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desktop.py
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desktop.py
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import sys
import os
import time
import cv2
import threading
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
from PyVDE import __version__
class Desktop:
def __init__(self, title=f"PyVDE v{__version__}", background="default", displaysize=(1280, 720)):
self.title = title
if background.lower() == "default":
self.background = "/".join(str(__file__).split("\\")[:-1]) + '/assets/background.png'
self.displaysize = displaysize
# System Variable
self.screen = None
self.clock = None
self.running = False
self.apps = {}
self.currentapp = {}
self.backgroundimagearray = None
self.backgroundimagesize = []
# Start menu properties
self.start_menu_active = False
self.start_menu_font = None
self.start_menu_text = "Start"
self.start_menu_text_color = (255, 255, 255)
self.start_menu_text_position = None
self.taskbar_height = 40
self.taskbar_color = (51, 51, 51) # Dark gray color
self.taskbar_icon_spacing = 10
self.taskbar_icon_size = 30
self.power_button_icon = None
self.power_menu_active = False
self.power_menu_text = []
self.edtiontext = None
def start(self):
pygame.init()
loadtime = time.time()
# Set up the display
self.screen = pygame.display.set_mode(self.displaysize, pygame.RESIZABLE)
pygame.display.set_caption(self.title)
pygame.display.set_icon(pygame.image.load("/".join(str(__file__).split("\\")[:-1]) + '/assets/icon.ico'))
self.startloadassets()
print("loaded in", time.time() - loadtime, "sec")
self.clock = pygame.time.Clock()
self.running = True
while self.running:
for event in pygame.event.get():
self.event(event)
self.render()
# Update the display
pygame.display.flip()
# Cap the frame rate
self.clock.tick(60)
self.exit()
def startloadassets(self):
assetspath = "/".join(str(__file__).split("\\")[:-1]) + '/assets/'
self.power_button_icon = pygame.image.load(assetspath + "power.png")
self.power_button_icon = pygame.transform.scale(self.power_button_icon, (30, 30)) # Resize icon to 20x20
self.start_menu_font = pygame.font.SysFont('Arial', 16)
self.setbackgroundimage()
self.start_menu_text_position = (10, self.displaysize[1] - 20)
power_options_font = pygame.font.SysFont('Arial', 20)
shutdown_text = power_options_font.render("Shutdown", True, (255, 255, 255))
restart_text = power_options_font.render("Restart", True, (255, 255, 255))
logout_text = power_options_font.render("Logout", True, (255, 255, 255))
cancel_text = power_options_font.render("Cancel", True, (255, 255, 255))
self.power_menu_text = [shutdown_text, restart_text, logout_text, cancel_text]
self.edtiontext = pygame.font.SysFont('Arial', 10).render(f"PyVDE v{__version__} Development", True, (255, 255, 255))
def event(self, event):
if event.type == pygame.QUIT:
self.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if event.button == 1: # Left mouse button
self.handle_start_menu_click(pos)
if self.start_menu_active:
self.handle_start_menu_power_button_click(pos)
if self.power_menu_active:
self.handle_power_menu_click(pos)
elif event.type == pygame.VIDEORESIZE: # Handle window resize event
self.displaysize = event.size
self.setbackgroundimage()
self.start_menu_text_position = (10, self.displaysize[1] - 20)
currentapp_copy = self.currentapp.copy()
for app in currentapp_copy.keys():
classapp = currentapp_copy[app]["app"]
classapp.handle_event(event)
def handle_start_menu_click(self, pos):
# Check if the start menu text area is clicked
text_rect = self.start_menu_font.render(self.start_menu_text, True, self.start_menu_text_color).get_rect(topleft=self.start_menu_text_position)
if text_rect.collidepoint(pos):
self.start_menu_active = not self.start_menu_active
def handle_start_menu_power_button_click(self, pos):
# Check if the start menu text area is clicked
power_button_rect = pygame.Rect(5, self.displaysize[1] - 20 - 35, 30, 30) # Adjust dimensions as needed
if power_button_rect.collidepoint(pos):
self.power_menu_active = True
self.start_menu_active = False
def handle_power_menu_click(self, pos):
power_menu_width = 200
power_menu_height = 200
power_menu_x = (self.displaysize[0] - power_menu_width) // 2
power_menu_y = (self.displaysize[1] - power_menu_height) // 2
option_spacing = 20
option_y = power_menu_y + 20
option_rects = []
for i in range(len(self.power_menu_text) - 1):
option_rect = self.power_menu_text[i].get_rect(topleft=(power_menu_x + 20, option_y))
option_rects.append(option_rect)
option_y += option_spacing
option_rect = self.power_menu_text[3].get_rect(topleft=(power_menu_x + 20, option_y + 50))
option_rects.append(option_rect)
option_y += option_spacing
for i, option_rect in enumerate(option_rects):
if option_rect.collidepoint(pos):
if i == 0:
# Shutdown option
self.exit()
elif i == 1:
# Restart option
print("Restart clicked")
elif i == 2:
# Logout option
pass
elif i == 3:
# Cancel option
self.power_menu_active = False
def render_start_menu(self):
# Background for start menu
pygame.draw.rect(self.screen, (100, 100, 100), (0, self.displaysize[1] - 20 - 320, 210, 320)) # Example dimensions, adjust as needed
if self.power_button_icon:
self.screen.blit(self.power_button_icon, (5, self.displaysize[1] - 20 - 35)) # Adjust position as needed
def render_power_menu(self):
power_menu_width = 200
power_menu_height = 200
power_menu_x = (self.displaysize[0] - power_menu_width) // 2
power_menu_y = (self.displaysize[1] - power_menu_height) // 2
# Background for power menu
pygame.draw.rect(self.screen, (100, 100, 100), (power_menu_x, power_menu_y, power_menu_width, power_menu_height)) # Adjust dimensions as needed
option_spacing = 20
option_y = power_menu_y + 20
self.screen.blit(self.power_menu_text[0], (power_menu_x + 20, option_y))
option_y += option_spacing
self.screen.blit(self.power_menu_text[1], (power_menu_x + 20, option_y))
option_y += option_spacing
self.screen.blit(self.power_menu_text[2], (power_menu_x + 20, option_y))
option_y += option_spacing
self.screen.blit(self.power_menu_text[3], (power_menu_x + 20, option_y + 50))
def setbackgroundimage(self, image=None):
if image is None:
image = self.background
image_cv = cv2.imread(image)
screen_width, screen_height = self.screen.get_width(), self.screen.get_height()
height, width, _ = image_cv.shape
aspect_ratio = width / height
if width > height:
new_width = screen_width
new_height = int(new_width / aspect_ratio)
else:
new_height = screen_height
new_width = int(new_height * aspect_ratio)
self.backgroundimagesize = [screen_width, new_width, screen_height, new_height]
image_cv_resized = cv2.resize(image_cv, (new_width, new_height))
# Convert the resized image from BGR to RGB (Pygame uses RGB format)
image_rgb = cv2.cvtColor(image_cv_resized, cv2.COLOR_BGR2RGB)
# Convert the image to a format Pygame can work with
self.backgroundimagearray = pygame.image.frombuffer(image_rgb.flatten(), image_rgb.shape[:2][::-1], 'RGB')
def render(self):
self.screen.fill((0, 0, 0)) # Clear the screen
self.screen.blit(self.backgroundimagearray, ((self.backgroundimagesize[0] - self.backgroundimagesize[1]) // 2, (self.backgroundimagesize[2] - self.backgroundimagesize[3]) // 2))
self.rendertaskbar()
# Render start menu text
start_menu_surface = self.start_menu_font.render(self.start_menu_text, True, self.start_menu_text_color)
self.screen.blit(start_menu_surface, self.start_menu_text_position)
self.screen.blit(self.edtiontext, (self.displaysize[0] - 100, self.displaysize[1] - 35))
if self.start_menu_active:
self.render_start_menu()
if self.power_menu_active:
self.render_power_menu()
# Create a copy of currentapp dictionary
currentapp_copy = self.currentapp.copy()
# Iterate over the copy
for app in currentapp_copy.keys():
classapp = currentapp_copy[app]["app"]
classapp.render()
classapp.titlebar()
self.screen.blit(classapp.window, currentapp_copy[app]["pos"])
if classapp.running == False:
tempthread = threading.Thread(target=classapp.exit)
tempthread.start()
del self.currentapp[app]
def rendertaskbar(self):
pygame.draw.rect(self.screen, (0, 0, 0), (0, self.displaysize[1] - 20, self.displaysize[0], 20))
def exit(self):
self.running = False
pygame.quit()
sys.exit()
def register(self, name, appclass):
if not name in self.apps:
self.apps.update({name: appclass})
else:
raise NameError(f"{name} is exist")
def runapp(self, name, pos=(0, 0)):
if name in self.apps:
appclass = self.apps[name]()
self.currentapp.update({name: {
"app": appclass,
"pos": pos,
}})
appclass.running = True
tempthread = threading.Thread(target=appclass.init)
tempthread.start()
else:
raise NameError(f"{name} isn't exist")