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Easiest way might be just calling the CLI binaries.
The text was updated successfully, but these errors were encountered:
WIP in https://github.com/cgg-bern/quadwild-bimdf/tree/dev/blender-plugin
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Blender plugin status: #12 (comment) (TL;DR: I would like to work on this but will not have time for this in the next few months).
Can you think of any approaches to keep the uv mapping?
The current quadwild implementation does not support keeping UVs, but in Blender you could try to use the Data Transfer modifier.
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Easiest way might be just calling the CLI binaries.
The text was updated successfully, but these errors were encountered: