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Add support of multi-language #20
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can be. but really need that? |
As Vita-Shell add this feature, maybe I think. |
vitashell have lots of features. l10n is cool thing but i don't know it really need or not. |
Yes, it's the plan feature, not that necessary. Stable first. |
Uh. . Simplified Chinese is not supported |
@tongzq I know. can support if use custom font like Vita-Shell. |
i was already made patch to xerpi/libvita2d#30 for multi language. ps. i guess vita-shell also use custom libvita2d for this feature :\ |
@d3m3vilurr yes. however, vita allow run only one the 3-rd app. |
yeah. this feature maybe add to next version. but i need these for dev feature
korean font not have eng set. problem is some games only have title info of their language. so logically, font set should be 1. can support user's game titles 2. also can support user transed text :\ |
@d3m3vilurr I know. You means that the custom font would better support all language. |
@WanderMax actually i'll not make custom font. i guess it should be users choice :) |
@d3m3vilurr OK. |
@WanderMax no it's just vita font problem. if you compile vitashell source code, it cannot print korean and chinese w/o custom font. so, look TheOfficialFloW/VitaShell#108. this issue is same point PS. |
@d3m3vilurr OK I see. |
@d3m3vilurr I find psv has new pvf folder with many fonts. Each font size is big enough to support all characters. that folder is in sa0:data/font, hope it can help you. |
since last weekend, i started reversing libpvf (but not tested yet), this lib methods looks similar libpgf, but structures are diff. i'm little busy cuz my job & moonlight, so please waiting :) |
Great |
Add support of multi-language, any idea?
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