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combat_condition
killerwife edited this page May 15, 2023
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5 revisions
Back to world database list of tables.
Official table structure - used for combat condition checks on units for creature_spell_list
Field | Type | NULL | Key | Default | Comments |
---|---|---|---|---|---|
Id | int(11) unsigned | NO | PRIMARY | 0 | Primary Key |
WorldStateExpressionID | int(11) unsigned | NO | 0 | ||
SelfConditionID | int(11) unsigned | NO | 0 | ||
TargetConditionID | int(11) unsigned | NO | 0 | ||
FriendConditionLogic | int(11) unsigned | NO | 0 | ||
EnemyConditionLogic | int(11) unsigned | NO | 0 | ||
FriendConditionID_0 | int(11) unsigned | NO | 0 | ||
FriendConditionID_1 | int(11) unsigned | NO | 0 | ||
FriendConditionOp_0 | int(11) unsigned | NO | 0 | ||
FriendConditionOp_1 | int(11) unsigned | NO | 0 | ||
FriendConditionCount_0 | int(11) unsigned | NO | 0 | ||
FriendConditionCount_1 | int(11) unsigned | NO | 0 | ||
EnemyConditionID_0 | int(11) unsigned | NO | 0 | ||
EnemyConditionID_1 | int(11) unsigned | NO | 0 | ||
EnemyConditionOp_0 | int(11) unsigned | NO | 0 | ||
EnemyConditionOp_1 | int(11) unsigned | NO | 0 | ||
EnemyConditionCount_0 | int(11) unsigned | NO | 0 | ||
EnemyConditionCount_1 | int(11) unsigned | NO | 0 |