An Implementation of Legendary Kingdoms Gamebooks in C++ and SDL. Only book 1 (The Valley of Bones) in the series is implemented as of now.
- Keyboard friendly with Mouse and Gamepad support (DONE)
- Fully digitized gameplay (DONE)
- Quality of life improvements to record keeping (PARTIAL)
- Load / Save game at any point (DONE)
- Sound (PARTIAL)
- Multiplatform Linux/Windows/OSX (PARTIAL)
Main Menu
Select Party
Story Screen
View Party
Combat Screens
Skill Checks
Market Place
Character Inventory
Consult Rules / Encyclopedia
Map Screens
Load/Save/Delete Games
- Button/Icon hints/captions
- Mass Combat
- Sea Combat and Sailing
- Item and Money access to The Vault
- Unique Opponent/Monster actions during combat (Mass or Ground)
- Magic (during adventure, exploration, and combat: Ground, Mass, Sea)
- Code tracking as well as other in-game facts (Book started in, etc.)
- Team assignments during skill checks (or other missions)
- Troop transfers
- Rest, recovery, and spell recharge
- Harbour/Dockyard: Buy/Sell ships or cargo, repairs
- Recruitment
- Combat/Skill checks focus
(c) 2019 Spidermind Games
Legendary Kingdoms (c) Spidermind Games Ltd. All Rights Reserved.
FIRST EDITION
Author & Game Design: Oliver Hulme
Producer: Jon Lunn
Book Design: Bruce Kennedy
Editor: Janet Horwood
Lead Illustrator: Robin Smith
Cover Artist: Claudio Pilia
Playtesters: Tom Hinton, Alison Goodman, Sean Donahue, Timo Lemburg.
To Em-kins, who first freed the Valley, all those years ago
All rights reserved. No part of this publication may be reproduced, stored in or introduced into a retrieval system or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording or otherwise) with the exception of the character sheets and maps for personal use, without the prior written permission of the publisher or unless such copying is done under a current Copyright Licensing Agency license. Any person who does any unauthorised act in relation to this publication may be liable to criminal prosecution and civil claims for damages.
ISBN 978-1-9160704-0-0
Note: This computer game implementation is not official nor is it endorsed by the gamebook's creators
Feel free to report any bugs, issues, and/or suggestions. Thanks!