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main.c
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main.c
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#include <stdio.h>
#include <windows.h>
#include <time.h>
//globals
int playerHP;
int PlayerSTR;
int PlayerSTM;
int PlayerAGL;
int playerAbility;
int playerDodgeGlobal = 0;
int cpuHP;
int cpuSTR;
int cpuSTM;
int cpuAGL;
int cpuDodgeGlobal = 0;
//-----------------------------FUNCTIONS----------------------------------------
int player_select(int player) {
switch (player) {
case 1: printf(" You have selected Pontiff Kuzheym\n");
PlayerSTR = 8;
PlayerSTM = 9;
PlayerAGL = 4;
break;
case 2: printf(" You have selected Slave Knight Sadik\n");
PlayerSTR = 6;
PlayerSTM = 8;
PlayerAGL = 5;
break;
case 3: printf(" You have selected Darkeater Eyup\n");
PlayerSTR = 4;
PlayerSTM = 8;
PlayerAGL = 6;
break;
case 4: printf(" You have selected Ata, Devourer of Gods\n");
PlayerSTR = 5;
PlayerSTM = 10;
PlayerAGL = 5;
break;
default: printf(" There was a error\n");
return 0;
}
}
int cpu_select(int cpu) {
switch (cpu) {
case 1: printf(" Your oppponent is Pontiff Kuzheym\n");
cpuSTR = 8;
cpuSTM = 9;
cpuAGL = 4;
break;
case 2: printf(" Your opponent is Slave Knight Sadik\n");
cpuSTR = 6;
cpuSTM = 8;
cpuAGL = 5;
break;
case 3: printf(" Your opponent is Darkeater Eyup\n");
cpuSTR = 4;
cpuSTM = 8;
cpuAGL = 6;
break;
case 4: printf(" Your opponent is Ata, Devourer of Gods\n");
cpuSTR = 5;
cpuSTM = 10;
cpuAGL = 5;
break;
default: printf( "There was a error\n");
return 0;
}
}
int PlayerAbilityFunction(int playerAbility) {
srand(time(NULL));
int functionIntegar;
int playerParry = rand() % 20 + 1;
int cpuParry = rand() % 20 + 1;
int playerParryHolder;
int cpuParryHolder;
switch (playerAbility) {
case 1: functionIntegar = PlayerSTR * 0.75 * 6;
printf(" You deal %d damage\n\n", functionIntegar);
cpuHP = cpuHP - functionIntegar;
break;
case 2: functionIntegar = PlayerAGL * 0.75 * 6;
cpuHP = cpuHP - functionIntegar;
printf(" You deal %d damage\n\n", functionIntegar);
break;
case 3:
playerDodgeFunction();
playerParryHolder = (PlayerSTR * 10) + (playerParry * 10);
cpuParryHolder = (cpuSTR * 10) + (cpuParry * 10);
functionIntegar = playerParryHolder - cpuParryHolder;
if (playerParryHolder > cpuParryHolder && playerDodgeGlobal == 1) {
printf(" You Parried the attack\n");
playerDodgeGlobal = 0;
cpuHP = cpuHP - 80;
printf(" CRITICAL HIT ! 80 DMG \n\n");
} else {
printf(" You failed to parry the attack\n\n");
playerDodgeGlobal = 0;
}
break;
}
}
int playerDodgeFunction() {
srand(time(NULL));
int randomPlayerDodge = rand() % 15 + 1;
randomPlayerDodge = randomPlayerDodge * 10;
int randomCpuDodge = rand() % 15 + 1;
randomCpuDodge = randomCpuDodge * 10;
int playerDodge = PlayerAGL * 10 + randomPlayerDodge;
int cpuDodge = cpuAGL * 10 + randomCpuDodge;
int sum = playerDodge - cpuDodge;
if (sum >= 0) {
printf(" You dodged the attack\n\n");
playerDodgeGlobal = 1;
}else {
printf(" You failed to dodge the attack\n");
playerDodgeGlobal = 0;
}
}
int cpuAbilityFunction(int cpuAbility) {
srand(time(NULL));
int functionIntegar;
int playerParry = rand() % 20 + 1;
int cpuParry = rand() % 20 + 1;
int playerParryHolder;
int cpuParryHolder;
switch (cpuAbility) {
case 1: functionIntegar = cpuSTR * 0.75 * 6;
printf(" Enemy uses Heavy Attack\n");
printf(" Enemy deals %d damage\n\n", functionIntegar);
playerHP = playerHP - functionIntegar;
break;
case 2: functionIntegar = cpuAGL * 0.75 * 6;
playerHP = playerHP - functionIntegar;
printf(" Enemy uses Fast Attack\n");
printf(" Enemy deals %d damage\n\n", functionIntegar);
break;
case 3:
printf(" Enemy tires to parry you\n");
cpuDodgeFunction();
playerParryHolder = (PlayerSTR * 10) + (playerParry * 10);
cpuParryHolder = (cpuSTR * 10) + (cpuParry * 10);
functionIntegar = cpuParryHolder - playerParryHolder;
if (cpuParryHolder > playerParryHolder && cpuDodgeGlobal == 1) {
printf(" Enemy Parried your attack\n");
playerDodgeGlobal = 0;
playerHP = playerHP - 100;
printf(" CRITICAL HIT ! 80 DMG \n\n");
} else {
printf(" Enemy failed to parry your attack\n\n");
playerDodgeGlobal = 0;
}
break;
}
}
int cpuDodgeFunction() {
srand(time(NULL));
int randomPlayerDodge = rand() % 12 + 1;
randomPlayerDodge = randomPlayerDodge * 10;
int randomCpuDodge = rand() % 12 + 1;
randomCpuDodge = randomCpuDodge * 10;
int playerDodge = PlayerAGL * 10 + randomPlayerDodge;
int cpuDodge = cpuAGL * 10 + randomCpuDodge;
int sum = cpuDodge - playerDodge;
if (sum >= 0) {
printf(" Enemy dodged your attack\n\n");
cpuDodgeGlobal = 1;
}else {
printf(" Enemy failed to dodge your attack\n");
cpuDodgeGlobal = 0;
}
}
//--------------------------------MAIN------------------------------------------
int main() {
srand(time(NULL));
int player;
int cpu;
int countdown = 3;
int cpuAbility = rand() % 3 + 1;
int player_win = 0;
int cpu_win = 0;
printf(" SELECT YOUR FIGHTER\n\n");
printf(" 1) Pontiff Kuzheym STR 8/10 STM 9/10 AGL 4/10\n\n");
printf(" 2) Slave Knight Sadik STR 6/10 STM 8/10 AGL 5/10\n\n");
printf(" 3) Darkeater Eyup STR 4/10 STM 8/10 AGL 6/10\n\n");
printf(" 4) Ata, Devourer of Gods STR 5/10 STM 10/10 AGL 5/10\n\n");
scanf("%d", &player);
player_select(player);
system("pause");
system("cls");
printf(" SELECT YOUR OPPONENT\n\n");
printf(" 1) Pontiff Kuzheym STR 8/10 STM 9/10 AGL 5/10\n\n");
printf(" 2) Slave Knight Sadik STR 6/10 STM 8/10 AGL 6/10\n\n");
printf(" 3) Darkeater Eyup STR 5/10 STM 7/10 AGL 7/10\n\n");
printf(" 4) Ata, Devourer of Gods STR 5/10 STM 10/10 AGL 5/10\n\n");
scanf("%d", &cpu);
cpu_select(cpu);
system("pause");
system("cls");
playerHP = PlayerSTM * 15;
cpuHP = cpuSTM * 15;
while (countdown != 0)
{
printf(" ROUND 1 WILL BEGIN IN\n");
printf(" %d\n", countdown);
Sleep(1200);
countdown--;
system("cls");
}
printf(" FIGHT");
Sleep(1800);
system("cls");
system("start RoundOne.mp3");
while (playerHP > 0 && cpuHP > 0) {
int cpuAbility = rand() % 3 + 1;
printf(" Your Turn Player: %d CPU: %d\n\n", player_win, cpu_win);
if (cpu == 1) {
printf(" Opponent : Pontiff Kuzheym\n");
}else if (cpu == 2) {
printf(" Opponent : Slave Knight Sadik\n");
}else if (cpu == 3) {
printf(" Opponent : Darkeater Eyup\n");
}else {
printf(" Opponent : Ata, Devourer of Gods\n");
}
printf(" HP = %d STR = %d STM = %d AGL = %d\n\n", cpuHP, cpuSTR, cpuSTM, cpuAGL );
if (player == 1) {
printf(" You : Pontiff Kuzheym\n");
}else if (player == 2) {
printf(" You : Slave Knight Sadik\n");
}else if (player == 3) {
printf(" You : Darkeater Eyup\n");
}else {
printf(" You : Ata, Devourer of Gods\n");
}
printf(" HP = %d STR = %d STM = %d AGL = %d\n\n", playerHP, PlayerSTR, PlayerSTM, PlayerAGL);
printf(" 1) Heavy Attack\n");
printf(" 2) Fast Attack\n");
printf(" 3) Parry\n >>> ");
scanf("%d", &playerAbility);
cpuDodgeFunction();
if (cpuDodgeGlobal == 0) {
PlayerAbilityFunction(playerAbility);
}
if (playerHP <= 0 || cpuHP <= 0) {
break;
}
system("pause");
system("cls");
playerDodgeFunction();
if (playerDodgeGlobal == 0) {
cpuAbilityFunction(cpuAbility);
}
if (playerHP <= 0 || cpuHP <= 0) {
break;
}
}
//control
if (cpuHP <= 0) {
player_win++;
}else {
cpu_win++;
}
if (player_win == 2) {
printf("Player Wins !\n");
system("pause");
return 0;
} else if (cpu_win == 2) {
printf("The CPU Wins !\n");
system("pause");
return 0;
}
system("pause");
//restart
playerHP = PlayerSTM * 15;
cpuHP = cpuSTM * 15;
countdown = 3;
while (countdown != 0)
{
printf(" ROUND 2 WILL BEGIN IN\n");
printf(" %d\n", countdown);
Sleep(1200);
countdown--;
system("cls");
}
printf(" FIGHT");
Sleep(1800);
system("cls");
system("start RoundTwo.mp3");
while (playerHP > 0 && cpuHP > 0) {
int cpuAbility = rand() % 3 + 1;
playerDodgeFunction();
if (playerDodgeGlobal == 0) {
cpuAbilityFunction(cpuAbility);
}
if (playerHP <= 0 || cpuHP <= 0) {
break;
}
printf(" Your Turn Player: %d CPU: %d\n\n", player_win, cpu_win);
if (cpu == 1) {
printf(" Opponent : Pontiff Kuzheym\n");
}else if (cpu == 2) {
printf(" Opponent : Slave Knight Sadik\n");
}else if (cpu == 3) {
printf(" Opponent : Darkeater Eyup\n");
}else {
printf(" Opponent : Ata, Devourer of Gods\n");
}
printf(" HP = %d STR = %d STM = %d AGL = %d\n\n", cpuHP, cpuSTR, cpuSTM, cpuAGL );
if (player == 1) {
printf(" You : Pontiff Kuzheym\n");
}else if (player == 2) {
printf(" You : Slave Knight Sadik\n");
}else if (player == 3) {
printf(" You : Darkeater Eyup\n");
}else {
printf(" You : Ata, Devourer of Gods\n");
}
printf(" HP = %d STR = %d STM = %d AGL = %d\n\n", playerHP, PlayerSTR, PlayerSTM, PlayerAGL);
printf(" 1) Heavy Attack\n");
printf(" 2) Fast Attack\n");
printf(" 3) Parry\n >>> ");
scanf("%d", &playerAbility);
cpuDodgeFunction();
if (cpuDodgeGlobal == 0) {
PlayerAbilityFunction(playerAbility);
}
if (playerHP <= 0 || cpuHP <= 0) {
break;
}
system("pause");
system("cls");
}
//control
if (cpuHP <= 0) {
player_win++;
}else {
cpu_win++;
}
if (player_win == 2) {
printf("\n Player Wins !\n");
system("pause");
return 0;
} else if (cpu_win == 2) {
printf("\n The CPU Wins !\n");
system("pause");
return 0;
}
system("pause");
//restart
playerHP = PlayerSTM * 15;
cpuHP = cpuSTM * 15;
countdown = 3;
while (countdown != 0)
{
printf(" ROUND 3 WILL BEGIN IN\n");
printf(" %d\n", countdown);
Sleep(1200);
countdown--;
system("cls");
}
printf(" FIGHT");
Sleep(1800);
system("cls");
system("start RoundThree.mp3");
while (playerHP > 0 && cpuHP > 0) {
int cpuAbility = rand() % 3 + 1;
printf(" Your Turn Player: %d CPU: %d\n\n", player_win, cpu_win);
if (cpu == 1) {
printf(" Opponent : Pontiff Kuzheym\n");
}else if (cpu == 2) {
printf(" Opponent : Slave Knight Sadik\n");
}else if (cpu == 3) {
printf(" Opponent : Darkeater Eyup\n");
}else {
printf(" Opponent : Ata, Devourer of Gods\n");
}
printf(" HP = %d STR = %d STM = %d AGL = %d\n\n", cpuHP, cpuSTR, cpuSTM, cpuAGL );
if (player == 1) {
printf(" You : Pontiff Kuzheym\n");
}else if (player == 2) {
printf(" You : Slave Knight Sadik\n");
}else if (player == 3) {
printf(" You : Darkeater Eyup\n");
}else {
printf(" You : Ata, Devourer of Gods\n");
}
printf(" HP = %d STR = %d STM = %d AGL = %d\n\n", playerHP, PlayerSTR, PlayerSTM, PlayerAGL);
printf(" 1) Heavy Attack\n");
printf(" 2) Fast Attack\n");
printf(" 3) Parry\n >>> ");
scanf("%d", &playerAbility);
cpuDodgeFunction();
if (cpuDodgeGlobal == 0) {
PlayerAbilityFunction(playerAbility);
}
if (playerHP <= 0 || cpuHP <= 0) {
break;
}
system("pause");
system("cls");
playerDodgeFunction();
if (playerDodgeGlobal == 0) {
cpuAbilityFunction(cpuAbility);
}
if (playerHP <= 0 || cpuHP <= 0) {
break;
}
}
if (cpuHP <= 0) {
player_win++;
}else {
cpu_win++;
}
if (player_win == 2) {
printf(" \nPlayer Wins !\n");
system("pause");
return 0;
} else if (cpu_win == 2) {
printf(" \nThe CPU Wins !\n");
system("pause");
return 0;
}
return 0;
}