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mainline-strings.cfg
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mainline-strings.cfg
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# wmllint: validate-off
# wmlindent: start ignoring
#textdomain wesnoth
#textdomain wesnoth-lib
#define TSTR_TERRAIN_NAME_ROCKBOUND_CAVE
_ "Rockbound Cave" #enddef
#define TSTR_TERRAIN_NAME_SHROUD
_"Shroud" #enddef
#textdomain wesnoth-units
#define TSTR_ATTACK_NAME_AXE
_ "axe" #enddef
#define TSTR_ATTACK_NAME_BATTLE_AXE
_ "battle axe" #enddef
#define TSTR_ATTACK_NAME_BOW
_ "bow" #enddef
#define TSTR_ATTACK_NAME_CROSSBOW
_ "crossbow" #enddef
#define TSTR_ATTACK_NAME_DAGGER
_ "dagger" #enddef
#define TSTR_ATTACK_NAME_ENSNARE
_ "ensnare" #enddef
#define TSTR_ATTACK_NAME_FAERIE_FIRE
_ "faerie fire" #enddef
#define TSTR_ATTACK_NAME_FIRE_BREATH
_ "fire breath" #enddef
#define TSTR_ATTACK_NAME_FIST
_ "fist" #enddef
#define TSTR_ATTACK_NAME_SPEAR
_ "spear" #enddef
#define TSTR_ATTACK_NAME_STAFF
_ "staff" #enddef
#define TSTR_ATTACK_NAME_THORNS
_ "thorns" #enddef