diff --git a/_build/Noir.lua b/_build/Noir.lua index 6c668b8..1b0a779 100644 --- a/_build/Noir.lua +++ b/_build/Noir.lua @@ -637,7 +637,7 @@ function Noir.Classes.ServiceClass:_Start() -- Call ServiceStart if not self.ServiceStart then - Noir.Libraries.Logging:Warning("Service", "%s: This service is missing a ServiceStart method. You can ignore this if your service doesn't require it.", self.Name) + Noir.Libraries.Logging:Warning("Service", "%s: This service is missing a ServiceStart method. You can ignore this if this service doesn't require it.", self.Name) return end @@ -1591,7 +1591,7 @@ Noir.Libraries.Logging.OnLog = Noir.Libraries.Events:Create() Represents the logging layout.
Requires two '%s' in the layout. First %s is the log type, the second %s is the log title. The message is then added after the layout. ]] -Noir.Libraries.Logging.Layout = "[%s] [%s]: " +Noir.Libraries.Logging.Layout = "[Noir] [%s] [%s]: " --[[ Set the logging mode. @@ -1640,7 +1640,7 @@ end ---@param ... any function Noir.Libraries.Logging:_FormatLog(logType, title, message, ...) -- Validate args - local validatedLogType = tostring(logType):upper() + local validatedLogType = tostring(logType) local validatedTitle = tostring(title) local validatedMessage = type(message) == "table" and Noir.Libraries.Table:ToString(message) or (... and tostring(message):format(...) or tostring(message)) @@ -2625,11 +2625,11 @@ function Noir.Services.PlayerService:ServiceStart() end -- Log - Noir.Libraries.Logging:Info("PlayerService", "Loading player in game: %s (%d, %s)", player.name, player.id, player.steam_id) + Noir.Libraries.Logging:Info("PlayerService", "server.getPlayers(): Loading player in game: %s (%d, %s)", player.name, player.id, player.steam_id) -- Check if already loaded if self:GetPlayer(player.id) then - Noir.Libraries.Logging:Info("PlayerService", "(in-game load) %s already has data. Ignoring.", player.name) + Noir.Libraries.Logging:Info("PlayerService", "server.getPlayers(): %s already has data. Ignoring.", player.name) goto continue end @@ -2685,12 +2685,6 @@ function Noir.Services.PlayerService:_GivePlayerData(steam_id, name, peer_id, ad -- Save player self.Players[peer_id] = player - -- Add properties savedata table - local properties = self:_GetSavedProperties() - properties[peer_id] = {} - - self:_OverwriteSavedProperties(properties) - -- Return return player end @@ -3761,7 +3755,7 @@ end The current version of Noir.
Follows [Semantic Versioning.](https://semver.org) ]] -Noir.Version = "1.6.1" +Noir.Version = "1.6.2" --[[ This event is called when the framework is started.