Skip to content

New World

Alex Silaev edited this page Jun 1, 2023 · 1 revision

To create the new world you can use this API:

var world = World.Create();
...
world.Dispose();

Using custom properties:

var world = World.Create(WorldProperties.Default);
...
world.Dispose();

Using byte array:

var world = World.Create(bytesArr);
...
world.Dispose();

You can create temporary worlds:

using var world = World.Create();
...
Clone this wiki locally