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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Cyber Predator"
run/main_scene="res://scenes/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://scenes/Global.gd"
[display]
window/size/width=640
window/size/height=360
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
clean=false
clear=false
[input]
left_mouse={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[locale]
translations=PoolStringArray( "res://assets/lang/text.en.translation", "res://assets/lang/text.tr.translation" )
locale_filter=[ 1, [ "en", "tr" ] ]
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.784314, 0.784314, 0.784314, 1 )
environment/default_environment="res://default_env.tres"