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Updated Read me.md thing
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coltenthefirst committed Dec 10, 2024
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2 changes: 1 addition & 1 deletion LICENSE
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Expand Up @@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
SOFTWARE.
12 changes: 9 additions & 3 deletions README.md
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Expand Up @@ -186,24 +186,30 @@ For obtaining direct image urls, I recommended to use [Postimages.org](https://p

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**Q: Do my uploaded images get logged?**
**Q: Do my uploaded images get logged? (All Models and Github)**
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**A:** Uploaded images are temporary logged, they cannot be downloaded, viewed, or anything, unless its in Roblox.

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**Q: Will I get banned for using exploit images?**
**Q: Will I get banned for using exploit images? (All Models and Github)**
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**A:** I said before that you won't be banned, but you can be banned. Please be careful when using this in your games.

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**Q: Why is the send gif function split into different files?**
**Q: Why is the send gif function split into different files? (Model-3 and Above)**
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**A:** Since this whole project is free, I can't edit the timeout time. So I spit the send gif function into different files, so it wouldn't timeout when uploading the frames.

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**Q: Why is the animation player not working? (Model-3)**
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**A:** Sometimes the api key can get rate limited and for it to work again, you would have to wait a hour. Or you can make another api key, delete the old one, and use the new one. I don't have a fix for this yet but, I could make it send to another image hoster, or I could make a script that checks if the api key works or not, and if it doesn't than what it would do is use another api key. I will fix this in Model-3.5.

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## License
This project is licensed under the MIT License. You are free to use, modify, and distribute the files in this repository, as long as you include the original license. For more details, see the [LICENSE](LICENSE) file.

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