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010541913 edited this page May 1, 2012 · 15 revisions

First Release

Pair Programming

  • Alleluya - Programming the the panels and cleaning up the code for presentation
  • Jack - Incharge of graphics and createing page backgrounds
  • Richard - Programming the panels and github submissions
  • Scott - Programming the panels Programming was done in large group with all group members

Meeting Times

  • 1/24, 1:30-2:30 ¨ First team meeting. Discussed game ideas and voted on one.
  • 1/26, 1:30-2:30 ¨ Second team meeting, Discussed programming languages, gaming platforms, and decided on the simplied form of our game idea.
  • 1/27 1:30-2:30 ¨ Third team meeting, voted on the sphere RPG engine which includes built in animation calls. We're also looking at the light weight javascript engine.
  • 1/30 1:30-2:30 ¨ Fourth team meeting, Presentation created.

Second Release

Pair programming:

  • Alleluya – Monster Class
  • Jack – Weapon Class
  • Richard – Hero Class
  • Alleluya / Jack / Richard – Hero Battle
  • Jack – Making Game Graphics
  • Alleluya / Richard – Implementation of Game

Meeting Times:

  • February 6 , 2012 1:30 - 2:30
  • February 7, 2012 1:50 - 2:30
  • February 14, 2012 1:50 - 4:30
  • February 15, 2012 1:30 - 3:30
  • February 21, 2012 1:30 - 3:20

Third Release

Pair programming

  • Alleluya – Hard Coding
  • Jack – Framing
  • Richard – Graphics
  • Alleluya/Richard - classes implementation
  • Jack/Alleluya - Frame creation
  • Richard/Jack - Graphics design

Meeting Times

  • April 3, 2012 12:30 - 2:00
  • April 5, 2012 2:00 - 3:50
  • April 9, 2012 1:30 - 2:30 - Made Presentation.

Forth Release

Pair Programming:

  • Alleluya – implementing timer and saving of the game, writing test classes for our classes
  • Jack – Frame linking, Frame layouts, changes in 1.0.7, Store Frame + related functionality
  • Richard – Integrated timer and save into the game, Cleaned code, and everything had the same hero.

Meeting Times:

  • April 17, 2012 12:30 - 3:30 Pair programming: Jack and Richard. Guest: Michael (found an IDE problem for us) Jack: fixed and coded the connection codes linking Dungeon, Main Menu, World, and Battle screens. Worked more on the game world frame/button code. Richard: Fixed the background image issues on character creation, helped on linking. Working on battle screen and main menu graphics.
  • April 18, 2012 2:10-4:00 - Jack: Re-wrote the code for Main page. Added graphics to main page and re-wrote character creation page and corrected layout code and added graphics. Fixed code where frames stay open and take up memory.
  • April 19, 2012 12:30-3:20 - Pair programming: Alley and Richard - Started cleaning up the code and integrate hero into all the frames.Finished linking the hero class to all the frames and cleaned up code. Alley: Working on the save file and loading game. Jack: Fixed the connection error between battle frame and world frame. Finished all the frame connections and rewrote the dungeon frame code and did the graphics. Pair programming Jack and Richard: Added hero info panel in the world view.
  • April 20,2012 6:00 - 8:30 -Alley: Updated the user stories and meeting times wiki pages - created and updated the test cases wiki pages
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