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Fix max damage calculations when you mix exploding with conditional b…
…onus (#53) ## Fixes - Fix max damage calculations when you mix exploding modifier with conditional bonus modifier (that applies on the same characteristic) - It was incorrectly applying the conditional bonus to the exploded values
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"*", | ||
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"version": "2.1.0", | ||
"version": "2.1.1", | ||
"npmClient": "yarn" | ||
} |
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