-
Notifications
You must be signed in to change notification settings - Fork 0
/
terrain_viewer.py
112 lines (94 loc) · 4.72 KB
/
terrain_viewer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
import math
import pygtk
pygtk.require('2.0')
import gtk
import terrain_generator
class TerrainView():
def configure_event(self, widget, event):
x, y, width, height = widget.get_allocation()
if self.da_pixmap == None:
self.da_pixmap = gtk.gdk.Pixmap(widget.get_window(), width, height, depth=-1)
self.show_terrain()
return gtk.TRUE
def expose_event(self, widget, event):
x , y, width, height = event.area
widget.window.draw_drawable(widget.get_style().fg_gc[gtk.STATE_NORMAL],
self.da_pixmap, x, y, x, y, width, height)
return gtk.FALSE
def regen_pixelmap(self):
self.da_pixmap = None #forces recreation of pixel map
self.da.set_size_request(self.terrain.size[1]*self.terrain.resolution,
self.terrain.size[0]*self.terrain.resolution)
window = self.da.get_toplevel()
window.resize(*window.size_request())
def __init__(self):
self.terrain = terrain_generator.Terrain([100,100], 6, 5, .4,4, 3, 1, 1)
self.top = gtk.Fixed()
self.da = gtk.DrawingArea()
self.da.set_size_request(self.terrain.size[0]*self.terrain.resolution,
self.terrain.size[1]*self.terrain.resolution)
self.da.connect("expose_event", self.expose_event)
self.da.connect("configure_event", self.configure_event)
self.top.add(self.da)
self.da_pixmap = None
self.draw_mode = "advanced"
def show_terrain(self):
ax, ay, width, height = self.da.get_allocation()
rect = self.da.get_allocation()
self.da_pixmap.draw_rectangle(self.da.get_style().white_gc,
gtk.TRUE, 0,0,width, height)
for x in range(len(self.terrain.grid)):
for y in range(len(self.terrain.grid[0])):
if self.draw_mode == "basic":
self.draw_pixel(x,y,self.terrain.basic_grid[x][y])
else:
self.draw_pixel(x,y,self.terrain.grid[x][y])
for r in self.terrain.rooms:
self.draw_room(r)
self.da.queue_draw_area(0,0, width, height)
def draw_room(self, room):
resolution = self.terrain.resolution
gc = gtk.gdk.GC(self.da.window)
if room.shape == "square":
points = []
for a in [0, math.pi/2, math.pi, math.pi/2*3]:
points.append((resolution*int(1 + room.pos[0] + (room.size*math.cos(room.angle+a))),
(resolution*int(1 + room.pos[1] + (room.size*math.sin(room.angle+a))))))
if self.draw_mode == "basic":
gc.set_foreground(self.da.get_colormap().alloc(65535, 65535, 65535))
self.da_pixmap.draw_polygon(gc, True, points)
gc.set_foreground(self.da.get_colormap().alloc(0, 0, 0))
self.da_pixmap.draw_polygon(gc, False, points)
else:
if self.draw_mode == "basic":
gc.set_foreground(self.da.get_colormap().alloc(65535, 65535, 65535))
self.da_pixmap.draw_arc(gc, True, resolution*int(1 + room.pos[0]-room.size/2),
resolution*int(1 + room.pos[1]-room.size/2),
resolution*int(room.size), resolution*int(room.size),
0, 64*360)
gc.set_foreground(self.da.get_colormap().alloc(0, 0, 0))
self.da_pixmap.draw_arc(gc, False, resolution*int(1 + room.pos[0]-room.size/2),
resolution*int(1 + room.pos[1]-room.size/2),
resolution*int(room.size), resolution*int(room.size),
0, 64*360)
def draw_pixel(self, x, y, code):
resolution = self.terrain.resolution
gc = gtk.gdk.GC(self.da.window)
if code == 0:
gc.set_foreground(self.da.get_colormap().alloc(65535, 65535, 65535))
elif code == 1:
gc.set_foreground(self.da.get_colormap().alloc(0, 0, 0))
elif code == 2:
gc.set_foreground(self.da.get_colormap().alloc(65535, 0, 0))
elif code == 4:
gc.set_foreground(self.da.get_colormap().alloc(0, 65535, 0))
elif code == 5:
gc.set_foreground(self.da.get_colormap().alloc(0, 65535, 65535))
elif code == 3:
gc.set_foreground(self.da.get_colormap().alloc(0, 0, 65535))
for xx in range(resolution):
for yy in range(resolution):
self.da_pixmap.draw_point(gc,x*resolution+xx,y*resolution+yy)
@property
def top(self):
return self.top