Rendering Maplibre Maps on server-side into pictures (e.g. PNGs) was currently only possible through the maplibre-native
package, with node or c++ bindings. The maplibre-native
package does NOT support every aspect of the Maplibre Style Spec.
With this standalone application we introduced the possiblity to render the map with the maplibre-gl (JS) package in a simulated browser (with Puppeteer). This enables us to support the complete Maplibre Style Spec with relative good performance.
The app does require a GPU for rendering (Software Rendering is not possible so far). This means, mounting a GPU /dev/dri
device onto the Docker Container when running on Linux is required. (Better GPU Performance does also result in faster response times.)
On Mac, running in Docker Container is currently not possible, but you can run it in development.
Internally, we use some rendering workers and a queueing system. Each worker can only render one map at the time. The amount of workers depend on the available CPU count, but can be overwritten by setting env-variable WORKER_COUNT
to the amount of workers.
You can run the container with (Supported Platforms are x64 and ARM64):
docker run --rm ghcr.io/coin-mirror/maplibre-gl-renderer:v0.1.5
Please note, that it may be required to mount a GPU to the container.
Please read the License.
Renders a map view according to the provided style and viewport settings.
Request Body in JSON format:
width
: Width (10-6000px, default: 1920)height
: Height (10-4000px, default: 1080)ratio
: Device scale factor (0-8, default: 1, zero will fallback to 1!)center
: [longitude, latitude] (-180/180, -90/90)zoom
: Zoom level (0-22)pitch
: Tilt angle (0-85°, default: 0)bearing
: Normalized Rotation (-180-180°, default: 0)format
: "png", "jpeg" or "webp" (default: "webp")quality
: Quality of picture, ignored for "png" format (0-100, default: 100)optimize
: Optimizes processing for speed, quality-loss (!) (default: false)style
: MapLibre Style Spec object
Example:
{
"height": 512,
"width": 1024,
"center": [7.65, 45.02],
"zoom": 5.0613,
"bearing": 0,
"pitch": 0,
"ratio": 1.7,
"style": {
// Maplibre Style Spec
}
}
Explaination for ratio
property:
The ratio
refers always to the pixel-density ratio using to render the image. Internally, we are using the window.devicePixelRatio for scaling along.
Unlike changing the height
and width
values (which always results in a different viewport of the map), the ratio
keeps the viewport but scales the image.
For example, using a ratio
of 2
would double a requested picture size from 512x512 to 1024x1024 (or 4-times the pixels). You can also downscale by using a value between 0
and 1
. That would mean, a ratio
of 0.5
would halfen a requested picture size from 512x512 to 256x256.
The project requires Bun for dependency management and runtime.
To install dependencies:
bun install
To run:
bun dev
Beyond that, we are packaging up the application as an Docker-Container, running on exposed port 3000
.