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Go-Client

CodeGame Version Go version GoDoc

The Go client library for CodeGame.

Installation

go get github.com/code-game-project/go-client/cg

Usage

socket, err := cg.Connect(gameURL, gameID, playerID, playerSecret)
if err != nil {
  log.Fatalf("error: %s", err)
}

// Register an event listener for the `test` event.
socket.On(TestEvent, func(event cg.Event) {
	// TODO: do something with event
})

// Send a `hello_world` command.
socket.Send(HelloWorldCmd, HelloWorldCmdData{
	Message: "Hello, World!",
})

// Start listening for events. Blocks until the connection is closed.
err = socket.RunEventLoop()
if err != nil {
	log.Fatalf("error: %s", err)
}

// ======= ALTERNATIVELY =======

// manual event loop
for {
	// NextEvent returns the next event in the queue or ok = false if there is none.
	// Registered event listeners will be triggered.
	// event -> The polled event. Only valid if ok == true.
	// ok -> Whether there was an event in the queue
	// err -> cg.ErrClosed if closed.
	event, ok, err := socket.NextEvent()
	if err != nil {
		if err != cg.ErrClosed {
			log.Fatalf("error: %s", err)
		}
		break
	}
	if ok {
		// do something with event
	}
}

License

MIT License

Copyright (c) 2022-2023 Julian Hofmann

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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The Go client library for CodeGame.

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