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Banks with mods

Chrystian Farias edited this page Jan 27, 2022 · 1 revision

GTAFmod has a very good function: searching for .banks in other mods to load them!

To create a mod with custom audio, it's very simple, just put the name of the .bank file the same as the .dff model You need an .ini file with the same name accompanying the .bank, with the specific settings of that file.

Let's go to the example, let's install a Skyline R34 mod!

Example

You downloaded the mod and it contains the elegy.dff referring to the model and a elegy.txd referring to the texture. Let's use Assetto Corsa's ks_nissan_skyline_r34.bank.

Mod Folder

It's very simple, just put the .bank with the same name.

Modloader
├───GTAFmod
└───Skyline R34
    ├───elegy.dff
    ├───elegy.txd
    ├───elegy.bank  #this is the renamed ks_nissan_skyline_r34.bank
    └───elegy.ini   #create this file, explanation in the next topic

elegy.ini

The parameters are self explanatory, normally they are not changed. You must change the EngineExtEvent, BackfireExtEvent and GearExtEvent.

In Assetto Corsa, all .banks have this naming pattern for both the event name and the parameters.

Added the possibility to change the names so you can put the .bank of another game

[Event]
EngineExtEvent = event:/cars/ks_nissan_skyline_r34/engine_ext
BackfireExtEvent = event:/cars/ks_nissan_skyline_r34/backfire_ext
GearExtEvent = event:/cars/ks_nissan_skyline_r34/gear_ext

[Parameter]
RPMParameter = rpms
ThrottleParameter = throttle

[Audio]
MinRPM = 1000
MaxRPM = 8500
RPMAcceleration = 50
RPMDeceleration = 100
GearTime = 1000; 1000ms = 1s
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