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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Castelet"
run/main_scene="res://sample_projects/sample_main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
CasteletAssetsManager="*res://castelet_autoload/castelet_assets_manager.tscn"
CasteletAudioManager="*res://castelet_autoload/castelet_audio_manager.tscn"
CasteletConfig="*res://castelet_autoload/castelet_config.tscn"
CasteletGameManager="*res://castelet_autoload/castelet_game_manager.tscn"
CasteletInputManager="res://castelet_autoload/castelet_input_manager.tscn"
CasteletTransitionManager="*res://castelet_autoload/castelet_transition_manager.tscn"
CasteletViewportManager="*res://castelet_autoload/castelet_viewport_manager.tscn"
CasteletResourceLoader="*res://castelet_autoload/castelet_resource_loader.gd"
[display]
window/size/viewport_width=1366
window/size/viewport_height=768
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray()
[input]
hold_ffwd={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194326,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
confirm={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(298, 15),"global_position":Vector2(302, 58),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
toggle_ffwd={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
environment/defaults/default_clear_color=Color(0.0627451, 0.0627451, 0.0627451, 1)