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cholushkin/README.md

Hi there, I'm Maxim Cholushkin! 👋

  • 🔨 I specialize in gameplay development, handling the full development cycle.
  • 🎨 I'm passionate about procedural art, AI-art, and procedural content generation, including music, meshes, levels, and textures.
  • 🎮 Game design and prototyping are among my creative skills.
  • 🧪 I love diving into R&D and experimenting with new technologies and ideas.
  • 🌍 My favorite task? Creating entire worlds!

You can find more about me and my work on my personal card.

Feel free to explore my GitHub repositories to see some of the projects I've been working on. If you have any questions or would like to collaborate, don't hesitate to reach out!

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  1. TinyColor TinyColor Public

    TinyColor is a small, fast library for color manipulation and conversion in Unity. It allows many forms of input, while providing color conversions and other color utility functions. It has no depe…

    C#

  2. SynTex SynTex Public

    Forked from mxgmn/TextureSynthesis

    Texture synthesis from examples

    Batchfile 7

  3. TowerGenerator TowerGenerator Public

    TowerGenerator Unity library for procedural chunk based generation.

    C# 3

  4. VersionHistory VersionHistory Public

    Version history module for Unity

    C# 3

  5. GameLibSandbox GameLibSandbox Public

    C# 1

  6. uconsole uconsole Public

    Forked from yasirkula/UnityIngameDebugConsole

    A uGUI based console to see debug messages and execute commands during gameplay in Unity, powered by lua

    C#