A simple script trainer for Red Dead Redemption. Meant to be a base to build off of and add more features to.
For the latest download, navigate to the releases tab, or click here.
This is mainly meant to be used as a starting point, so just a few features are included to get an idea of how the menu works. Here are the features that are already included to get started from:
- Self options
- Invincible
- Noclip
- Drunk
- Weapon Options
- Give All Weapons
- Toggle All Weapons Gold
- Infinite Ammo
- World Options
- Set Weather
- Teleporter
- Teleport to Location
- Teleport 2ft in Direction
- Vehicle Spawner
- Spawn Vehicle
- Animal Spawner
- Set Animal
- Invincible
- Rideable
- Bodyguard
- Spawn Animal
- Set Animal
- Network Options
- Fix Server
- Refresh Playerlist
- Player Options
- Teleport to
- Spectate
- Script Loader
- Load Script
- Download and install Git.
- Open command prompt and type:
git clone --recursive-submodules https://github.com/connorms/RDR-Trainer
- Navigate to the cloned repository -> tools and run the batch file depending on if you want to build for PS3 or Xbox 360.
- The output script file will be in
/bin/menu.(x/c)sc
(file extension depends on whether it was built for PS3 or 360).
- Use an RPF editor of your choice.
- In the main RPF (usually either
rdr2_layer0.rpf
orpatch0_ps3.rpf
, but can vary depending on game version/console/etc.), navigate to/content/release/scripting/DesignerDefined/ui/
. - Extract
fuieventmonitor.(x/c)sc
, rename it tofuieventmonitor_o.(x/c)sc
, and import it back into the same directory. - Rename this script to
fuieventmonitor.(x/c)sc
and import it into the same directory. NOTE: If you're on Xbox, use.xsc
. If you're on PS3, use.csc
. - Save and rebuild the RPF, and replace the modified RPF with the original one on the console.
To use the script loader, rename your script to a number that's 1-10 (while keeping original extension), and place it in /content/release/scripting/
. In game, go to the script loader and select the number that corresponds to your script.