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Zelda manually saves the progress and enters the game for the second time and crashes #531

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Tiang-88 opened this issue Nov 25, 2022 · 2 comments

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@Tiang-88
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Zelda imports 00050000101C9300_VKPIPELINE.bin and 00050000101C9300_SHADERS.bin in cemu's cache path, then enters the game and saves the game progress manually, and the game will crash when it is opened for the second time

@Tiang-88
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I imported the cache file downloaded from here https://chriztr.github.io/cemu_shader_and_pipeline_caches/

@Exzap
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Exzap commented Nov 25, 2022

One issue is enough. #529

@Exzap Exzap closed this as not planned Won't fix, can't repro, duplicate, stale Nov 25, 2022
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