Releases: ck2plus/CK2Plus
Releases · ck2plus/CK2Plus
5.0 Beta 5.1 "Picking Up Speed" [YUFU]
Requires CleanSlate beta 6.1
Important update fixing some critical bugs in factions and wars.
Should be fully compatible with save games made with beta 6.
- Fixed trade post bribes coming from yourself instead of the patrician
- Reduced tribal government vassal limit malus
- Fixed learned non-theocratic vassals being eligible court spirituals
- Fixed Plus factions always being content
- Unneutered subjugated vassals - they now vehemently dislike being subjugated and are no longer excluded from hostile factions
- Fixed localisation on attempted conversion
- Fixed AI not declaring many wars
- Fixed tracking years_of_peace for non-rulers
- Fixed vassals leaving factions when 'busy'
- Fixed not showing faction members voting results of no-confidence vote against leader
- Fancied up Plus faction mood adjustment tooltips
5.0 Beta 5 "Better Late Than Never" [MSWU]
Requires CleanSlate beta 6
Save file compatibility cannot be guaranteed
Reworked lots of MTTH-based content to perform better.
- Reworked title colours based on old Plus
- Relanded the Paulician patriarch in 867
- Warrior traits are now taken into account when considering joining the Glory faction
- All great holy war traits are now taken into account when considering joining the Glory faction
- Reworked traits for each of the factions to be more consistent
- Update Celtic paganism to Holy Fury standards
- Adds religion feature, secular religious head artifact
- Adds Warrior Lodge, the Fianna, leadership trait, crusade trait
- Renamed Fianna holy order, associated events
- Update Egyptian paganism to Holy Fury standards
- Adds religion feature, secular religious head artifact
- Adds Warrior Lodge, the Champions of the Sun, leadership trait, crusade trait
- Adjusted various things to work with reformed religion
- New targeted decision to switch councillors
- Old events only used to move councillors to other empty spots, and now try to display as many options on the first event as possible
- Advisors no longer complain about being fired after losing their old spot
- Advisors are now also happy to have a council spot under Lifetime Appointment law
- Added new variant on previously missing vanilla tooltip about councillors being changed
- Restored New World Order
- Various history de jure changes
- Restored HRE stem duchies on creation of HRE in 962
- Reworked some unhelpful title creation tooltips
- Manually tweaked various de jure changes
- Adjusted historical de jure empires game rule effects
- k_germany and e_germania can now be created as titular titles
- Imported missing Grand Kingdom history
- Corrected Grand Saxony's capital to be within its borders, due to HF map changes
- Patched various de jure holes in HRE creation, due to HF-added duchies.
- Made sure non-controlled kingdoms aren't made de jure HRE on creation
- All titles can now use the "Create custom kingdom/empire" decision and it will make sure duplicates are not made
- Added a tooltip why a keep or town hall can't be built if the other is already present
- Standardised and implemented Plus faction mood changes
- Reworked 'Get out of siege hiding'-decision, now allowed if none of the holdings in your capital that are part of your or any of your liege's realm are (getting) sieged down.
- Fixed pre-start EREmperors not having imperial government (again)
- Rulers will go on hajj more often now, more in line with vanilla
- Fixed hajj not clearing do_not_disturb on completion
- Fixed English and Frankish/French melting pot and culture buildings
- Fixed incorrectly coloured Chalcedonian trait opinions
- Fixed AI from declaring very few non-scripted wars
- Fixed Charlemagne's invasion of Saxony
- Fixed Charlemagne's palace not appearing in Julich
- Fixed Swabia's pentarchy title
- Fixed being impossible to create custom kingdom/empire
- Fixed succession voting rules not being set on game start
- Fixed a lot of corrupted dynasty names
- Fixed random crashes
- Fixed characters converting to noreligion
- Fixed leaders of holy order and mercenaries not schisming greatly
- Fixed undesirable claims not being removed
- Fixed the Constantinople usurpation carrousel
- Fixed non-value Imperial Decadence on game start
- Fixed some temple holdings showing as castles
- Fixed Popes not becoming Catholic when applying Great Schism
- Lots and lots of error.log assert cleaning
- Various other fixes
5.0 Beta 4 "Slow and Steady" [SMPX]
Requires CleanSlate beta 5
Not fully save compatible due to adjusted title IDs
- Fixed Armenian retinue bonuses
- Fixed College of Cardinals being broken on historical Great Schism start
- Non-historical starts (by use of the game rule) still see the College broken until the initial pope dies
- Likewise, the gameplay Schism also breaks the College until the pope dies
- Fixed some tribal rulers getting the Uncrowned trait
- Fixed issues with some kings not getting the Uncrowned trait
- Fixed some Chalcedonian characters not getting rites traits
- Fixed antipopes not lasting longer than a few days
- Fixed Taoists being to wage holy war
- Intra-realm holy war is now restricted to Buddhists and Bön pagans in the TIbetan culture group, as intended
- Restored Crown Authority requirements to various succession laws
- More localisation typo fixes, courtesy of klorpa
- Fixed missing religion checks in bloodline religion triggers
- Full German translation, courtesy of Wotan von Edelsburg
- Fixed duplicate reformed Bön religion existing
- Fixed Imperial government not being able to build villages
- Fixed non-Christians being able to mend the Great Schism most of the time
- Fixed Pagan Conquest and Holy War sometimes not being available overseas
- Fixed city stables of level > 1 not being available outside of steppes and deserts
- Fixed events never firing when fabricating treason against one of your vassals
- Fixed CTDs on opening religion tab as Manichaean
- Fixed wrong character ID assigned as mother to Amelung Billung
- Fixed many ways of gaining an empire title defaulting succession laws
- Fixed Aonach Tailteann being impossible
- Reverted base holding modifiers to old building system, likely leading to more sensible troop counts
- Restored non-MTTH prosperity events
- Fixed Scourge decision not working
- Various minor fixes
- Fixed 'enflamy rivalry' Intrigue focus events not selecting a target
- Fixed various issues with succession crisis events
- No longer usurps all titles if primary title has non-elective succession law
- Fixed deceased ruler being selected as successor candidate
- Fixed old event inappropriately copying laws when creating titles
- Enabled vanilla Outremer retinue
- Restricted retinue to playable rulers, meaning no more tiny retinues belonging to barons covering the map
- Fixed more issues with decisions organising Roman Provinces
- Fixed the Ancestors event chain sometimes giving the wrong religion
- Fixed vassals of independent dukes plotting to weaken their fellow liege
- Fixed Plus-option for Gender game rule not being checked in some places
- Fixed issues in yearly tracking of tributary duration
- Fixed various too many religious/de jure CBs being available sometimes
- Fixed capital of Kent and culture of Wessex (titular kingdoms)
- Fixed bad culture check in title formation trigger
- Fixed imperial destruction event being too eager to go to town
- Fixed various issues with Weaken Fellow Vassal plot
- Fixed Plus-sainthood events not displaying character related localisation
- Made grants hunt available for martial/combat-capable female rulers
- Fixed Plus (gender game rule option) not restricting/selecting gender laws
- Fixed disallowed Kemetic secular religion heads
- Fixed a tooltip in ambition to gain a minor title not having English loc
- Fixed a few issues with culture conversion events
- Disabled Holy Fury 'Make a friend'-ambition, since Plus already has one
- Fixed 'Claim Lappland/Finnmark'-decisions affecting the wrong duchies
5.0 Beta 3 "Did You See the Last One" [OGGM]
Requires CleanSlate beta 4
Not fully save compatible due to shifted traits
- Plus Plots can no longer be cancelled while in motion
- Fixed Byzantine Emperors sometime getting the wrong coronation decision
- Fixed Byzantine/Roman Emperors prior to game start not having imperial gov
- Made all imperial governments more robust
- Adjusted decision to restore Byzantium to work with imperial government
- Restored kingdom of Nikaea while the Latin Empire exists
- Excluded the Latin and Nikaean empires from automatic empire destruction
- Ensured Byzantium exists de jure in Latin Empire starts
- Liege laws are (temporarily) no longer copied when granting higher tier title to vassal
- Fixed adventurers declaring wars for invalid target titles
- Restored two (accidentally?) deleted CBs, claim_on_liege and other_claim_on_liege
Hotfixes to beta 2:
- Definitive fixes to law-related prestige loss issues
- Fixes missing technology history
5.0 Beta 2 "Inching Towards Stability" [RFMR]
Requires CleanSlate beta 3.0
- Experimental fix for laws prestige issues
- Fixed various pentarchy assingment issues, most notably the HRE
- Fixed appointment of ineligible cardinals in Great Schism events
- Fixes and tweaks to Bogomilist organisation decisions/events
- Fixed decadence uprisings/reinforcements trying to fire everywhere
- Fixed some ambitions automatically invalidating (also fixes the ambition to break out of prison only being available when incapable (before then also automatically invalidating)
- Fixed liberation revolts sometimes not declaring war properly
- Fixed multiple imperial decadence modifiers appearing
- Fixed inviting children to carousing
- Fixed some incorrect cultural titles
- Fixed Faction piety transfer tooltips mentioning prestige instead
- Fixed Demand Tribute being available against everyone
- Added missing localisation for Obligation Laws game rule
- Re-enabled AI plotting
- Fixed many localisation typos, courtesy of Klorpa
- Fixed Release as Tributary decision appearing on self and de jure vassals
5.0 Beta 1 "Getting There" [IFSR]
Requires CleanSlate beta 3.0
- Fixed Roman Provincia decisions not showing up, patched up de jure holes
- Restored old Viceroy succession events
- Imperial vassals default to primogeniture succession, and have access to others
- Imperial Government no longer allows holding cities
- Restored Roman Empire's title history, so the Byzantine Empire now has complete title history once more
- Restored old title history for religion heads and holy orders, so they're not around when not wanted
- Reined in inherited Dishonorable, Dynastic Stain and Tyrant traits a bit:
- Now only transfers when titles are inherited, not when granted or usurped. Rulers who are already dishonorable/tyrant when inheriting a title gain half the difference, provided they have lower dishonorable/tyrant than who they inherited from. Others inherit half the difference.
- Tyrant trait now gradually reduces over time again.
- Fixed several de jure CBs not being available
- Fixed getting negative opinion modifiers when switching councillors
- Fixed coronation related traits not properly being added and removed
- Fixed possibility to push weak claims against all uncrowned rulers. Also slightly widened the requirements for pushing weak claims on * behalf of other characters, now matching requirements for pushing one's own weak claims
- Several 'Groom an heir'-ambition fixes:
- Now cancels when all your children are dead
- Now available to baron-tier patricians
- Now only available for suitable player heirs
- Fixed William the Conqueror losing tons of prestige in his special decision, now also properly downgrades Anglo-Saxon claims
- Jashan-e Sadeh festival can now also be prepared anytime. It will automatically trigger in December, instead of August/September, since this is a mid-winter feast
- Caught several straggling Chalcedonian characters and provinces in 1066
- Fixed Burger Obligation Laws having incorrectly balanced modifiers
- Fixed CB to seize trade post potentially invalidating
- Fixed random crashes starting from 1170 onward
- Disabled Millennium bookmark until the title history is restored
- Fixed succession crisis continuing when titles are not properly inherited (consider Karloman's scripted inheritance by Charlemagne)
- Fixed Carolingian Reconquest almost always being available
- Forts can once more be built in peacetime
- Fixed the Hagia Sophia Holy Site building being available for all non-Bogomilists
- Fixed some Nomad coastal buildings not being active when built next to major lakes
- Fixed the Iconoclast religion having no religion head while the Great Schism is in place
- Improved selection for candidates in succession crises
- Fixed men being ineligible for being kidnapped in forests, instead of women
- Fixed plot backers in the Seduction plot only being able to find opportunities if they backed plotter was also backing their plot
- Fixed incorrect setup of faction war to overthrow a ruler after the ruler refuses the faction demand to change religion
- Tied religious faction demand into new system to invite liege's vassals who aren't yet in the faction when issueing ultimatum to liege
- Fixed some events likely breaking the Bogomilist formalization process
- Various Celtic events no longer require The Old Gods and can now also fire with Holy Fury
- Fixed various lifestyle events checking for incorrect flags
- Fixed prestige loss on law changes
- Fixed very few marriage candidates appearing
- Restored old imperial governments
- Restored old law features
- Re-adjusted government flavor to Plus religions and imperial governments
- Fix not being able to take ruler out of hiding
5.0 Alpha 1.4 "A Quick One, While He's Away" [NRKS]
- Fixed Chalcedonian Bishops with Latin rites not having proper investiture
- Fixed Holy War not giving moral authority boost to attacker
- Fixed issues with dynasty members requesting you press their claims
- Fixed regions not loading in the correct order - fixes 'Africa being ravaged by plague'-event, and possibly some others as well
- Fixed vanilla de jure empires returning upon loading saved games
- Adjusted e_placeholder's colour to be closer to having no de jure empire
- Fixed Bishops becoming barons and barons pretending to be tribes
- Fixed theocratic Iceland in 867
5.0 Alpha 1.3 "One Piece at a Time" [NPSX]
- Adjusted Danevirke to match the description
- Added Charlemagne's Palace at Aachen
- Added Visby City Walls
- Expanded ability to use the crown_hre
- Adjusted the spawn date of crown_hre
- Added missing logic for supporting liege in faction by transferring piety instead of prestige
- Fixed intra-faction opinion modifiers not being applied
- Disabled succession invalidation
- Different religion claimants can now be pretenders again
- Fixed claimant ultimatum not working
- Fixed Plus faction meeting tooltips
- Streamlined faction ultimatum, gathering support from non-faction vassals
- Fixed Iconoclast being a heresy of Chalcedonian
- Fixed tribals being able to upgrade tribes into castles
- Fixed unsuitable factions appearing
- Fixed AI creating kingdoms
- Fixed some monastic orders not populating on startup
- Fixed seduction events not firing.
- Fixed Lombardy changing to Italy when inherited by Longobards
- Compatched further onto CleanSlate
- Fixed several ambitions instantly invalidating
- Random Unlanded Courtiers no longer care about law changes
- Holding a feast now costs money instead of giving free money
- Feast and Summer Fair should now both fire when they're ready
- Patched government triggers to new CleanSlate hooks (there may be growing pains here)
5.0 Alpha 1.2 "Fixing Things" [UBRM]
- Fixed province history errors
- Corrected several Title FoA errors
- Updated old script in kingdom definition
- Implemented Savanna Terrain
- Fix Roman Empire restoration event
- Changed commented-out on_actions to be disabled by trigger instead
- Compatch title history fix from CleanSlate
- Assigned more title history to Pentarchs
- Minor character history fixes
- Fix "Become Exalted" ambition using wealth instead of prestige
- Minor scripted trigger fixes
- Restored accidentally deleted content
- Fix "Befriend Religious Head" ambition effect/localization mismatch
- Minor on_action fixes
- Compatched CleanSlate custom localization
- Fixed scope issue in SoA Heresy Events
- Added missing namespaces
- Fix missing technology history
- Reimplement 'Vanilla Empires' gamerule
- Fix "Grand Tournament"decision being unavailable
- Fix "Uncrowned" trait distribution
- Fix missing pregnancy notification for husbands
- Fix missing province name in "Province Prospers" event
- Fix seduction focus requiring being imprisoned
- Fix some decision requiring having a regent
- Fix crash-to-desktop when searching for titles in some regions
- Fix file encoding
- Fix Kem being the capital for the Palatinate
5.0 Alpha 1.1 "This Time, With Gusto" [XGST]
- Fixed spamming of SSI starting event when starting after 1100CE
EDIT 06/29/21: Changed download due to fix in the included CleanSlate release. Checksum has been updated to reflect this.