Paso is a procedural game currently in development. The main concept behind Paso is an infinite procedural level tale generator, featuring two distinct types of levels:
- Complete the Grid: Navigate over all cells and then step on the final cell.
- Maximize Tales: Step on as many cells as possible.
Below is an example of how the game functions. To create this experience, I employ procedural generation combined with pathfinding algorithms such as Depth First Search.