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Releases: danilwhale/BuildingGame

0.1.0-rewrite

19 Feb 16:27
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rewrite from the ground, same features as in 0.1.0 and some extra features:

  • s m o o t h camera
  • ui with less bugs
  • extended tile pack system
  • translations (you can change text without changing source code)
  • buffed world menu

also, now you have builds for windows (x86+x64), linux (x64), macos (arm64)

0.1.0-prealpha

17 Mar 06:57
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5 days ago, was released 0.6.0-prealpha
now time to release new version

  • added tile pack system
  • tried to optimize dynamic tiles (i think)
  • bug fixes
  • switched to .net 7

full changelog: 0.0.6-prealpha...0.1.0-prealpha

0.0.6-prealpha

12 Mar 10:23
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another small update

  • added infection block (you need to enable it in settings to make it work)
    BuildingGame_cuLU5fZKVf

0.0.5-prealpha

12 Mar 09:33
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small update to the game

  • added screenshot (F2)
  • added gui toggle (F1)
  • bug fixes

0.0.4-prealpha

11 Mar 21:57
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11:55 pm on my clock and i need go to bed
so, i'll drop little last update for today

  • resizable window + fullscreen support
  • fixed color line

0.0.3-prealpha

11 Mar 19:30
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  • added pause menu
  • added world select menu (you can have up to 10 worlds!)
  • you can name world as you want
  • bug fixes

Full Changelog: 0.0.2-prealpha...0.0.3-prealpha

0.0.2-prealpha

11 Mar 18:28
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another (not) release of the game

  • added 30 new tiles
  • added settings (sky color changing and toggle for dynamic tiles)
  • added dynamic tiles (optionally enables physic for sand, flow for water and lava, obsidian creation)
  • now game uses new world format (bgworld2 instead of lvl)
    • old worlds can be loaded and be converted to bgworld2, backup will always sit in folder
    • it's heavy though
  • added tooltip for tiles in tile menu
  • changed font from helvetipixel to homespun
  • added loading screen (it's real)
  • added tile rotation (press R to rotate) (reason why game needs new world format)
    (from changelog.txt)

0.0.1-prealpha

11 Mar 18:26
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first (not) release of this game

have some functionality from BuildingGameMG (except networking, it is not planned at all)