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VisionObject.cs
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VisionObject.cs
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using Cairo;
namespace SkyNet;
public class VisionObject()
{
public readonly ObjectType ObjectType;
public required Transform Transform;
public Color StrokeColor;
// public byte Percents = 52;
private readonly bool _isAlly; // false by default
public VisionObject(ObjectType objectType, Transform transform) : this()
{
ObjectType = objectType;
Transform = transform;
CheckObject();
}
public VisionObject(ObjectType objectType, Transform transform, bool isAlly) : this()
{
ObjectType = objectType;
Transform = transform;
_isAlly = isAlly;
CheckObject();
}
private void CheckObject()
{
switch (ObjectType)
{
case ObjectType.Flashbang:
ProcessGadget();
// разворот на 180
return;
case ObjectType.AntiPersonnelMine:
ProcessGadget();
return;
case ObjectType.Enemy:
StrokeColor = Config.EnemyColor;
CheckSize();
// play sound
return;
case ObjectType.EnemyHead:
StrokeColor = Config.EnemyColor;
return;
case ObjectType.DeadEnemy:
StrokeColor = Config.DeadBodyColor;
return;
case ObjectType.Ally:
StrokeColor = Config.AllyColor;
return;
case ObjectType.AllyHead:
StrokeColor = Config.AllyColor;
return;
case ObjectType.DeadAlly:
StrokeColor = Config.DeadBodyColor;
return;
case ObjectType.FragGrenade:
ProcessGadget();
// play sound
return;
case ObjectType.ImpactGrenade:
ProcessGadget();
return;
case ObjectType.SmokeGrenade:
ProcessGadget();
return;
case ObjectType.Claymore:
ProcessGadget();
// play sound
return;
case ObjectType.AntiGrenadeTrophy:
ProcessGadget();
return;
default:
throw new ArgumentOutOfRangeException();
}
}
private void ProcessGadget()
{
if (_isAlly)
{
StrokeColor = Config.AllyGadgetsColor;
return;
}
// Enemy
if(ObjectType == ObjectType.Flashbang)
{
StrokeColor = Config.GrenadeColor;
CheckSize();
return;
}
if(ObjectType == ObjectType.ImpactGrenade)
{
StrokeColor = Config.GrenadeColor;
CheckSize();
return;
}
if(ObjectType == ObjectType.FragGrenade)
{
StrokeColor = Config.GrenadeColor;
CheckSize();
return;
}
StrokeColor = Config.EnemyGadgetsColor;
CheckSize();
}
private void CheckSize()
{
}
}