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-
Continents v3.0
- FIX:
- HB Core and LekMap Core are changed into 3.2 (v3.0)
- HB Core and LekMap Core are changed into 2.2 (v.09)
- Forest size is added with values: 13% - sparse / 18% - average / 23% - plentiful (v.09)
- Desert size is added with values: 12% - sparse / 22% - average / 32% - plentiful (v.09)
- OneContinent challenge is now possible - main continent is bigger 3:1 than lower (v.08)
- must be coast option added (v0.8)
- mountains and hills are back again (v0.8)
- added islands to template (v0.7)
- First standalone version. Same as HB map/lekMap (v0.6)
- BUGS:
- no known bugs yet reported
- FIX:
-
Donut v3.0
- FIX:
- HB Core and LekMap Core are changed into 3.2 (v3.0)
- Forest size is added with values: 13% - sparse / 18% - average / 23% - plentiful (v3.0)
- HB Core and LekMap Core are changed into 2.2 (v1.1)
- Desert size is added with values: 12% - sparse / 22% - average / 32% - plentiful (v1.1)
- Added outside region options (hills, mountains, ocean, standard, random) (v1.0)
- Radius Size and Holy Radius Factor added (v0.8)
- must be coast option added (v0.7)
- First Version based on regular Donut and HB maps template (v0.6)
- BUGS:
- Must Be Coast with inland sea is bad option to use
- default lake generator doing bugs with Mountains options. Sometimes u need restart map because start near lake and Mountain
- FIX:
-
Archipelago v3.0
-
FIX:
- HB Core and LekMap Core are changed into 3.2 (v3.0)
- HB Core and LekMap Core are changed into 2.20 (v.09)
-
BUGS:
- Players may spawn very close if 2 rich islands are close
-
-
LEK Maps v3.2
- FIX & BUGS:
- https://docs.google.com/document/d/1MauhrNfVnieHRbVxEZlkdFWvFImhnbOiK8w04JyuOes/edit
- PangeaRectangular v3.3
- Forest size is added with values: 13% - sparse / 18% - average / 23% - plentiful (v3.3)
- Desert size is added with values: 12% - sparse / 22% - average / 32% - plentiful (v3.3)
- must be coast option added (v3.3)
- Oval v3.3
- Size are now fixed like Donut but + 6 bigger size X and size Y because of inalnd seas etc.
- Desert size is added with values: 12% - sparse / 22% - average / 32% - plentiful (v3.3)
- must be coast option added (v3.3)
- FIX & BUGS:
To get a local copy up and running follow these simple steps.
- Clone the repo
git clone https://github.com/civkoweLove/Maps.git
- Put maps into \Sid Meier's Civilization V\Assets\Maps catalog
Use this space to show useful examples of how a project can be used. Additional screenshots, code examples and demos work well in this space. You may also link to more resources.
For more examples, please refer to the Documentation
See the open issues for a list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE
for more information.
Your Name - @twitter_handle - email
Project Link: https://github.com/civkoweLove/Maps/repo_name