
look_up
map_overlay
move_down
move_left
move_right
move_up
pause
screen_pointer_1
select_attachment_1
select_attachment_10
select_attachment_2
select_attachment_3
select_attachment_4
select_attachment_5
select_attachment_6
select_attachment_7
select_attachment_8
select_attachment_9
select_attachment_next
select_attachment_prev
sprint
text_backspace
text_enter
text_enter_alt
text_shift
text_space
toggle_control_mode
toggle_stabilisation_mode
voice
e_game_object_attachment_type
camera
count
hardpoint_large
hardpoint_small
plate_huge
plate_large
plate_logistics_container
plate_small
plate_small_inverted
e_game_object_type
airfield
attachment_camera
attachment_camera_observation
attachment_camera_plane
attachment_camera_vehicle_control
attachment_deployable_droid
attachment_flare_launcher
attachment_fuel_tank_plane
attachment_hardpoint_bomb_1
attachment_hardpoint_bomb_2
attachment_hardpoint_bomb_3
attachment_hardpoint_missile_aa
attachment_hardpoint_missile_ir
attachment_hardpoint_missile_laser
attachment_hardpoint_missile_tv
attachment_hardpoint_torpedo
attachment_hardpoint_torpedo_decoy
attachment_hardpoint_torpedo_noisemaker
attachment_logistics_container_100mm
attachment_logistics_container_120mm
attachment_logistics_container_20mm
attachment_logistics_container_30mm
attachment_logistics_container_40mm
attachment_logistics_container_fuel
attachment_logistics_container_ir_missile
attachment_radar_awacs
attachment_radar_golfball
attachment_smoke_launcher_explosive
attachment_smoke_launcher_stream
attachment_sonic_pulse_generator
attachment_turret_15mm
attachment_turret_30mm
attachment_turret_40mm
attachment_turret_artillery
attachment_turret_battle_cannon
attachment_turret_carrier_camera
attachment_turret_carrier_ciws
attachment_turret_carrier_flare_launcher
attachment_turret_carrier_main_gun
attachment_turret_carrier_missile
attachment_turret_carrier_missile_silo
attachment_turret_carrier_torpedo
attachment_turret_carrier_torpedo_decoy
attachment_turret_ciws
attachment_turret_droid
attachment_turret_gimbal_30mm
attachment_turret_heavy_cannon
attachment_turret_missile
attachment_turret_plane_chaingun
attachment_turret_robot_dog_capsule
attachment_turret_rocket_pod
bomb_1
bomb_2
bomb_3
bomb_fuel_tank
chassis_air_rotor_heavy
chassis_air_rotor_heavy_broken
chassis_air_rotor_light
chassis_air_rotor_light_broken
chassis_air_wing_heavy
chassis_air_wing_heavy_broken
chassis_air_wing_light
chassis_air_wing_light_broken
chassis_carrier
chassis_carrier_broken
chassis_deployable_droid
chassis_deployable_droid_broken
chassis_land_robot_dog
chassis_land_turret
chassis_land_turret_broken
chassis_land_wheel_heavy
chassis_land_wheel_heavy_broken
chassis_land_wheel_light
chassis_land_wheel_light_broken
chassis_land_wheel_medium
chassis_land_wheel_medium_broken
chassis_land_wheel_mule
chassis_land_wheel_mule_broken
chassis_sea_barge
chassis_sea_barge_broken
chassis_sea_lifeboat
chassis_sea_ship_heavy
chassis_sea_ship_heavy_broken
chassis_sea_ship_light
chassis_sea_ship_light_broken
chassis_spaceship
chassis_spaceship_menu
count
drydock
missile_1
missile_2
missile_3
missile_4
missile_5
missile_cruise
missile_robot_dog_payload
missile_robot_dog_payload_debris
missile_tv
tablet
torpedo
torpedo_decoy
torpedo_noisemaker
torpedo_sonar_buoy
e_game_state
main_menu
main_simulation
e_input
action_a
action_b
back
chat
chat_cycle_mode
chat_team
down
left
pointer_1
right
text_backspace
text_enter
text_shift
text_space
up
e_input_action
press
release
e_inventory_item
ammo_100mm
ammo_120mm_artillery
ammo_160mm_artillery
ammo_20mm
ammo_30mm
ammo_40mm
ammo_cruise_missile
ammo_flare
ammo_rocket
ammo_smoke
ammo_sonic_pulse
attachment_camera
attachment_camera_observation
attachment_camera_plane
attachment_camera_vehicle_control
attachment_flare_launcher
attachment_fuel_tank_plane
attachment_radar_awacs
attachment_radar_golfball
attachment_smoke_launcher_explosive
attachment_smoke_launcher_stream
attachment_sonic_pulse
attachment_turret_30mm
attachment_turret_40mm
attachment_turret_artillery
attachment_turret_battle_cannon
attachment_turret_ciws
attachment_turret_gimbal_30mm
attachment_turret_heavy_cannon
attachment_turret_missile
attachment_turret_plane_chaingun
attachment_turret_rocket_pod
count
deployable_droid
fuel_barrel
hardpoint_bomb_1
hardpoint_bomb_2
hardpoint_bomb_3
hardpoint_missile_aa
hardpoint_missile_ir
hardpoint_missile_laser
hardpoint_missile_tv
hardpoint_torpedo
hardpoint_torpedo_decoy
hardpoint_torpedo_noisemaker
support_ship_light_aa
support_ship_light_gun
support_ship_light_missile
support_ship_light_torpedo
support_turret_ciws
support_turret_gun
support_turret_missile
vehicle_barge
vehicle_rotor_heavy
vehicle_rotor_light
vehicle_wheel_heavy
vehicle_wheel_light
vehicle_wheel_medium
vehicle_wheel_mule
vehicle_wing_heavy
vehicle_wing_light
virus_module
e_loc
BACK_opens_pause_menu
aa_armed
aa_status
accessibility
achievement_4_shield
achievement_air_1
achievement_air_2
achievement_air_3
achievement_barges
achievement_camera_1
achievement_camera_2
achievement_camera_3
achievement_campaign_win
achievement_carrier_collision
achievement_carrier_kill
achievement_cruise_missile
achievement_deploy_vehicles
achievement_desc_4_shield
achievement_desc_air_1
achievement_desc_air_2
achievement_desc_air_3
achievement_desc_barges
achievement_desc_camera_1
achievement_desc_camera_2
achievement_desc_camera_3
achievement_desc_campaign_win
achievement_desc_carrier_collision
achievement_desc_carrier_kill
achievement_desc_cruise_missile
achievement_desc_deploy_vehicles
achievement_desc_escape_pod
achievement_desc_friendly
achievement_desc_inside_job
achievement_desc_island_1
achievement_desc_island_2
achievement_desc_island_3
achievement_desc_land_1
achievement_desc_land_2
achievement_desc_land_3
achievement_desc_maelstrom
achievement_desc_multiplayer
achievement_desc_naval_1
achievement_desc_naval_2
achievement_desc_naval_3
achievement_desc_order_1
achievement_desc_order_2
achievement_desc_order_3
achievement_desc_self_destruct
achievement_desc_top_gun
achievement_escape_pod
achievement_friendly
achievement_inside_job
achievement_island_1
achievement_island_2
achievement_island_3
achievement_land_1
achievement_land_2
achievement_land_3
achievement_maelstrom
achievement_multiplayer
achievement_naval_1
achievement_naval_2
achievement_naval_3
achievement_order_1
achievement_order_2
achievement_order_3
achievement_self_destruct
achievement_top_gun
acronym_kilometers
acronym_meters
acronym_milliseconds
acronym_thousand
activate
activation_delay
actuated_camera
ai
ai_teams
air_chassis
air_sea_radar
air_vehicle
air_vehicle_additional_fuel
air_vehicle_cannon
air_vehicle_observation_camera
aircraft_chaingun
aircraft_mounted_chaingun
airlift_waypoint
airlock
alarm_off
alarm_on
alarm_status
albatross_chassis
all_purpose_vehicle
ambience
ammo_100mm
ammo_120mm_shell
ammo_160mm_shell
ammo_20mm
ammo_30mm
ammo_40mm
ammo_aa_missile
ammo_cruise_missile
ammo_flare
ammo_missile
ammo_rocket
ammo_smoke
ammo_sonic_pulse
anti_air_missile
anti_missile_flares
antialiasing
artillery_ammunition
artillery_gun
artilley_munition
attachment
attack_any_weapon
attack_bomb_double
attack_bomb_single
attack_gun
attack_missile_double
attack_missile_single
attack_rockets
attack_torpedo_single
balance_end
balance_start
barge
base_difficulty
battle_cannon
bear_chassis
bearing
bloom
blueprint
blueprints
breaker_crane
breaker_lift
breaker_main
breaker_propulsion
breaker_radar
breaker_repair
breaker_weapons
bridge_light
brightness_down
brightness_up
building_assets
button
button_hold_on_deck
call_lift
camera_aircraft
camera_fixed_control
camera_observation
cancel_production
cannon_ammunition
captain_seat
captured_island
carrier
carrier_stock
carriers_per_human_team
chain_gun_ammunition
chassis
chat_global
chat_message_server
chat_team
ciws_armed
ciws_bl_armed
ciws_br_armed
ciws_fl_armed
ciws_fr_armed
ciws_status
close
collect_order
collect_surplus
color
combo_disabled
combo_enabled
command_center
compass
confirm
confirm_ban_player
confirm_disable_all_mods
confirm_self_destruct
confirm_upload_mod
connecting
connection_lost
container_of_fuel_1000l
control_mode_auto
control_mode_manual
control_mode_off
control_mode_override
controls
copied_to_clipboard
copy_code
corridor_light
count
countermeasure_armed
countermeasures
crane_status
creating_world
crew_joined
crew_left
cruise_missile
cruise_missile_armed
cryo_pod
currency_report
damage
damage_repair
deck_spotlight_front
deck_spotlight_rear
delivery_log
deploy
deploy_a1_a8
deploy_air_0
deploy_air_1
deploy_air_2
deploy_air_3
deploy_air_4
deploy_air_5
deploy_air_6
deploy_air_7
deploy_droid
deploy_island_hacking_bots
deploy_land_0
deploy_land_1
deploy_land_2
deploy_land_3
deploy_land_4
deploy_land_5
deploy_land_6
deploy_land_7
deploy_s1_s8
deploy_waypoint
deployable_droid
depth_sonar
destroyed
detects_vehicles_within_10000m
dial
disable
disabled
disconnect_reason_banned
disconnect_reason_incorrect_password
disconnect_reason_kicked_from_session
disconnect_reason_network_error
disconnect_reason_server_full
disconnect_reason_server_stopped
disconnected_from_server
door
door_freight
door_safety_hatch
door_shutter
door_sliding
down
droid_retired
elevator_status
empty
empty_attachment
enable
enemy
engine_rpm
engine_start
engine_status
engine_stop
engine_temp
esc_to_cancel
eyes_level_with_horizon
facial
factory_air_chassis
factory_barge
factory_fuel
factory_large_munitions
factory_small_munitions
factory_surface_chassis
factory_turrets
factory_utility
fast_jet_aircraft
female
flare_fire
flare_launcher
flare_launcher_armed
floor_1
floor_2
floor_3
floor_4
floor_5
floor_6
floor_7
focus_carrier
focus_world
following_mod_will_be_overwritten
forward_firing_rocket
fov
fuel
fuel_1000l
fuel_efficiency
fuel_level
fuel_tank_aircraft
fuel_valve
fullscreen
fully_powered
gamma
gender
ground_vehicle_cannon
ground_vehicle_observation_camera
gun_ammunition
hardpoint_bomb
hardpoint_bomb_1
hardpoint_bomb_2
hardpoint_bomb_3
hardpoint_bomb_4
hardpoint_missile
hardpoint_missile_3_REMOVED_FROM_LOCALISATION
hardpoint_missile_aa
hardpoint_missile_aa_desc
hardpoint_missile_ir
hardpoint_missile_ir_desc
hardpoint_missile_laser
hardpoint_missile_laser_desc
hardpoint_missile_tv
hardpoint_missile_tv_desc
hardpoint_torpedo
hardpoint_torpedo_decoy
hardpoint_torpedo_decoy_desc
hardpoint_torpedo_desc
hardpoint_torpedo_noisemaker
hardpoint_torpedo_noisemaker_desc
headlights
headlights_down
headlights_up
heavy_cannon
heavy_lift_rotor
heavy_platform
helm
help
high
holds_up_to_12_missiles
holds_up_to_4_missiles
holomap
holomap_mode_cartographic
holomap_mode_fog
holomap_mode_ocean_current
holomap_mode_ocean_depth
holomap_mode_precipitation
holomap_mode_wind
horizontal
hp
hud
hud_notification_vehicle
human_teams
hundred_mm_cannon
in_barges
in_warehouses
incompatible
incompatible_mods_warning
indicator
indicator_holding
indicator_led
initialising
input_attachment_fire
input_attachment_primary
input_attachment_secondary
input_axis_look_x
input_axis_look_y
input_axis_move_x
input_axis_move_y
input_axis_vehicle_pitch
input_axis_vehicle_roll
input_axis_vehicle_throttle
input_axis_vehicle_yaw
input_back
input_back_alt_REMOVED_FROM_LOCALIZATION
input_backspace
input_camera_zoom
input_chat
input_chat_cycle_mode
input_chat_team
input_crouch
input_cycle_target
input_dpad_down
input_dpad_left
input_dpad_right
input_dpad_up
input_enter
input_help
input_interact_a
input_interact_a_alt
input_interact_b
input_interact_c
input_invert
input_look_down
input_look_left
input_look_right
input_look_up
input_map_overlay
input_pause
input_screen_lmb
input_select_attachment_1
input_select_attachment_10
input_select_attachment_2
input_select_attachment_3
input_select_attachment_4
input_select_attachment_5
input_select_attachment_6
input_select_attachment_7
input_select_attachment_8
input_select_attachment_9
input_select_attachment_next
input_select_attachment_prev
input_sprint
input_text_shift
input_text_space
input_toggle_control
input_toggle_stabilisation
input_unhandled
input_voice
input_walk_down
input_walk_left
input_walk_right
input_walk_up
interact
interaction_add_waypoint
interaction_auto
interaction_back
interaction_bearing
interaction_camera
interaction_cancel
interaction_carrier
interaction_clear_target
interaction_close
interaction_confirm
interaction_cycle_weapon
interaction_deploy
interaction_disable
interaction_enable
interaction_exit
interaction_exit_seat
interaction_fire
interaction_hide_map
interaction_highlight
interaction_lock_target
interaction_manual
interaction_map_options
interaction_navigate
interaction_next_page
interaction_page
interaction_pan
interaction_pause
interaction_pitch
interaction_prev_page
interaction_rebind
interaction_respawn
interaction_roll
interaction_scroll
interaction_select
interaction_select_attachment
interaction_set_waypoint
interaction_show_map
interaction_stabilisation
interaction_steer
interaction_throttle
interaction_vehicle
interaction_waypoint
interaction_yaw
interaction_zoom
interaction_zoom_level
inventory_logistics
invite_code_desc
ir_countermeasure_flare
ir_guided_missile
island
island_captured
island_captures
island_control
island_difficulty
island_has_no_defenses_available
island_lost
islands
item_name
item_production
join_team
kitchen_light
land_chassis
large_munitions
last_known_position
launch_countermeasure
launch_shuttle
launch_torpedo
left
light_rotor
light_scout_vehicle
lights
lights_exterior
lights_interior
load_game_error_incompatible_version
load_game_error_parse_fail
load_game_error_read_fail
load_game_error_unknown
load_game_failed
load_noisemaker
load_torpedo
loading
loading_game
loading_game_data
loading_mods
loading_order
loading_stock
loading_surplus
loading_world
loadout
loadout_complete
loadout_default
loadout_minimal
logistics_barge
logistics_support_vehicle
long_range_100mm_cannon
long_range_120mm_artillery
loop_waypoint
lounge_light
low
low_ammo
low_fuel
main_gun_armed
main_shadow
maintain_heading
maintain_heading_enabled
male
manta_chassis
manual_cctv_overview_1
manual_cctv_overview_2
manual_cctv_screens_1
manual_currenct_report_overview_1
manual_currenct_report_overview_2
manual_currenct_report_overview_3
manual_currenct_report_overview_4
manual_currency_report_overview_1
manual_currency_report_overview_2
manual_currency_report_overview_3
manual_currency_report_overview_4
manual_currency_report_screens_1
manual_defensive_weapons_aa_missile_1
manual_defensive_weapons_aa_missile_2
manual_defensive_weapons_buttons_aa
manual_defensive_weapons_buttons_ciws
manual_defensive_weapons_buttons_missile
manual_defensive_weapons_ciws_guns_1
manual_defensive_weapons_ciws_guns_2
manual_defensive_weapons_overview_1
manual_defensive_weapons_overview_2
manual_defensive_weapons_screens_aa
manual_defensive_weapons_screens_ciws
manual_delivery_log_overview_1
manual_delivery_log_overview_2
manual_delivery_log_screens_1
manual_game_objectives_capturing_1
manual_game_objectives_capturing_2
manual_game_objectives_capturing_3
manual_game_objectives_objectives_1
manual_game_objectives_objectives_2
manual_game_objectives_objectives_3
manual_helm_buttons_activate
manual_helm_buttons_engine_start
manual_helm_buttons_engine_stop
manual_helm_buttons_headlights
manual_helm_buttons_headlights_up_down
manual_helm_buttons_maintain_heading
manual_helm_buttons_navigation_lights
manual_helm_buttons_reverse
manual_helm_buttons_side_thrusters
manual_helm_buttons_silence
manual_helm_buttons_steering_lock
manual_helm_overview
manual_helm_screens_compass
manual_helm_screens_depth_sonar
manual_helm_screens_navigation
manual_helm_screens_propulsion
manual_holomap_buttons_cartographic
manual_holomap_buttons_focus_carrier
manual_holomap_buttons_focus_world
manual_holomap_buttons_fog
manual_holomap_buttons_ocean_current
manual_holomap_buttons_ocean_depth
manual_holomap_buttons_on_off
manual_holomap_buttons_precipitation
manual_holomap_buttons_wind
manual_holomap_notifications_1
manual_holomap_notifications_2
manual_holomap_overview_1
manual_holomap_overview_2
manual_inventory_overview_1
manual_inventory_screens_1
manual_inventory_tab_barges_1
manual_inventory_tab_barges_2
manual_inventory_tab_map_1
manual_inventory_tab_map_2
manual_inventory_tab_map_3
manual_inventory_tab_map_4
manual_inventory_tab_map_5
manual_inventory_tab_map_6_REMOVED_FROM_LOCALIZATION
manual_inventory_tab_stock_1
manual_inventory_tab_stock_2
manual_logistics_barges_1
manual_logistics_barges_2
manual_logistics_barges_3
manual_logistics_blueprints_1
manual_logistics_blueprints_2
manual_logistics_factories_1
manual_logistics_overview_1
manual_logistics_warehouses_1
manual_logistics_warehouses_2_REMOVED_FROM_LOCALIZATION
manual_naval_weapons_buttons_activation_delay
manual_naval_weapons_buttons_bearing
manual_naval_weapons_buttons_countermeasure_armed
manual_naval_weapons_buttons_countermeausre_armed
manual_naval_weapons_buttons_launch_conutermeasure
manual_naval_weapons_buttons_launch_countermeasure
manual_naval_weapons_buttons_launch_torpedo
manual_naval_weapons_buttons_load_noisemaker
manual_naval_weapons_buttons_load_torpedo
manual_naval_weapons_buttons_torpedo_armed
manual_naval_weapons_decoy_1
manual_naval_weapons_decoy_2
manual_naval_weapons_noisemaker_1
manual_naval_weapons_noisemaker_2
manual_naval_weapons_overview_1
manual_naval_weapons_overview_2
manual_naval_weapons_screens_air_sea_radar
manual_naval_weapons_torpedo_1
manual_naval_weapons_torpedo_2
manual_power_buttons_lift
manual_power_buttons_main
manual_power_buttons_propulsion
manual_power_buttons_radar
manual_power_buttons_repair
manual_power_buttons_weapons
manual_power_overview_1
manual_power_overview_2
manual_power_overview_3
manual_power_screens
manual_repair_hull_damage_1
manual_repair_hull_damage_2
manual_repair_hull_damage_3
manual_repair_overview_1
manual_repair_overview_2
manual_repair_overview_3
manual_repair_repairing_1
manual_repair_repairing_2
manual_repair_screens
manual_self_destruct_overview_1
manual_self_destruct_overview_2
manual_ship_log_overview_1
manual_ship_log_overview_2
manual_ship_log_overview_3
manual_ship_log_screens_1
manual_support_weapons_buttons_flare
manual_support_weapons_buttons_flare_fire
manual_support_weapons_buttons_main_gun
manual_support_weapons_buttons_missile
manual_support_weapons_overview_1
manual_support_weapons_overview_2
manual_support_weapons_overview_3
manual_support_weapons_screens_support_weapons
manual_support_weapons_screens_viewing_scope
manual_vehicle_control_button_hold_air
manual_vehicle_control_buttons_a
manual_vehicle_control_buttons_s
manual_vehicle_control_map_menus_1
manual_vehicle_control_map_menus_2
manual_vehicle_control_map_menus_3
manual_vehicle_control_map_menus_4
manual_vehicle_control_overview
manual_vehicle_control_screens_air_traffic
manual_vehicle_control_screens_vehicle_control
manual_vehicle_control_waypoints_1
manual_vehicle_control_waypoints_2
manual_vehicle_control_waypoints_3
manual_vehicle_control_waypoints_4
manual_vehicle_control_waypoints_5
manual_vehicle_loadout_attachments_1
manual_vehicle_loadout_attachments_2
manual_vehicle_loadout_chassis_1
manual_vehicle_loadout_chassis_2
manual_vehicle_loadout_overview_1
manual_vehicle_loadout_overview_2
manual_vehicle_loadout_overview_3
manual_vehicle_loadout_screens
manual_vehicle_operation_attachments_1
manual_vehicle_operation_attachments_2
manual_vehicle_operation_attachments_3
manual_vehicle_operation_multiplayer_1
manual_vehicle_operation_multiplayer_2
manual_vehicle_operation_multiplayer_3
manual_vehicle_operation_overview_1
manual_vehicle_operation_overview_2
manual_vehicle_operation_vehicles_1
manual_vehicle_operation_vehicles_2
manual_vehicle_operation_vehicles_3
manual_vehicle_operation_vehicles_4
map_mode
map_submode
master
master_switch
max_players
med
missile
missile_1_armed
missile_2_armed
missile_fire
mod
mod_visibility
mod_visibility_friends
mod_visibility_private
mod_visibility_public
mouse_flight_mode
mouse_flight_mode_disabled
mouse_flight_mode_roll_pitch
mouse_flight_mode_yaw_pitch
mouse_flight_sensitivity_pitch
mouse_flight_sensitivity_roll
mouse_flight_sensitivity_yaw
mouse_joystick_mode
mouse_joystick_mode_motion
mouse_joystick_mode_offset
mule_chassis
music
mute
navigation
navigation_lights
needlefish_chassis_aa
needlefish_chassis_aa_desc
needlefish_chassis_desc
needlefish_chassis_gun
needlefish_chassis_gun_desc
needlefish_chassis_missile
needlefish_chassis_missile_desc
needlefish_chassis_torpedo
needlefish_chassis_torpedo_desc
network_connection_timeout_in
network_error
network_error_connection_timeout
network_error_failed_to_connect
network_error_failed_to_connect_to_socket
network_error_failed_to_create_address
network_error_failed_to_create_socket
network_error_server_stopped_responding
network_error_unknown_error
network_waiting_for_server
no_attack_options_available
no_local_mods_found
no_mods_installed
no_mods_published
no_power
none
null
ocean_foam
off
on_off
open
passenger_seat
password
pending_order
peterl_chassis
pilot
pilot_seat
players
power
press_button_to_bind
press_key_to_bind
propulsion
push
push_button_a
push_button_arrow
push_button_b_blue
push_button_b_green
push_button_b_grey
push_button_b_red
push_button_c
push_button_cover
quantity
radar_awacs
radar_golfball
radar_golfball_desc
razorbill_chassis
rebind
regenerate_code
regenerated_invite_code
remote_hacking_robot
requesting_support
resolution
restart_to_apply_changes
reverse
right
rocket_pod
room_light
rotatable_camera
rudder
runway_lights_edge
runway_lights_end
runway_lights_start
scale
scout_wing_aircraft
screen
screen_air_traffic
screen_cctv
screen_compass
screen_currency
screen_delivery_log
screen_glow
screen_inventory
screen_large
screen_large_map
screen_loading
screen_log
screen_menu_game
screen_menu_language
screen_menu_options
screen_menu_profile
screen_menu_quit
screen_navigation
screen_power
screen_propulsion
screen_radar
screen_repair
screen_scope
screen_self_destruct
screen_shake
screen_small
screen_small_map
screen_tablet
screen_transmissions
screen_vehicle_control
screen_vehicle_loadout
screen_viewing_scope
screen_weapons_aa
screen_weapons_ciws
screen_weapons_support
screen_weapons_vision_radar
seal_chassis
seat
self_destruct_panel
server
seven_segment
sfx
sharing_power
ship
ship_log
shuttle
shuttle_escape
shuttle_pilot
shuttle_pod
side_thrusters
silence
sit
skin
small_munitions
smoke_launcher_explosive
smoke_launcher_stream
sonic_pulse_generator
spaceship
spaceship_airlock
spaceship_shuttle
speed
spot_shadow
stabilisation_off
stabilisation_stabilised
stabilisation_tracking
starting_islands
steering_lock
steering_lock_enabled
story_01_01
story_01_02
story_01_03
story_01_04
story_01_05
story_01_06
story_01_07
story_01_title
story_02_01
story_02_02
story_02_03
story_02_04
story_02_05
story_02_title
story_03_01
story_03_02
story_03_03
story_03_04
story_03_05
story_03_title
story_04_01
story_04_02
story_04_03
story_04_04
story_04_05
story_04_06
story_04_07
story_04_title
story_05_01
story_05_02
story_05_03
story_05_04
story_05_05
story_05_06
story_05_07
story_05_title
story_06_01
story_06_02
story_06_03
story_06_04
story_06_05
story_06_06
story_06_title
story_07_01
story_07_02
story_07_03
story_07_04
story_07_05
story_07_06
story_07_07
story_07_08
story_07_09
story_07_10
story_07_title
story_08_01
story_08_02
story_08_03
story_08_04
story_08_05
story_08_06
story_08_07
story_08_title
story_09_01
story_09_02
story_09_03
story_09_04
story_09_05
story_09_06
story_09_title
story_10_01
story_10_02
story_10_title
story_11_01
story_11_02
story_11_03
story_11_title
subtitles
support_cancelled
support_complete
support_failed
support_logistics_vessel
support_weapons
surface_vehicle
surface_vehicle_with_virus_bots
target_locked
targets_missiles_and_air_vehicles
team_voice_indicators
teams
throttle
toggle_button_a
toggle_button_b
toggle_button_c
toggle_button_d
toggle_key
tooltips
torpedo
torpedo_armed
torpedo_decoy
torpedo_noisemaker
trees
turn_off
turn_on
turret
turret_30mm
turret_40mm
turret_chassis_ciws
turret_chassis_ciws_desc
turret_chassis_gun
turret_chassis_gun_desc
turret_chassis_missile
turret_chassis_missile_desc
turret_ciws
turret_gimbal_30mm
turret_missile
turrets
tut_activate_lift_crane_power
tut_activate_power_breaker
tut_activate_propulsion_power
tut_activate_weapon_power
tut_arm_main_gun
tut_capture_deploy_albatross
tut_capture_island_using_seal_and_virus_bots
tut_carrier_activate_power
tut_carrier_launch_carrier
tut_carrier_reach_bridge
tut_carrier_start_engines
tut_carrier_travel_to_island
tut_carrier_use_elevator
tut_carrier_use_helm
tut_carrier_use_nav_screens
tut_close_pause_menu
tut_complete_message_line_1
tut_complete_message_line_2
tut_complete_message_line_3
tut_complete_title
tut_cycle_support_weapon_to_carrier_gun
tut_decrease_throttle_to_stop_carrier
tut_deploy_all_surface_vehicles_near_enemy_island
tut_deploy_carrier
tut_drag_from_deployed_vehicles_to_place_waypoints
tut_enable_stabilisation
tut_exit_screen
tut_exit_viewing_scope
tut_fire_carrier_gun
tut_get_in_shuttle
tut_increase_throttle
tut_intro_launch_shuttle
tut_intro_reach_shuttle
tut_intro_use_pilot_seat
tut_intro_use_shuttle
tut_intro_use_transmission
tut_launch_shuttle
tut_navigate_to_an_enemy_island
tut_observe_island_and_tag_any_visible_enemy_units
tut_open_pause_menu
tut_play_transmission
tut_reach_bridge
tut_reach_shuttle
tut_select_manual_tab
tut_select_observation_camera
tut_set_camera_to_manual_control_mode
tut_start_engines
tut_use_elevator
tut_use_helm
tut_use_navigation_screen
tut_use_pilot_seat
tut_use_transmission_screen
tut_use_vehicle_control_screen
tut_use_viewing_scope
tut_wait_for_surface_vehicles_to_deploy
tut_wait_for_transmission_to_end
tutorial
tutorial_unavailable
type
ui
ui_scale
ui_show_mouse_joystick_on_hud
ultra
unknown_attachment
unloading_order
unloading_stock
unlocked
unlocked_blueprints
unlocked_blueprints_all
unlocked_blueprints_default
unlocked_blueprints_none
up
upload_complete
upload_error
upload_error_failed_to_copy_content
upload_error_failed_to_delete_upload_folder
upload_error_invalid_manifest
upload_error_no_content
upload_error_no_thumbnail
upload_error_reupload_steam_mod
upload_error_unexpected_content_format
upload_error_unknown_error
upload_error_upload_failed
upload_error_upload_in_progress
uploading
upp_100mm_cannon
upp_15mm_cannon
upp_20mm_auto_cannon
upp_30mm_cannon
upp_30mm_gimbal
upp_40mm_cannon
upp_a_air
upp_a_msl
upp_aa
upp_aa_missiles
upp_abort
upp_accessibility
upp_acronym_air
upp_acronym_alpha
upp_acronym_auto
upp_acronym_beta
upp_acronym_charlie
upp_acronym_delta
upp_acronym_manual
upp_acronym_meters
upp_acronym_override
upp_acronym_surface
upp_acronym_vehicle_name_handle
upp_acronym_weapon_back_left
upp_acronym_weapon_back_right
upp_acronym_weapon_front_left
upp_acronym_weapon_front_right
upp_acronym_weapon_left
upp_acronym_weapon_right
upp_actions
upp_activate
upp_active
upp_actuated_camera
upp_air
upp_air_traffic
upp_air_traffic_holding
upp_air_traffic_landing
upp_air_traffic_launch
upp_air_traffic_queued
upp_air_traffic_taxi
upp_alb
upp_albatross
upp_all_purpose_vehicle
upp_alpha
upp_alpha_go
upp_alt
upp_altitude
upp_ammo
upp_anti_air_cannon
upp_any
upp_apply
upp_arm_1
upp_arm_2
upp_arm_3
upp_arm_4
upp_armed
upp_artillery_gun
upp_attachments
upp_attack_selector
upp_attack_target
upp_attack_type_cruise_missile
upp_attack_type_main_gun
upp_audio
upp_audio_play
upp_audio_stop
upp_auto
upp_awacs_radar_system
upp_ban_player
upp_barge
upp_barge_delivery_log
upp_barge_id
upp_barges
upp_bear
upp_ber
upp_bindings_buttons
upp_bindings_keys
upp_blueprint_unlocked
upp_blueprints
upp_blueprints_unlocked
upp_body
upp_bomb_1
upp_bomb_2
upp_bomb_3
upp_bomb_4
upp_bomb_double
upp_bomb_single
upp_bot
upp_bravo
upp_bravo_go
upp_brg
upp_bridge
upp_busy
upp_buttons
upp_camera
upp_campaign
upp_cancel
upp_cancel_production
upp_cancelled
upp_capturing_islands
upp_carrier
upp_cartographic
upp_cctv
upp_center_to_carrier
upp_center_to_vehicle
upp_charlie
upp_charlie_go
upp_chassis
upp_ciws_guns
upp_clear
upp_code
upp_collect_surplus
upp_collision
upp_color
upp_command_center
upp_compass_e
upp_compass_n
upp_compass_s
upp_compass_w
upp_complete
upp_confirm
upp_connect
upp_connect_to
upp_connecting
upp_construct
upp_construct_defenses
upp_constructing
upp_contents
upp_continue
upp_control_bot
upp_control_bots
upp_credits
upp_crr
upp_crr_flr
upp_crr_gun
upp_crs_msl
upp_currency_report
upp_custom
upp_damage_status
upp_damaged
upp_day
upp_defensive_weapons
upp_deliver_order
upp_delivery_log
upp_delta
upp_delta_go
upp_deploy_vehicle
upp_deployable_droid
upp_deployed
upp_destroyed
upp_details
upp_disable_all
upp_discard_items
upp_dismiss
upp_display
upp_dmg_critical
upp_docked
upp_down
upp_drd
upp_droid
upp_empty
upp_engaged
upp_engine
upp_external_fuel_tank
upp_facial
upp_factories
upp_failed
upp_fast_jet_aircraft
upp_female
upp_fixed_camera
upp_flight_invert
upp_fog
upp_forward
upp_fuel
upp_game
upp_game_objectives
upp_game_settings
upp_game_type
upp_gamepad
upp_gender
upp_gimbal_camera
upp_gnd_art
upp_go_code_alpha
upp_go_code_bravo
upp_go_code_charlie
upp_go_code_delta
upp_graphics
upp_guided
upp_guided_msl
upp_gun
upp_hair
upp_heavy_cannon
upp_heavy_lift_rotor
upp_heavy_patrol_ship
upp_heavy_platform
upp_helm
upp_help
upp_holding_pattern
upp_holomap
upp_host
upp_host_saved_game
upp_hull
upp_hull_damage
upp_human
upp_icbm
upp_id
upp_idle
upp_impact
upp_inactive
upp_input_category_player
upp_input_category_vehicle
upp_installed_mods
upp_interference
upp_inventory
upp_invert
upp_invite_code
upp_ip
upp_ip_address
upp_ir_countermeasures
upp_island_captured
upp_island_lost
upp_island_names
upp_island_team_colors
upp_join
upp_join_invite_code
upp_join_ip_address
upp_join_public_server
upp_join_steam_friends
upp_keyboard
upp_kg
upp_kick_player
upp_kmh
upp_knots
upp_launch_carrier
upp_lck
upp_lift_crane
upp_light_patrol_ship
upp_light_rotor
upp_light_scout_vehicle
upp_load
upp_load_game
upp_load_stock
upp_loadout
upp_local_mods
upp_locked
upp_log
upp_logistics
upp_logistics_carrier
upp_logistics_container_100mm
upp_logistics_container_120mm
upp_logistics_container_20mm
upp_logistics_container_30mm
upp_logistics_container_40mm
upp_logistics_container_fuel
upp_logistics_container_ir_missile
upp_logistics_support_vehicle
upp_lsr_off
upp_lsr_on
upp_male
upp_manta
upp_manual
upp_map
upp_map_key
upp_map_menus
upp_map_mode
upp_missile
upp_missile_1
upp_missile_2
upp_missile_3
upp_missile_4
upp_missile_array
upp_missile_double
upp_missile_single
upp_missile_tv
upp_mnt
upp_mods
upp_mouse
upp_mouse_flight
upp_mouse_flight_invert
upp_mouse_flight_sensitivity
upp_msl
upp_msl_incoming
upp_mul
upp_mule
upp_multiplayer
upp_multiplayer_game_type
upp_mute_voice
upp_naval_anti_air_cannon
upp_naval_camera
upp_naval_cruise_missile
upp_naval_flare_launcher
upp_naval_gun
upp_naval_missile_array
upp_naval_weapons
upp_ndl
upp_needlefish
upp_network_error
upp_new_game
upp_new_transmission
upp_new_workshop_item
upp_no
upp_no_ammo
upp_no_friend_games_found
upp_no_power
upp_no_public_servers_found
upp_no_transmissions
upp_none
upp_notifications
upp_objectives
upp_observation_camera
upp_ocean_current
upp_ocean_depth
upp_offline
upp_online
upp_operation
upp_options
upp_order
upp_orders
upp_out_of_range
upp_out_of_stock
upp_overview
upp_overwrite_save
upp_paste
upp_payload
upp_pending
upp_petrel
upp_port
upp_power
upp_precipitation
upp_press_any_key
upp_press_any_key_newline
upp_profile
upp_propulsion
upp_ptr
upp_public_invite
upp_public_servers
upp_quality
upp_queue
upp_quit
upp_quit_to_desktop
upp_radar
upp_radar_active
upp_radar_disabled
upp_radar_golfball
upp_range
upp_razorbill
upp_ready
upp_recent_transactions
upp_refitting
upp_repair
upp_repairing
upp_report_issue
upp_reset
upp_return_to_bridge
upp_reverse
upp_rocket_pod
upp_rockets
upp_rzr
upp_save
upp_save_game
upp_save_name
upp_save_slots
upp_scout_wing_aircraft
upp_screens
upp_seal
upp_sel
upp_select_chassis
upp_self_destruct
upp_self_destruct_in
upp_sensitivity
upp_server_settings
upp_settings_gameplay
upp_ship_log
upp_show_destination
upp_show_grid
upp_show_on_map
upp_singleplayer
upp_size
upp_skin
upp_smoke_launcher_explosive
upp_smoke_launcher_stream
upp_sonic_pulse_generator
upp_spd
upp_speed
upp_stall
upp_start
upp_stationary_turret
upp_status
upp_steam_friends
upp_steam_mods
upp_stock
upp_support_barge
upp_support_weapons
upp_sure
upp_surface
upp_swd
upp_swordfish
upp_system
upp_tab_barges
upp_tab_map
upp_tab_stock
upp_teams
upp_throttle
upp_tilt
upp_torpedo
upp_torpedo_decoy
upp_torpedo_noisemaker
upp_tracking
upp_transmissions
upp_travel
upp_travel_to_carrier
upp_trt
upp_turret
upp_turret_droid
upp_type
upp_ui
upp_unavailable
upp_unknown
upp_unload
upp_unmute_voice
upp_up
upp_update_existing_item
upp_upload
upp_upload_to_workshop
upp_vehicle_control
upp_vehicle_hud
upp_vehicle_loadout
upp_vehicle_operation
upp_vehicle_team_colors
upp_vehicle_throttle_mode
upp_vehicles
upp_visibility
upp_volume
upp_vr
upp_wait_alpha
upp_wait_bravo
upp_wait_charlie
upp_wait_delta
upp_wait_group
upp_waiting
upp_walrus
upp_warehouses
upp_warning
upp_waypoint
upp_waypoints
upp_weapons
upp_wep
upp_wind
upp_wlr
upp_yes
use
utility
vehicle_bay_light
vehicle_control
vehicle_control_camera
vehicle_destroyed
vehicle_salvage
vehicle_self_destructed
vehicle_throttle_mode_absolute
vehicle_throttle_mode_air
vehicle_throttle_mode_ground
vehicle_throttle_mode_relative
vehicle_waypoint
vertical
viewing_scope
virus_bot
virus_bot_retired
virus_control_capsule
virus_module
visible_to_enemy
voice
voice_indicator
vr_controller_tooltips
vr_move_mode
vr_move_mode_smooth
vr_move_mode_teleport
vr_recenter
vr_screen_tilt
vr_smooth_move_speed
vr_smooth_rotate_speed
vr_tablet_index
vr_world_scale
vsync
waiting_for_details
walrus_chassis
warehouse
workshop_agreement
e_map_notification_type
barge_collection
barge_delivery
blueprint_unlocked
currency_captured_islands
currency_destroyed_vehicle
currency_island_capture
currency_refunded_production
currency_spend_on_production
enemy_vehicle_destroyed
island_captured
island_lost
team_droid_retired
team_player_joined
team_player_left
team_vehicle_destroyed
team_vehicle_self_destructed
team_virus_bot_retired
e_message_box_type
count
none
tutorial_end_good
e_mod_type
steam
user
e_mod_visibility
friends
private
public
e_mouse_flight_mode
disabled
roll_pitch
yaw_pitch
e_mouse_joystick_mode
motion
offset
e_network_connect_type
steam_id
token
e_objective_display_type
capture_island
none
open_pause_menu
e_simulation_screen_state
game
vehicle_camera
e_team_target_consuming_type
attachment
missile
none
e_team_target_error
busy
count
damaged
destroyed
inactive
no_ammo
no_power
none
out_of_range
unavailable
e_team_target_state
active
cancelled
complete
failed
pending
e_team_target_weapon_type
carrier_cruise_missile
carrier_flare
carrier_main_gun
count
ground_artillery
guided_missile
e_ui_interaction_special
air_pitch
air_roll
air_throttle
air_yaw
cancel_rebind
chat
count
gamepad_dpad_all
gamepad_dpad_lr
gamepad_dpad_ud
gamepad_scroll
info
info_desc
interact_a_no_alt
land_steer
land_throttle
map_drag
map_pan
map_zoom
mouse_lr
mouse_ud
mouse_wheel
pause
vehicle_zoom
e_vehicle_dock_state
dock_queue
docked
docking
docking_taxi
pending_undock
undock_holding
undocked
undocking
e_waypoint_type
barge_load_tile
barge_unload_carrier
deploy
dock
move
support
error
fd
findif
format_quantity
g_animation_time
g_blend_tick
g_blink_timer
g_boot_counter
g_camera_pos_x
g_camera_pos_y
g_camera_size
g_color_airlift_order
g_color_attack_order
g_color_resupply
g_color_waypoint
g_command_center_ui
is_place_turret
selected_facility_queue_item
selected_item
selected_panel
g_cursor_pos_x
g_cursor_pos_y
g_drag
clear
command_center_id
is_drag
island_id
production_index
set_command_center
set_island_production
set_island_turret_spawn
set_vehicle
set_vehicle_waypoint
turret_spawn_index
vehicle_id
waypoint_id
g_drag_distance
g_go_code
g_go_code_time
g_highlighted
clear
command_center_id
island_id
production_index
set_command_center
set_island_production
set_island_turret_spawn
set_vehicle
set_vehicle_waypoint
turret_spawn_index
vehicle_id
waypoint_id
g_input_w
g_input_x
g_input_y
g_input_z
g_is_camera_pos_initialised
g_is_drag_pan_map
g_is_ignore_tap
g_is_island_team_colors
g_is_mouse_mode
g_is_on
g_is_pointer_hovered
g_is_pointer_pressed
g_is_render_grid
g_is_vehicle_team_colors
g_item_categories
0
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
1
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
5
category
cost
desc
icon
index
mass
name
time
transfer_duration
6
category
cost
desc
icon
index
mass
name
time
transfer_duration
7
category
cost
desc
icon
index
mass
name
time
transfer_duration
8
category
cost
desc
icon
index
mass
name
time
transfer_duration
9
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
2
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
5
category
cost
desc
icon
index
mass
name
time
transfer_duration
6
category
cost
desc
icon
index
mass
name
time
transfer_duration
7
category
cost
desc
icon
index
mass
name
time
transfer_duration
8
category
cost
desc
icon
index
mass
name
time
transfer_duration
9
category
cost
desc
icon
index
mass
name
time
transfer_duration
10
category
cost
desc
icon
index
mass
name
time
transfer_duration
11
category
cost
desc
icon
index
mass
name
time
transfer_duration
12
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
3
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
5
category
cost
desc
icon
index
mass
name
time
transfer_duration
6
category
cost
desc
icon
index
mass
name
time
transfer_duration
7
category
cost
desc
icon
index
mass
name
time
transfer_duration
8
category
cost
desc
icon
index
mass
name
time
transfer_duration
9
category
cost
desc
icon
index
mass
name
time
transfer_duration
10
category
cost
desc
icon
index
mass
name
time
transfer_duration
11
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
4
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
5
category
cost
desc
icon
index
mass
name
time
transfer_duration
6
category
cost
desc
icon
index
mass
name
time
transfer_duration
7
category
cost
desc
icon
index
mass
name
time
transfer_duration
8
category
cost
desc
icon
index
mass
name
time
transfer_duration
9
category
cost
desc
icon
index
mass
name
time
transfer_duration
10
category
cost
desc
icon
index
mass
name
time
transfer_duration
11
category
cost
desc
icon
index
mass
name
time
transfer_duration
12
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
5
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
6
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
2
category
cost
desc
icon
index
mass
name
time
transfer_duration
3
category
cost
desc
icon
index
mass
name
time
transfer_duration
4
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
7
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
8
icon
index
item_count
items
1
category
cost
desc
icon
index
mass
name
time
transfer_duration
name
g_item_count
g_item_data
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
category
cost
desc
icon
index
mass
name
time
transfer_duration
56
category
cost
desc
icon
index
mass
name
time
transfer_duration
57
category
cost
desc
icon
index
mass
name
time
transfer_duration
58
59
60
g_map_render_mode
g_menu_overlay_factor
g_next_pos_x
g_next_pos_y
g_next_size
g_pointer_pos_prev
g_pointer_pos_x
g_pointer_pos_y
g_prev_pos_x
g_prev_pos_y
g_prev_size
g_screen_h
g_screen_index
g_screen_vehicle_pos
g_screen_w
g_selected_child_vehicle_id
g_selected_vehicle_ui
confirm_self_destruct
g_selection
attack_target_vehicle_id
clear
command_center_id
is_selection
map
set_attack_target_vehicle
set_command_center
set_map
set_vehicle
set_vehicle_waypoint
vehicle_id
waypoint_id
g_self_destruct_modes
countdown
input
locked
ready
g_tut_is_carrier_selected
g_tut_is_context_menu_open
g_tut_selected_vehicle_id
g_tut_selected_waypoint_id
g_tut_undocking_vehicle_id
g_ui
animation_timer
delta_time
input_action
input_action_held
input_action_repeat
input_action_repeat_time
input_left
input_left_held
input_left_repeat
input_left_repeat_time
input_pointer_1
input_pointer_1_held
input_pointer_1_repeat
input_pointer_1_repeat_time
input_right
input_right_held
input_right_repeat
input_right_repeat_time
input_scroll_dy
input_scroll_gamepad_dy
input_text_backspace
input_text_backspace_held
input_text_backspace_repeat
input_text_backspace_repeat_time
input_text_enter
input_text_enter_held
input_text_enter_repeat
input_text_enter_repeat_time
input_text_shift
input_text_shift_held
input_text_space
input_text_space_held
input_text_space_repeat
input_text_space_repeat_time
is_mouse_hovered
is_select_next
is_select_next_held
is_select_next_repeat
is_select_next_repeat_time
is_select_prev
is_select_prev_held
is_select_prev_repeat
is_select_prev_repeat_time
mouse_x
mouse_y
region_stack
window_col_active
window_col_inactive
window_stack
windows
g_viewing_vehicle_id
gamma_correct
get_attachment_data_by_definition_index
get_attachment_icons
get_attack_type_icon
get_carrier_bay_name
get_chassis_data_by_definition_index
get_chassis_image_by_definition_index
get_gamepad_axis_icon
get_gamepad_button_icon
get_grid_spacing
get_icon_data_by_definition_index
get_is_collapse_islands
get_is_highlighting_dragged_item
get_is_map_movement_allowed
get_is_placing_turret
get_is_render_ammo_indicator
get_is_render_fuel_indicator
get_is_vehicle_air
get_is_vehicle_airliftable
get_is_vehicle_droid_deploy_available
get_is_vehicle_enterable
get_is_vehicle_land
get_is_vehicle_robot_dog_deploy_available
get_is_vehicle_sea
get_is_vehicle_type_waypoint_capable
get_is_vehicle_waypoint_available
get_island_team_color
get_pointer_icon
get_screen_from_world
get_tab_colors
get_ui_vehicle_chassis_attachments
get_vehicle_capability
get_vehicle_has_robot_dogs
get_vehicle_logistics_capabilities
get_vehicle_team_color
get_vehicle_weapon_range
get_world_delta_from_screen
get_world_from_screen
getmetatable
iff
imgui_barge_inventory_table
imgui_carrier_docking_bays
imgui_character_options
imgui_checkbox_toggle
imgui_combo_custom
imgui_facility_inventory_table
imgui_item_button
imgui_item_description
imgui_key_icon_width
imgui_list_item_blink
imgui_menu_focus_overlay
imgui_menu_overlay
imgui_options_menu
imgui_render_key_icon
imgui_table_entry
imgui_table_entry_grid
imgui_table_header
imgui_vehicle_chassis_loadout
imgui_vehicle_inventory_table
input_axis
input_event
input_pointer
input_scroll
input_selection
input_zoom_camera
invlerp
invlerp_clamp
ipairs
join_strings
lerp
lib_imgui
__index
begin_nav_row
begin_ui
begin_window
begin_window_dialog
button
button_group
checkbox
combo
combo_color8
create_ui
divider
end_nav_row
end_ui
end_window
end_window_dialog
example_nav_row
get_create_window
get_is_item_selected
get_is_scroll_drag
get_region
get_window
header
hoverable
image
input_event
input_pointer
input_scroll
input_scroll_gamepad
is_hovered
is_item_selected
keybinding
keyboard
list_item
list_item_wrap
mod_details
pop_region
pop_window
push_region
push_window
reset_scroll
save_slot
selectable
selector
server_details
set_item_selected
set_scroll
slider
spacer
stat
stat_button
text
text_basic
textbox
load
loadfile
math
abs
acos
asin
atan
ceil
cos
deg
exp
floor
fmod
huge
log
max
maxinteger
min
mininteger
modf
pi
rad
random
randomseed
sin
sqrt
tan
tointeger
type
ult
mult_alpha
next
pairs
parse
parse_bool
parse_f32
parse_s32
pcall
point_in_rect
print
purchase_turret
rawequal
rawget
rawlen
rawset
remap
remap_clamp
render_button_bg
render_button_bg_outline
render_currency_display
render_cursor_info
render_dashed_line
render_map_scale
render_selection
render_selection_attack_target
render_selection_carrier
render_selection_command_center
render_selection_map
render_selection_vehicle
render_selection_waypoint
render_tab
render_tooltip
render_ui_chassis_definition_description
render_vehicle_tooltip
round_down
select
setmetatable
string
byte
char
dump
find
format
gmatch
gsub
len
lower
match
pack
packsize
rep
reverse
sub
unpack
upper
table
concat
insert
move
pack
remove
sort
unpack
table_count
tonumber
tostring
type
ui_render_selection_carrier_vehicle_overview
undock_by_bay_index
update
update_add_ui_interaction
update_add_ui_interaction_special
update_boot_override
update_create_workshop_mod
update_cursor_state
update_get_active_input_type
update_get_angle_2d
update_get_attachment_ammo_item_type
update_get_attachment_option
update_get_attachment_option_count
update_get_attachment_option_hidden
update_get_connect_address
update_get_currency_log
update_get_currency_log_count
update_get_definition_vehicle_stats
update_get_delivery_log
update_get_delivery_log_count
update_get_friend_games
update_get_game_input_category
update_get_game_input_count
update_get_game_input_name
update_get_game_settings
update_get_gfx_resolution_modes
update_get_hair_color_options
update_get_host_connect_token
update_get_host_max_players
update_get_host_password
update_get_input_binding_gamepad_axis
update_get_input_binding_gamepad_button
update_get_input_binding_is_axis_inverted
update_get_input_binding_joystick_axis
update_get_input_binding_joystick_button
update_get_input_binding_joystick_connected
update_get_input_binding_joystick_guid
update_get_input_binding_joystick_name
update_get_input_binding_keyboard_key
update_get_input_binding_keyboard_pointer
update_get_input_category_name
update_get_input_gamepad_axis_value
update_get_input_joystick_axis_count
update_get_input_joystick_axis_value
update_get_input_joystick_connected
update_get_input_joystick_guid
update_get_input_joystick_name
update_get_is_focus_local
update_get_is_input_rebindable_gamepad
update_get_is_input_rebindable_gamepad_as_axis
update_get_is_input_rebindable_keyboard
update_get_is_multiplayer
update_get_is_notification_holomap_set
update_get_is_show_vr_multiplayer_warning
update_get_is_vr
update_get_join_ip
update_get_join_password
update_get_key_name
update_get_loc
update_get_loc_value
update_get_local_peer_id
update_get_local_team_id
update_get_logic_tick
update_get_map_destroyed_vehicle
update_get_map_destroyed_vehicle_count
update_get_map_vehicle_by_id
update_get_map_vehicle_by_index
update_get_map_vehicle_count
update_get_map_vehicle_index_by_id
update_get_map_vehicle_position_relate_to_parent_vehicle
update_get_missile_by_index
update_get_missile_count
update_get_mod_details
update_get_mod_incompatible_active_mods
update_get_mod_workshop_upload_status
update_get_new_game_base_difficulty
update_get_new_game_blueprints
update_get_new_game_carrier_count_per_team
update_get_new_game_is_tutorial
update_get_new_game_island_count
update_get_new_game_island_count_per_team
update_get_new_game_loadout_type
update_get_new_game_team_count_ai
update_get_new_game_team_count_human
update_get_notification_holomap
update_get_notification_log
update_get_notification_log_count
update_get_ocean_current_velocity
update_get_ocean_depth_factor
update_get_peer_count
update_get_peer_id
update_get_peer_index_by_id
update_get_peer_is_admin
update_get_peer_name
update_get_peer_team
update_get_pointer_name
update_get_projectile_by_index
update_get_projectile_count
update_get_rebinding_gamepad
update_get_rebinding_keyboard
update_get_resource_inventory_category_count
update_get_resource_inventory_category_data
update_get_resource_inventory_item_count
update_get_resource_inventory_item_data
update_get_resource_item_for_definition
update_get_resource_item_hidden
update_get_resource_item_hidden_facility_production
update_get_resource_item_name
update_get_resource_item_production_time
update_get_resource_item_weight
update_get_resource_items_for_category
update_get_respawn_carrier_id
update_get_save_slots
update_get_screen_input
update_get_screen_state_active
update_get_screen_team_id
update_get_screen_vehicle
update_get_server_list
update_get_server_meta
update_get_server_name
update_get_skin_color_options
update_get_team
update_get_team_color
update_get_team_transmission_count
update_get_team_transmission_name
update_get_tile_by_id
update_get_tile_by_index
update_get_tile_count
update_get_time_since_epoch
update_get_transmission_playback_progress
update_get_transmission_playing_index
update_get_vehicle_by_id
update_get_version
update_get_weapon_line_by_index
update_get_weapon_line_count
update_get_weather_fog_factor
update_get_weather_lightning_factor
update_get_weather_precipitation_factor
update_get_weather_wind_velocity
update_get_workshop_published_mods
update_interaction_ui
update_launch_carrier
update_map_dismiss_notification
update_play_sound
update_play_transmission
update_refresh_workshop_published_mods
update_screen_overrides
update_self_destruct_override
update_set_connect_address
update_set_go_code
update_set_host_max_players
update_set_host_password
update_set_is_mod_enabled
update_set_join_ip
update_set_join_password
update_set_new_game_base_difficulty
update_set_new_game_blueprints
update_set_new_game_carrier_count_per_team
update_set_new_game_is_tutorial
update_set_new_game_island_count
update_set_new_game_island_count_per_team
update_set_new_game_loadout_type
update_set_new_game_team_count_ai
update_set_new_game_team_count_human
update_set_screen_background_is_render_islands
update_set_screen_background_type
update_set_screen_camera_attach_vehicle
update_set_screen_camera_cull_distance
update_set_screen_camera_is_render_map_vehicles
update_set_screen_camera_is_render_ocean
update_set_screen_camera_lod_level
update_set_screen_camera_pos_orientation
update_set_screen_camera_render_attached_vehicle
update_set_screen_map_position_scale
update_set_screen_state_exit
update_set_screen_vehicle_control_id
update_set_server_name
update_stop_transmission
update_string_from_epoch
update_ui_add_triangle
update_ui_begin_triangles
update_ui_circle
update_ui_end_triangles
update_ui_event
update_ui_format_peer_display_name
update_ui_get_image_size
update_ui_get_offset
update_ui_get_text_size
update_ui_image
update_ui_image_power
update_ui_image_rot
update_ui_line
update_ui_pop_alpha
update_ui_pop_clip
update_ui_pop_offset
update_ui_pop_scale
update_ui_push_alpha
update_ui_push_clip
update_ui_push_offset
update_ui_push_scale
update_ui_rectangle
update_ui_rectangle_outline
update_ui_set_back_color
update_ui_set_text_color
update_ui_text
update_ui_text_scale
update_update_workshop_mod
utf8
char
charpattern
codepoint
codes
len
offset
vec2
vec2_angle
vec2_clamp_to_rect
vec2_dist
vec2_dist_sq
vec2_dot
vec2_in_rect
vec2_length
vec2_length_sq
vec2_lerp
vec2_normal
vec3
vec3_dist
vec3_dist_sq
vec3_dot
vec3_length
vec3_length_sq
vec3_normal
vec4
xpcall