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MBuild.csproj
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MBuild.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D9B865CD-6F18-4313-A6FD-CB8F12ED3AB7}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MBuild</RootNamespace>
<AssemblyName>MBuild</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>marv.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>MBuild.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Comp-Enc\BM5RLE.cs" />
<Compile Include="Comp-Enc\bppTool.cs" />
<Compile Include="Comp-Enc\SFCWRLE.cs" />
<Compile Include="Helpers\FileAssociation\CTypes.cs" />
<Compile Include="Helpers\FileAssociation\Types\RegKey.cs" />
<Compile Include="Helpers\FileAssociation\Types\ResText.cs" />
<Compile Include="Helpers\FileAssociation\Types\Type.cs" />
<Compile Include="Helpers\FileAssociation\Types\Verb.cs" />
<Compile Include="Helpers\FileAssociation\Types\Verbs.cs" />
<Compile Include="Helpers\ScriptTools\HexWord.cs" />
<Compile Include="Comp-Enc\LCompress.cs" />
<Compile Include="Comp-Enc\LZSS.cs" />
<Compile Include="Helpers\Patchers\IPS.cs" />
<Compile Include="Helpers\Games\Marvelous.cs" />
<Compile Include="Helpers\Games\SBM5.cs" />
<Compile Include="Helpers\ScriptTools\ROMTable.cs" />
<Compile Include="Helpers\ScriptTools\Script.cs" />
<Compile Include="Helpers\Patchers\SNESChecksum.cs" />
<Compile Include="Helpers\Patchers\xDelta.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<Compile Include="Comp-Enc\StreamExtensions.cs" />
<Compile Include="Helpers\ScriptTools\TextFileEncodingDetector.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Helpers\FileAssociation\Help.txt" />
<Content Include="marv.ico" />
<None Include="MBuild.MBXML" />
<Content Include="Readme.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="xdelta3-3.0.11-x86_64.exe" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Content Include="Lunar_Compress.dll" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>