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Modd no longer exits when there are script errors on first run. Instead,
blocks with errors will be progressively started when there are applicable
changes.
+onchange option to prep commands tells modd skip execution on startup, and
run only when there's a detected change. (thanks Thomas B Homburg thomas@homburg.dk)
@shell magic variable to switch the shell used to execute commands. Current
options are "bash" and "exec". (thanks Daniel Theophanes kardianos@gmail.com)
Modd now uses an exponential backoff strategy for daemon restarts (Josh
Bleecher Snyder josharian@gmail.com)
Bugfix: Fix a format string issue that could cause some program output on the
console to be corrupted. (thanks Yoav Alon yoava333@gmail.com)