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Rush
Rush is a Bacterion fighter that are deployed from carriers or hatches. They are launched in groups in an attack to directly attack their target.
When they are sent into air or space, they slowly travel vertically, acquiring their targets. Depending on their target's position, they will attempt to align themselves horizontally with the target, then they move in to intercept and ram the target. If the Rush unit finds out it is impossible to align themselves with their target, they will go to intercept mode more quickly without the need of aligning themselves with the target. While on intercept mode, when the Rush unit flies past its target, it will begin to fire Bacterion bullets.
It has a retaliation style of Spray upon death. The Bacterion Bullet spawned from retaliation is inaccurate and very slow.
They can only spawn from Dagoom units who are ready to launch a squadron.
Stat Name | Value |
---|---|
Classification | Small |
Base Health | 150 (300 in Expert) |
Base Damage | 100 (200 in Expert) |
Base Defense | 17 (0%) |
Flying | Yes |
Phases through tiles | Yes |
Average Coin Drop | None |
Rush come in different variations and different behaviors. Each variation can be assumed to be a completely different unit. There is only one thing in common between them, and that they are spawned by a spawner like Dagoom. Another common thing about them is being able to be launched in formations.
This mod implements the Rush that is found in the first Gradius game in the first stage.
For reference: Rush
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