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peerconnection_close_test.go
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peerconnection_close_test.go
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// +build !js
package webrtc
import (
"testing"
"time"
"github.com/pion/transport/test"
)
// TestPeerConnection_Close is moved to it's own file because the tests
// in rtcpeerconnection_test.go are leaky, making the goroutine report useless.
func TestPeerConnection_Close(t *testing.T) {
// Limit runtime in case of deadlocks
lim := test.TimeOut(time.Second * 20)
defer lim.Stop()
report := test.CheckRoutines(t)
defer report()
pcOffer, pcAnswer, err := newPair()
if err != nil {
t.Fatal(err)
}
awaitSetup := make(chan struct{})
pcAnswer.OnDataChannel(func(d *DataChannel) {
// Make sure this is the data channel we were looking for. (Not the one
// created in signalPair).
if d.Label() != "data" {
return
}
close(awaitSetup)
})
awaitICEClosed := make(chan struct{})
pcAnswer.OnICEConnectionStateChange(func(i ICEConnectionState) {
if i == ICEConnectionStateClosed {
close(awaitICEClosed)
}
})
_, err = pcOffer.CreateDataChannel("data", nil)
if err != nil {
t.Fatal(err)
}
err = signalPair(pcOffer, pcAnswer)
if err != nil {
t.Fatal(err)
}
<-awaitSetup
err = pcOffer.Close()
if err != nil {
t.Fatal(err)
}
err = pcAnswer.Close()
if err != nil {
t.Fatal(err)
}
<-awaitICEClosed
}
// Assert that a PeerConnection that is shutdown before ICE starts doesn't leak
func TestPeerConnection_Close_PreICE(t *testing.T) {
// Limit runtime in case of deadlocks
lim := test.TimeOut(time.Second * 30)
defer lim.Stop()
report := test.CheckRoutines(t)
defer report()
pcOffer, pcAnswer, err := newPair()
if err != nil {
t.Fatal(err)
}
answer, err := pcOffer.CreateOffer(nil)
if err != nil {
t.Fatal(err)
}
err = pcOffer.Close()
if err != nil {
t.Fatal(err)
}
if err = pcAnswer.SetRemoteDescription(answer); err != nil {
t.Fatal(err)
}
for {
if pcAnswer.iceTransport.State() == ICETransportStateChecking {
break
}
time.Sleep(time.Second)
}
err = pcAnswer.Close()
if err != nil {
t.Fatal(err)
}
// Assert that ICETransport is shutdown, test timeout will prevent deadlock
for {
if pcAnswer.iceTransport.State() == ICETransportStateClosed {
time.Sleep(time.Second * 3)
return
}
time.Sleep(time.Second)
}
}