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PlayerMovement.cs
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PlayerMovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//#define USE_RIGID_BODY
public class PlayerMovement : MonoBehaviour
{
public float speed = 5;
public float rotSpeed = 720;
private Rigidbody rb;
// Start is called before the first frame update
void Start()
{
#if USE_RIGID_BODY
rb = GetComponent<Rigidbody>();
#endif
}
// Update is called once per frame
void Update()
{
Vector3 movementDirection = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
movementDirection.Normalize();
#if USE_RIGID_BODY
rb.velocity = movementDirection * speed;
#else
transform.Translate(movementDirection * speed * Time.deltaTime, Space.World);
#endif
if (movementDirection != Vector3.zero) {
Quaternion toRot = Quaternion.LookRotation(movementDirection, Vector3.up);
transform.rotation = Quaternion.RotateTowards(transform.rotation, toRot, rotSpeed * Time.deltaTime);
}
}
}