This is a test repo to learn and evaluate SDL2 bindings for rust
Initially, it's mainly a rewrite of a C++ program I wrote that does the same thing. It implements the game loop from Bob Nystrom's Game Programming Patterns (which I strongly recommend). This was a close 1:1 rewrite, so you might see old comments referencing wrong variable names - they will be cleaned up eventually.
The background you see in the sample is part of Ulrick Wery's Hand Painted Textures, which as far as I'm aware, are not free to distribute, so they're not included in this repo. Support the artist if you like his work.