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Philosophical decision to ignore most race conditions (i.e position) - does it really matter if we render some stuff that's split across 2 frames occassionally? Remove MO color layer, draw to screen buffer directly. Nice big perf increase as allegro should give frustrum culling.
Closing as the repository is archived. |
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Multithreaded-sim-and-render cleanup and improvements, but un-multithreaded again as the work required to get it stable is very significant.
Adds interpolation for smooth slow motion, and cleans up a lotta legacy code. Also makes drawing significantly faster by avoiding unnecessary two-stage drawing to intermediate ColorMO map.
Cleans up or removes a shitload of legacy code.