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PlayerController.cs
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PlayerController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
// Start is called before the first frame update
public float horizontalInput;
public float speed = 10.0f;
public float xRange = 15.0f;
public GameObject projectilePrefab;
void Start()
{
}
// Update is called once per frame
void Update()
{
if(transform.position.x < -xRange)
{
transform.position = new Vector3(-xRange, transform.position.y, transform.position.z);
}
if (transform.position.x > xRange)
{
transform.position = new Vector3(xRange, transform.position.y, transform.position.z);
}
horizontalInput = Input.GetAxis("Horizontal");
transform.Translate(Vector3.right * horizontalInput * speed * Time.deltaTime);
if(Input.GetKeyDown(KeyCode.Space))
{
Instantiate(projectilePrefab, transform.position, projectilePrefab.transform.rotation);
}
}
}