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adds CustomPanValue R/W ini lua property from -1.0f to 1.0f for hard-overriding left-right panning. on non-immobile sounds, volume and EQ attenuation will still occur, but the sound will remain in the exact position that is set.
not setting it, or setting it back to 0, will enable default spatial panning behavior. for disabling panning outright PanningStrengthMultiplier should be used, so this 0-to-reset deal is fine.
currently used for refinery ambiences, so the oneshots are placed around in the stereo soundscape instead of always center.