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Cda's Morph

See more information about Cda's Morph here

Download the Add-on here

About

This add-on attempts to recreate the Java Edition Morph mod on Minecraft: Bedrock Edition. This project is currently on hiatus while a code overhaul is worked on.

Showcase Video

View on MCPEDL

Introduction

This Add-on is in BETA, and there will be bugs

Cda’s Morph Add-on brings the popular Java Edition Morph Mod onto Bedrock Edition! This currently supports all the mobs as stated by Minecraft Gamepedia, minus the Ender Dragon. You are able to morph into mobs and take their appearance and more using items that you can either craft or get by killing a mob.

Documentation

Please note that I am fully, 100% aware of many issues. I am working on fixing them. For a question like "It doesn't work", (because it works) check the troubleshooting section. If you have issues with that, then contact me. For something that you think is a bug, report it on GitHub if it hasn't already been reported.

This add-on allows you to morph into any mob. With this add-on you have at your disposal 71 different mobs Morph items that you may use to morph into the mobs, as well as an item to morph back into your regular Player. Morph Items

Please note that from version 0.0.7 and onwards, using the morph items is different. Previously, you would just USE the item, whether that be right-click or similar. Now, you must SNEAK & JUMP while holding the item.

You also have 1 WIP mob, the Ender Dragon. WIP Morph Item

Please note, many packs will not work with this, as it modifies the Vanilla Player Files.

To Obtain:

You can either obtain the items by Crafting or by Killing the proper mob. Recipes are provided below:

  • Agent - Dirt
  • Axolotl - Water Bucket
  • Bat - Stone
  • Bee - Honeycomb
  • Cat - String
  • Cave Spider - Spider Eye
  • Chicken - Feather
  • Cod - Cod
  • Cow - Leather
  • Creeper - Gunpowder
  • Dolphin - Cod
  • Donkey - Leather
  • Drowned - Rotten Flesh
  • Ender Dragon - Dragon Egg (You'll get it back) - Unavailable ATM
  • Enderman - Ender Pearl
  • Endermite - Ender Pearl
  • Evoker - Emerald
  • Fox - Sweet Berry
  • Ghast - Ghast Tear
  • Glow Squid - Glow Ink Sac
  • Goat - Stone (Temporary)
  • Hoglin - Crimson Fungus
  • Horse - Leather
  • Husk - Rotten Flesh
  • Iron Golem - Iron Ingot
  • Llama - Leather
  • Magma Cube - Magma Cream
  • Mooshroom - Leather
  • Mule - Leather
  • NPC - Dirt
  • Ocelot - String
  • Panda - Bamboo
  • Parrot - Feather
  • Phantom - Phantom Membrane
  • Pig - Porkchop
  • Piglin - Gold Nugget
  • Piglin Brute - Gold Ingot
  • Pillager - Emerald
  • Player - Dirt
  • Polar Bear - Cod
  • Pufferfish - Pufferfish
  • Rabbit - Rabbit Hide
  • Ravager - Saddle
  • Salmon - Salmon
  • Sheep - Wool
  • Shulker - Shulker Shell
  • Skeleton - Bone
  • Skeleton Horse - Bone
  • Slime - Slimeball
  • Snow Golem - Snowball
  • Spider - Spider Eye
  • Squid - Ink Sac
  • Stray - Bone
  • Strider - String
  • Tropical Fish - Tropical Fish
  • Turtle - Seagrass
  • Vex - Emerald
  • Villager - Emerald
  • Vindicator - Emerald
  • Wandering Trader - Emerald
  • Witch - Stick
  • Wither - Nether Star (You'll get it back)
  • Wither Skeleton - Coal
  • Wolf - Bone
  • Zoglin - Crimson Fungus
  • Zombie - Rotten Flesh
  • Zombie Villager - Rotten Flesh
  • Zombified Piglin - Gold Nugget

You can also toggle if you want to only be able to obtain by crafting, by killing, by both, or have no way to obtain. You MUST select one of these, or the pack will not work. To do so, go into your world behavior packs. Tap on it, then tap the gear icon. Then, drag the slider to the appropriate one you would like. Options:

  • Left - No Way to Obtain in Survival
  • Left Center - Only Recipes
  • Right Center - Only Loot Tables
  • Right - Recipes & Loot Tables

To obtain the WIP Mob:

Run "/function cda002/", followed by one of the WIP mobs, replacing spaces with Underscores _ and converting to lowercase. For example, to access the Ender Dragon, run:

  1. /function cda002/ender_dragon

Please note that there is a reason that the Ender Dragon is marked as WIP, and that I am working on bringing it out.

https://github.com/cda94581/cdas-morph/issues

Known Issues:

  • #4 Lack of movement animations
  • #6 Camera won't adjust based on entity size
  • #7 Held items may render in the wrong spot
  • #9 Magma Cube/Slime can only be baby size
  • #10 Ravagers do not break blocks
  • #11 Weird crouching animation
  • #13 Piglin brutes don't drop morph

Reasons some mobs are WIP:

  • #81 Ender Dragon renders incorrectly

Troubleshooting

If your pack won't work, the information below may help. Additional information can be found in the Pinned Comments on MCPEDL or YouTube.

  • Make sure that when you apply the Behavior Pack, you choose a subpack.
    • Note that this should automatically happen if you apply the Behavior Pack first, however always double check.
  • Make sure both the Resource Pack and Behavior Pack is applied.
  • This pack might not be compatible with other packs.
  • Cheats might need to be enabled (testing required).
  • Before 0.0.6, make sure you're on version 1.16.201+
  • As of 0.0.6, make sure you're on version 1.17.0+
  • As of 0.0.7, make sure you're on version 1.17.10+
  • As of 0.0.8, make sure you're on version 1.18.0+
  • As of 0.1.0, make sure you're on version 1.18.10+
  • Before 0.0.3, make sure "Holiday Creator Features" is enabled.
  • Contact me! I highly recommend using these links as I can more easily receive notifications and as such, help more.

Installation

  1. Download the pack at the given link
  2. Import it
    • If you are unable to import it with a tap/double click, rename the file from a .mcaddon file extension to a .zip file extension. Afterwards, unzip the folder and move the behavior pack to the behavior_packs folder and the resource pack to the resource_packs folder of the com.mojang folder
  3. Apply it to your worlds
  4. Enjoy!

Contributing

This section is a work in progress, however you're free to contribute however you'd like! Please be aware that this project is licensed under the CC-BY-SA-4.0 License, allows for anyone to remix and redistribute the project, as long as the license remains and proper credit is given, and any contributions should reflect this understanding. These are a few options on what can be contributed:

  • Language Translations
  • Changes to the Base Source Code
  • Open Bug Reports
  • Create and Maintain Documentation

Please note: Don't worry too much about this project for now...there might be a replacement coming out eventually...👀