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cyrus-raitava edited this page Oct 30, 2018 · 1 revision

Design Decisions

Serious Game Concept

  • Women in Software Engineering
  • Identifying unconscious bias
  • Demonstrating the benefits of a diverse and well balanced workplace

Game Genre

  • Simulation with elements of strategy

Target Audience

  • High School Students, typically 13-18 year olds
  • Those interested in casual phone gaming and general simulator style games

Player Type

  • Achiever

Choice of Game Mode

  • Single player