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killerwife edited this page May 15, 2023 · 5 revisions

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The combat_condition table

Official table structure - used for combat condition checks on units for creature_spell_list

Structure

Field Type NULL Key Default Comments
Id int(11) unsigned NO PRIMARY 0 Primary Key
WorldStateExpressionID int(11) unsigned NO 0
SelfConditionID int(11) unsigned NO 0
TargetConditionID int(11) unsigned NO 0
FriendConditionLogic int(11) unsigned NO 0
EnemyConditionLogic int(11) unsigned NO 0
FriendConditionID_0 int(11) unsigned NO 0
FriendConditionID_1 int(11) unsigned NO 0
FriendConditionOp_0 int(11) unsigned NO 0
FriendConditionOp_1 int(11) unsigned NO 0
FriendConditionCount_0 int(11) unsigned NO 0
FriendConditionCount_1 int(11) unsigned NO 0
EnemyConditionID_0 int(11) unsigned NO 0
EnemyConditionID_1 int(11) unsigned NO 0
EnemyConditionOp_0 int(11) unsigned NO 0
EnemyConditionOp_1 int(11) unsigned NO 0
EnemyConditionCount_0 int(11) unsigned NO 0
EnemyConditionCount_1 int(11) unsigned NO 0

Id

WorldStateExpressionID

SelfConditionID

TargetConditionID

FriendConditionLogic

EnemyConditionLogic

FriendConditionID_0

FriendConditionID_1

EnemyConditionID_0

EnemyConditionID_1

FriendConditionOp_0

FriendConditionOp_1

EnemyConditionOp_0

EnemyConditionOp_1

FriendConditionCount_0

FriendConditionCount_1

EnemyConditionCount_0

EnemyConditionCount_1

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