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appIcons.js
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appIcons.js
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GdkPixbuf = imports.gi.GdkPixbuf
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const GObject = imports.gi.GObject;
const Signals = imports.signals;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
// Use __ () and N__() for the extension gettext domain, and reuse
// the shell domain with the default _() and N_()
const Gettext = imports.gettext.domain('dashtodock');
const __ = Gettext.gettext;
const N__ = function(e) { return e };
const AppDisplay = imports.ui.appDisplay;
const AppFavorites = imports.ui.appFavorites;
const BoxPointer = imports.ui.boxpointer;
const Dash = imports.ui.dash;
const DND = imports.ui.dnd;
const IconGrid = imports.ui.iconGrid;
const Main = imports.ui.main;
const ParentalControlsManager = imports.misc.parentalControlsManager;
const PopupMenu = imports.ui.popupMenu;
const Util = imports.misc.util;
const Workspace = imports.ui.workspace;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = ExtensionUtils.getCurrentExtension();
const Docking = Me.imports.docking;
const Utils = Me.imports.utils;
const WindowPreview = Me.imports.windowPreview;
const AppIconIndicators = Me.imports.appIconIndicators;
const DbusmenuUtils = Me.imports.dbusmenuUtils;
const tracker = Shell.WindowTracker.get_default();
const clickAction = {
SKIP: 0,
MINIMIZE: 1,
LAUNCH: 2,
CYCLE_WINDOWS: 3,
MINIMIZE_OR_OVERVIEW: 4,
PREVIEWS: 5,
MINIMIZE_OR_PREVIEWS: 6,
FOCUS_OR_PREVIEWS: 7,
FOCUS_MINIMIZE_OR_PREVIEWS: 8,
QUIT: 9
};
const scrollAction = {
DO_NOTHING: 0,
CYCLE_WINDOWS: 1,
SWITCH_WORKSPACE: 2
};
let recentlyClickedAppLoopId = 0;
let recentlyClickedApp = null;
let recentlyClickedAppWindows = null;
let recentlyClickedAppIndex = 0;
let recentlyClickedAppMonitor = -1;
/**
* Extend AppIcon
*
* - Apply a css class based on the number of windows of each application (#N);
* - Customized indicators for running applications in place of the default "dot" style which is hidden (#N);
* a class of the form "running#N" is applied to the AppWellIcon actor.
* like the original .running one.
* - Add a .focused style to the focused app
* - Customize click actions.
* - Update minimization animation target
* - Update menu if open on windows change
*/
var DockAbstractAppIcon = GObject.registerClass({
GTypeFlags: GObject.TypeFlags.ABSTRACT,
Properties: {
'focused': GObject.ParamSpec.boolean(
'focused', 'focused', 'focused',
GObject.ParamFlags.READWRITE,
false),
'running': GObject.ParamSpec.boolean(
'running', 'running', 'running',
GObject.ParamFlags.READWRITE,
false),
'urgent': GObject.ParamSpec.boolean(
'urgent', 'urgent', 'urgent',
GObject.ParamFlags.READWRITE,
false),
'windows-count': GObject.ParamSpec.uint(
'windows-count', 'windows-count', 'windows-count',
GObject.ParamFlags.READWRITE,
0, GLib.MAXUINT32, 0),
}
}, class DockAbstractAppIcon extends Dash.DashIcon {
// settings are required inside.
_init(app, monitorIndex, iconAnimator) {
super._init(app);
// a prefix is required to avoid conflicting with the parent class variable
this.monitorIndex = monitorIndex;
this._signalsHandler = new Utils.GlobalSignalsHandler(this);
this.iconAnimator = iconAnimator;
this._indicator = new AppIconIndicators.AppIconIndicator(this);
// Monitor windows-changes instead of app state.
// Keep using the same Id and function callback (that is extended)
if (this._stateChangedId > 0) {
this.app.disconnect(this._stateChangedId);
this._stateChangedId = 0;
}
this._signalsHandler.add(this.app, 'windows-changed', () => this._updateWindows());
this._signalsHandler.add(this.app, 'notify::state', () => this._updateRunningState());
this._signalsHandler.add(global.display, 'window-demands-attention', (_dpy, window) =>
this._onWindowDemandsAttention(window));
this._signalsHandler.add(global.display, 'window-marked-urgent', (_dpy, window) =>
this._onWindowDemandsAttention(window));
// In Wayland sessions, this signal is needed to track the state of windows dragged
// from one monitor to another. As this is triggered quite often (whenever a new winow
// of any application opened or moved to a different desktop),
// we restrict this signal to the case when 'isolate-monitors' is true,
// and if there are at least 2 monitors.
if (Docking.DockManager.settings.get_boolean('isolate-monitors') &&
Main.layoutManager.monitors.length > 1) {
this._signalsHandler.removeWithLabel('isolate-monitors');
this._signalsHandler.addWithLabel('isolate-monitors',
global.display,
'window-entered-monitor',
this._onWindowEntered.bind(this));
}
this.connect('notify::running', () => {
if (this.running)
this.add_style_class_name('running');
else
this.remove_style_class_name('running');
});
this.connect('notify::focused', () => {
if (this.focused)
this.add_style_class_name('focused');
else
this.remove_style_class_name('focused');
})
this.connect('notify::urgent', () => {
const icon = this.icon._iconBin;
this._signalsHandler.removeWithLabel('urgent-windows')
if (this.urgent) {
icon.set_pivot_point(0.5, 0.5);
this.iconAnimator.addAnimation(icon, 'dance');
if (!this._urgentWindows.size) {
const urgentWindows = this.getInterestingWindows();
urgentWindows.forEach(w => (w._manualUrgency = true));
this._updateUrgentWindows(urgentWindows);
}
} else {
this.iconAnimator.removeAnimation(icon, 'dance');
icon.rotation_angle_z = 0;
this._urgentWindows.forEach(w => (delete w._manualUrgency));
this._updateUrgentWindows();
}
});
this._urgentWindows = new Set();
this._progressOverlayArea = null;
this._progress = 0;
let keys = ['apply-custom-theme',
'running-indicator-style',
];
keys.forEach(key => {
this._signalsHandler.add(
Docking.DockManager.settings,
'changed::' + key, () => {
this._indicator.destroy();
this._indicator = new AppIconIndicators.AppIconIndicator(this);
}
);
});
this._updateState();
this._numberOverlay();
this.updateIconGeometry();
this._previewMenuManager = null;
this._previewMenu = null;
}
_onDestroy() {
super._onDestroy();
// This is necessary due to an upstream bug
// https://bugzilla.gnome.org/show_bug.cgi?id=757556
// It can be safely removed once it get solved upstrea.
if (this._menu)
this._menu.close(false);
}
ownsWindow(window) {
return this.app === tracker.get_window_app(window);
}
_onWindowEntered(metaScreen, monitorIndex, metaWin) {
if (this.ownsWindow(metaWin))
this._updateWindows();
}
vfunc_scroll_event(scrollEvent) {
let settings = Docking.DockManager.settings;
let isEnabled = settings.get_enum('scroll-action') === scrollAction.CYCLE_WINDOWS;
if (!isEnabled)
return Clutter.EVENT_PROPAGATE;
// We only activate windows of running applications, i.e. we never open new windows
// We check if the app is running, and that the # of windows is > 0 in
// case we use workspace isolation,
if (!this.running)
return Clutter.EVENT_PROPAGATE;
if (this._optionalScrollCycleWindowsDeadTimeId)
return Clutter.EVENT_PROPAGATE;
else
this._optionalScrollCycleWindowsDeadTimeId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT, 250, () => {
this._optionalScrollCycleWindowsDeadTimeId = 0;
});
let direction = null;
switch (scrollEvent.direction) {
case Clutter.ScrollDirection.UP:
direction = Meta.MotionDirection.UP;
break;
case Clutter.ScrollDirection.DOWN:
direction = Meta.MotionDirection.DOWN;
break;
case Clutter.ScrollDirection.SMOOTH: {
let [, dy] = Clutter.get_current_event().get_scroll_delta();
if (dy < 0)
direction = Meta.MotionDirection.UP;
else if (dy > 0)
direction = Meta.MotionDirection.DOWN;
}
break;
}
if (!Main.overview.visible) {
let reversed = direction === Meta.MotionDirection.UP;
if (this.focused && !this._urgentWindows.size)
this._cycleThroughWindows(reversed);
else {
// Activate the first window
let windows = this.getInterestingWindows();
if (windows.length > 0) {
let w = windows[0];
Main.activateWindow(w);
}
}
}
else
this.app.activate();
return Clutter.EVENT_STOP;
}
_updateWindows() {
if (this._menu && this._menu.isOpen)
this._menu.update();
this._updateState();
this.updateIconGeometry();
}
_updateState() {
this._urgentWindows.clear();
const interestingWindows = this.getInterestingWindows();
this.windowsCount = interestingWindows.length;
this._updateRunningState();
this._updateFocusState();
this._updateUrgentWindows(interestingWindows);
}
_updateRunningState() {
this.running = (this.app.state === Shell.AppState.RUNNING) && this.windowsCount;
}
_updateFocusState() {
this.focused = (tracker.focus_app === this.app && this.running);
}
_updateUrgentWindows(interestingWindows) {
this._signalsHandler.removeWithLabel('urgent-windows')
this._urgentWindows.clear();
if (interestingWindows === undefined)
interestingWindows = this.getInterestingWindows();
interestingWindows.forEach(win => {
if (win.urgent || win.demandsAttention || win._manualUrgency)
this._addUrgentWindow(win);
});
this.urgent = !!this._urgentWindows.size;
}
_onWindowDemandsAttention(window) {
if (this.ownsWindow(window))
this._addUrgentWindow(window);
}
_addUrgentWindow(window) {
if (this._urgentWindows.has(window))
return;
if (window._manualUrgency && window.has_focus()) {
delete window._manualUrgency;
return;
}
this._urgentWindows.add(window);
this.urgent = true;
const onDemandsAttentionChanged = () => {
if (!window.demandsAttention && !window.urgent && !window._manualUrgency)
this._updateUrgentWindows();
};
if (window.demandsAttention)
this._signalsHandler.addWithLabel('urgent-windows', window,
'notify::demands-attention', () => onDemandsAttentionChanged());
if (window.urgent)
this._signalsHandler.addWithLabel('urgent-windows', window,
'notify::urgent', () => onDemandsAttentionChanged());
if (window._manualUrgency) {
this._signalsHandler.addWithLabel('urgent-windows', window,
'focus', () => {
delete window._manualUrgency;
onDemandsAttentionChanged()
});
}
}
/**
* Update taraget for minimization animation
*/
updateIconGeometry() {
// If (for unknown reason) the actor is not on the stage the reported size
// and position are random values, which might exceeds the integer range
// resulting in an error when assigned to the a rect. This is a more like
// a workaround to prevent flooding the system with errors.
if (this.get_stage() == null)
return;
let rect = new Meta.Rectangle();
[rect.x, rect.y] = this.get_transformed_position();
[rect.width, rect.height] = this.get_transformed_size();
let windows = this.getWindows();
if (Docking.DockManager.settings.get_boolean('multi-monitor')) {
let monitorIndex = this.monitorIndex;
windows = windows.filter(function(w) {
return w.get_monitor() == monitorIndex;
});
}
windows.forEach(function(w) {
w.set_icon_geometry(rect);
});
}
_updateRunningStyle() {
// The logic originally in this function has been moved to
// AppIconIndicatorBase._updateDefaultDot(). However it cannot be removed as
// it called by the parent constructor.
}
popupMenu() {
this._removeMenuTimeout();
this.fake_release();
this._draggable.fakeRelease();
if (!this._menu) {
this._menu = new DockAppIconMenu(this);
this._menu.connect('activate-window', (menu, window) => {
Main.activateWindow(window);
});
this._menu.connect('open-state-changed', (menu, isPoppedUp) => {
if (!isPoppedUp)
this._onMenuPoppedDown();
else {
// Setting the max-height is s useful if part of the menu is
// scrollable so the minimum height is smaller than the natural height.
let monitor_index = Main.layoutManager.findIndexForActor(this);
let workArea = Main.layoutManager.getWorkAreaForMonitor(monitor_index);
let position = Utils.getPosition();
this._isHorizontal = ( position == St.Side.TOP ||
position == St.Side.BOTTOM);
// If horizontal also remove the height of the dash
const { dockFixed: fixedDock } = Docking.DockManager.settings;
let additional_margin = this._isHorizontal && !fixedDock ? Main.overview.dash.height : 0;
let verticalMargins = this._menu.actor.margin_top + this._menu.actor.margin_bottom;
// Also set a max width to the menu, so long labels (long windows title) get truncated
this._menu.actor.style = ('max-height: ' + Math.round(workArea.height - additional_margin - verticalMargins) + 'px;' +
'max-width: 400px');
}
});
let id = Main.overview.connect('hiding', () => {
this._menu.close();
});
this._menu.actor.connect('destroy', function() {
Main.overview.disconnect(id);
});
this._menuManager.addMenu(this._menu);
}
this.emit('menu-state-changed', true);
this.set_hover(true);
this._menu.popup();
this._menuManager.ignoreRelease();
this.emit('sync-tooltip');
return false;
}
activate(button) {
let event = Clutter.get_current_event();
let modifiers = event ? event.get_state() : 0;
// Only consider SHIFT and CONTROL as modifiers (exclude SUPER, CAPS-LOCK, etc.)
modifiers = modifiers & (Clutter.ModifierType.SHIFT_MASK | Clutter.ModifierType.CONTROL_MASK);
// We don't change the CTRL-click behaviour: in such case we just chain
// up the parent method and return.
if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
// Keep default behaviour: launch new window
// By calling the parent method I make it compatible
// with other extensions tweaking ctrl + click
super.activate(button);
return;
}
// We check what type of click we have and if the modifier SHIFT is
// being used. We then define what buttonAction should be for this
// event.
let buttonAction = 0;
let settings = Docking.DockManager.settings;
if (button && button == 2 ) {
if (modifiers & Clutter.ModifierType.SHIFT_MASK)
buttonAction = settings.get_enum('shift-middle-click-action');
else
buttonAction = settings.get_enum('middle-click-action');
}
else if (button && button == 1) {
if (modifiers & Clutter.ModifierType.SHIFT_MASK)
buttonAction = settings.get_enum('shift-click-action');
else
buttonAction = settings.get_enum('click-action');
}
// We check if the app is running, and that the # of windows is > 0 in
// case we use workspace isolation.
let windows = this.getInterestingWindows();
// Some action modes (e.g. MINIMIZE_OR_OVERVIEW) require overview to remain open
// This variable keeps track of this
let shouldHideOverview = true;
// We customize the action only when the application is already running
if (this.running) {
const hasUrgentWindows = !!this._urgentWindows.size;
const singleOrUrgentWindows = windows.length === 1 || hasUrgentWindows;
switch (buttonAction) {
case clickAction.MINIMIZE:
// In overview just activate the app, unless the acion is explicitely
// requested with a keyboard modifier
if (!Main.overview.visible || modifiers){
// If we have button=2 or a modifier, allow minimization even if
// the app is not focused
if ((this.focused && !hasUrgentWindows) || button === 2 || modifiers & Clutter.ModifierType.SHIFT_MASK) {
// minimize all windows on double click and always in the case of primary click without
// additional modifiers
let click_count = 0;
if (Clutter.EventType.CLUTTER_BUTTON_PRESS)
click_count = event.get_click_count();
let all_windows = (button == 1 && ! modifiers) || click_count > 1;
this._minimizeWindow(all_windows);
}
else
this._activateAllWindows();
}
else {
let w = windows[0];
Main.activateWindow(w);
}
break;
case clickAction.MINIMIZE_OR_OVERVIEW:
// When a single window is present, toggle minimization
// If only one windows is present toggle minimization, but only when trigggered with the
// simple click action (no modifiers, no middle click).
if (singleOrUrgentWindows && !modifiers && button == 1) {
let w = windows[0];
if (this.focused) {
// Window is raised, minimize it
this._minimizeWindow(w);
} else {
// Window is minimized, raise it
Main.activateWindow(w);
}
// Launch overview when multiple windows are present
// TODO: only show current app windows when gnome shell API will allow it
} else {
shouldHideOverview = false;
Main.overview.toggle();
}
break;
case clickAction.CYCLE_WINDOWS:
if (!Main.overview.visible) {
if (this.focused && !hasUrgentWindows)
this._cycleThroughWindows();
else {
// Activate the first window
let w = windows[0];
Main.activateWindow(w);
}
}
else
this.app.activate();
break;
case clickAction.FOCUS_OR_PREVIEWS:
if (this.focused && !hasUrgentWindows &&
(windows.length > 1 || modifiers || button != 1)) {
this._windowPreviews();
} else {
// Activate the first window
let w = windows[0];
Main.activateWindow(w);
}
break;
case clickAction.FOCUS_MINIMIZE_OR_PREVIEWS:
if (this.focused && !hasUrgentWindows) {
if (windows.length > 1 || modifiers || button != 1)
this._windowPreviews();
else if (!Main.overview.visible)
this._minimizeWindow();
} else {
// Activate the first window
let w = windows[0];
Main.activateWindow(w);
}
break;
case clickAction.LAUNCH:
this.launchNewWindow();
break;
case clickAction.PREVIEWS:
if (!Main.overview.visible) {
// If only one windows is present just switch to it, but only when trigggered with the
// simple click action (no modifiers, no middle click).
if (singleOrUrgentWindows && !modifiers && button == 1) {
let w = windows[0];
Main.activateWindow(w);
} else
this._windowPreviews();
}
else {
this.app.activate();
}
break;
case clickAction.MINIMIZE_OR_PREVIEWS:
// When a single window is present, toggle minimization
// If only one windows is present toggle minimization, but only when trigggered with the
// simple click action (no modifiers, no middle click).
if (!Main.overview.visible) {
if (singleOrUrgentWindows && !modifiers && button == 1) {
let w = windows[0];
if (this.focused) {
// Window is raised, minimize it
this._minimizeWindow(w);
} else {
// Window is minimized, raise it
Main.activateWindow(w);
}
} else {
// Launch previews when multiple windows are present
this._windowPreviews();
}
} else {
this.app.activate();
}
break;
case clickAction.QUIT:
this.closeAllWindows();
break;
case clickAction.SKIP:
Main.activateWindow(windows[0]);
break;
}
}
else {
this.launchNewWindow();
}
// Hide overview except when action mode requires it
if(shouldHideOverview) {
Main.overview.hide();
}
}
shouldShowTooltip() {
return this.hover && (!this._menu || !this._menu.isOpen) &&
(!this._previewMenu || !this._previewMenu.isOpen);
}
_windowPreviews() {
if (!this._previewMenu) {
this._previewMenuManager = new PopupMenu.PopupMenuManager(this);
this._previewMenu = new WindowPreview.WindowPreviewMenu(this);
this._previewMenuManager.addMenu(this._previewMenu);
this._previewMenu.connect('open-state-changed', (menu, isPoppedUp) => {
if (!isPoppedUp)
this._onMenuPoppedDown();
});
let id = Main.overview.connect('hiding', () => {
this._previewMenu.close();
});
this._previewMenu.actor.connect('destroy', function() {
Main.overview.disconnect(id);
});
}
if (this._previewMenu.isOpen)
this._previewMenu.close();
else
this._previewMenu.popup();
return false;
}
// Try to do the right thing when attempting to launch a new window of an app. In
// particular, if the application doens't allow to launch a new window, activate
// the existing window instead.
launchNewWindow(p) {
let appInfo = this.app.get_app_info();
let actions = appInfo.list_actions();
if (this.app.can_open_new_window()) {
this.animateLaunch();
// This is used as a workaround for a bug resulting in no new windows being opened
// for certain running applications when calling open_new_window().
//
// https://bugzilla.gnome.org/show_bug.cgi?id=756844
//
// Similar to what done when generating the popupMenu entries, if the application provides
// a "New Window" action, use it instead of directly requesting a new window with
// open_new_window(), which fails for certain application, notably Nautilus.
if (actions.indexOf('new-window') == -1) {
this.app.open_new_window(-1);
}
else {
let i = actions.indexOf('new-window');
if (i !== -1)
this.app.launch_action(actions[i], global.get_current_time(), -1);
}
}
else {
// Try to manually activate the first window. Otherwise, when the app is activated by
// switching to a different workspace, a launch spinning icon is shown and disappers only
// after a timeout.
let windows = this.getWindows();
if (windows.length > 0)
Main.activateWindow(windows[0])
else
this.app.activate();
}
}
_numberOverlay() {
// Add label for a Hot-Key visual aid
this._numberOverlayLabel = new St.Label();
this._numberOverlayBin = new St.Bin({
child: this._numberOverlayLabel,
x_align: Clutter.ActorAlign.START,
y_align: Clutter.ActorAlign.START,
x_expand: true, y_expand: true
});
this._numberOverlayLabel.add_style_class_name('number-overlay');
this._numberOverlayOrder = -1;
this._numberOverlayBin.hide();
this._iconContainer.add_child(this._numberOverlayBin);
}
updateNumberOverlay() {
// We apply an overall scale factor that might come from a HiDPI monitor.
// Clutter dimensions are in physical pixels, but CSS measures are in logical
// pixels, so make sure to consider the scale.
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
// Set the font size to something smaller than the whole icon so it is
// still visible. The border radius is large to make the shape circular
let [minWidth, natWidth] = this._iconContainer.get_preferred_width(-1);
let font_size = Math.round(Math.max(12, 0.3*natWidth) / scaleFactor);
let size = Math.round(font_size*1.2);
this._numberOverlayLabel.set_style(
'font-size: ' + font_size + 'px;' +
'border-radius: ' + this.icon.iconSize + 'px;' +
'width: ' + size + 'px; height: ' + size +'px;'
);
}
setNumberOverlay(number) {
this._numberOverlayOrder = number;
this._numberOverlayLabel.set_text(number.toString());
}
toggleNumberOverlay(activate) {
if (activate && this._numberOverlayOrder > -1) {
this.updateNumberOverlay();
this._numberOverlayBin.show();
}
else
this._numberOverlayBin.hide();
}
_minimizeWindow(param) {
// Param true make all app windows minimize
let windows = this.getInterestingWindows();
let current_workspace = global.workspace_manager.get_active_workspace();
for (let i = 0; i < windows.length; i++) {
let w = windows[i];
if (w.get_workspace() == current_workspace && w.showing_on_its_workspace()) {
w.minimize();
// Just minimize one window. By specification it should be the
// focused window on the current workspace.
if(!param)
break;
}
}
}
// By default only non minimized windows are activated.
// This activates all windows in the current workspace.
_activateAllWindows() {
// First activate first window so workspace is switched if needed.
// We don't do this if isolation is on!
if (!Docking.DockManager.settings.get_boolean('isolate-workspaces') &&
!Docking.DockManager.settings.get_boolean('isolate-monitors'))
this.app.activate();
// then activate all other app windows in the current workspace
let windows = this.getInterestingWindows();
let activeWorkspace = global.workspace_manager.get_active_workspace_index();
if (windows.length <= 0)
return;
let activatedWindows = 0;
for (let i = windows.length - 1; i >= 0; i--) {
if (windows[i].get_workspace().index() == activeWorkspace) {
Main.activateWindow(windows[i]);
activatedWindows++;
}
}
}
//This closes all windows of the app.
closeAllWindows() {
let windows = this.getInterestingWindows();
const time = global.get_current_time();
windows.forEach(w => w.delete(time));
}
_cycleThroughWindows(reversed) {
// Store for a little amount of time last clicked app and its windows
// since the order changes upon window interaction
let MEMORY_TIME=3000;
let app_windows = this.getInterestingWindows();
if (app_windows.length <1)
return
if (recentlyClickedAppLoopId > 0)
GLib.source_remove(recentlyClickedAppLoopId);
recentlyClickedAppLoopId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT, MEMORY_TIME, this._resetRecentlyClickedApp);
// If there isn't already a list of windows for the current app,
// or the stored list is outdated, use the current windows list.
let monitorIsolation = Docking.DockManager.settings.get_boolean('isolate-monitors');
if (!recentlyClickedApp ||
recentlyClickedApp.get_id() != this.app.get_id() ||
recentlyClickedAppWindows.length != app_windows.length ||
(recentlyClickedAppMonitor != this.monitorIndex && monitorIsolation)) {
recentlyClickedApp = this.app;
recentlyClickedAppWindows = app_windows;
recentlyClickedAppMonitor = this.monitorIndex;
recentlyClickedAppIndex = 0;
}
if (reversed) {
recentlyClickedAppIndex--;
if (recentlyClickedAppIndex < 0) recentlyClickedAppIndex = recentlyClickedAppWindows.length - 1;
} else {
recentlyClickedAppIndex++;
}
let index = recentlyClickedAppIndex % recentlyClickedAppWindows.length;
let window = recentlyClickedAppWindows[index];
Main.activateWindow(window);
}
_resetRecentlyClickedApp() {
if (recentlyClickedAppLoopId > 0)
GLib.source_remove(recentlyClickedAppLoopId);
recentlyClickedAppLoopId=0;
recentlyClickedApp =null;
recentlyClickedAppWindows = null;
recentlyClickedAppIndex = 0;
recentlyClickedAppMonitor = -1;
return false;
}
getWindows() {
return this.app.get_windows();
}
// Filter out unnecessary windows, for instance
// nautilus desktop window.
getInterestingWindows() {
const interestingWindows = getInterestingWindows(this.getWindows(),
this.monitorIndex);
if (!this._urgentWindows.size)
return interestingWindows;
return [...new Set([...this._urgentWindows, ...interestingWindows])];
}
});
var DockAppIcon = GObject.registerClass({
}, class DockAppIcon extends DockAbstractAppIcon {
_init(app, monitorIndex, iconAnimator) {
super._init(app, monitorIndex, iconAnimator);
this._signalsHandler.add(tracker, 'notify::focus-app', () => this._updateFocusState());
}
});
var DockLocationAppIcon = GObject.registerClass({
}, class DockLocationAppIcon extends DockAbstractAppIcon {
_init(app, monitorIndex, iconAnimator) {
if (!app.location)
throw new Error('Provided application %s has no location'.format(app));
super._init(app, monitorIndex, iconAnimator);
if (Docking.DockManager.settings.isolateLocations) {
this._signalsHandler.add(tracker, 'notify::focus-app', () => this._updateFocusState());
} else {
this._signalsHandler.add(global.display, 'notify::focus-window',
() => this._updateFocusState());
}
}
get location() {
return this.app.location;
}
_updateFocusState() {
if (Docking.DockManager.settings.isolateLocations)
return super._updateFocusState();
this.focused = (this.app.isFocused && this.running);
}
});
function makeAppIcon(app, monitorIndex, iconAnimator) {
if (app.location)
return new DockLocationAppIcon(app, monitorIndex, iconAnimator);
return new DockAppIcon(app, monitorIndex, iconAnimator);
}
let discreteGpuAvailable = AppDisplay.discreteGpuAvailable;
/**
* DockAppIconMenu
*
* - set popup arrow side based on dash orientation
* - Add close windows option based on quitfromdash extension
* (https://github.com/deuill/shell-extension-quitfromdash)
* - Add open windows thumbnails instead of list
* - update menu when application windows change
*/
const DockAppIconMenu = class DockAppIconMenu extends PopupMenu.PopupMenu {
constructor(source) {
super(source, 0.5, Utils.getPosition());
this._signalsHandler = new Utils.GlobalSignalsHandler(this);
// We want to keep the item hovered while the menu is up
this.blockSourceEvents = true;
this._source = source;
this._parentalControlsManager = ParentalControlsManager.getDefault();
this.actor.add_style_class_name('app-menu');
this.actor.add_style_class_name('app-well-menu');
this.actor.add_style_class_name('dock-app-menu');
// Chain our visibility and lifecycle to that of the source
this._signalsHandler.add(source, 'notify::mapped', () => {
if (!source.mapped)
this.close();
});
source.connect('destroy', () => this.destroy());
Main.uiGroup.add_actor(this.actor);
const { remoteModel } = Docking.DockManager.getDefault();
const remoteModelApp = remoteModel?.lookupById(this._source?.app?.id);
if (remoteModelApp && DbusmenuUtils.haveDBusMenu()) {
const [onQuicklist, onDynamicSection] = Utils.splitHandler((sender, { quicklist }, dynamicSection) => {
dynamicSection.removeAll();
if (quicklist) {
quicklist.get_children().forEach(remoteItem =>
dynamicSection.addMenuItem(DbusmenuUtils.makePopupMenuItem(remoteItem, false)));
}
});
this._signalsHandler.add([
remoteModelApp,
'quicklist-changed',
onQuicklist
], [
this,
'dynamic-section-changed',
onDynamicSection
]);
}
if (discreteGpuAvailable === undefined) {
const updateDiscreteGpuAvailable = () => {
const switcherooProxy = global.get_switcheroo_control();
if (switcherooProxy) {
const prop = switcherooProxy.get_cached_property('HasDualGpu');
discreteGpuAvailable = prop?.unpack() ?? false;
} else {
discreteGpuAvailable = false;
}
}
updateDiscreteGpuAvailable();
global.connect('notify::switcheroo-control',
() => updateDiscreteGpuAvailable());
}
}
_appendSeparator() {
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
}
_appendMenuItem(labelText) {
const item = new PopupMenu.PopupMenuItem(labelText);
this.addMenuItem(item);
return item;
}
popup(_activatingButton) {
this._rebuildMenu();
this.open(BoxPointer.PopupAnimation.FULL);
}
_rebuildMenu() {
this.removeAll();
if (Docking.DockManager.settings.get_boolean('show-windows-preview')) {
// Display the app windows menu items and the separator between windows
// of the current desktop and other windows.