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designing oracle: idea of cybergraph mining
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- [[oas]] game mechanics | ||
- simple idea to visualize the process of [[cybergraph]] discovery by [[avatar]] | ||
- on a [[first visit]] [[cyb]] downloads in background | ||
- fetch [[top 1000]] [[particles]] from each [[cyber-sdk]] [[vimputer]] in [[hub]] | ||
- fetch [[neurons]] and [[avatars]] for this [[particles]] | ||
- fetch [[files]] for this [[particles]] | ||
- fetch last 100 [[cyberlinks]] from [[state]] | ||
- compute [[scores]] of discovered amounts of unique | ||
- [[particles]] | ||
- [[cyberlinks]] | ||
- [[avatars]] | ||
- while [[avatars]] and [[neurons]] discover [[cybergraph]] | ||
- they see the progress of complete [[cybergraph]] discovery | ||
- this simple mechanics is a source of healthy [[dophamine]] | ||
- leading to more intelligent [[avatars]] | ||
- implementation | ||
- [[cyb/tasks]] | ||
- [[oracle/particles]] | ||
- [[oracle/avatars]] | ||
- [[oracle/cyberlinks]] |