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eqEarth.cpp
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eqEarth.cpp
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#include "eqEarth.h"
#include "config.h"
namespace eqEarth
{
// ----------------------------------------------------------------------------
EQEarth::EQEarth( const InitData& initData )
: _initData( initData )
{
}
int EQEarth::run( )
{
int ret = EXIT_FAILURE;
eq::ServerPtr server;
eq::fabric::ConfigParams configParams;
Config* config = NULL;
server = new eq::Server( );
if( !connectServer( server ))
{
LBERROR << "Client::connectServer failed" << std::endl;
goto out;
}
config = static_cast< Config* >( server->chooseConfig( configParams ));
if( !config )
{
LBERROR << "Server::chooseConfig failed" << std::endl;
goto out_disconnect;
}
config->setInitData( _initData );
if( !config->init( ))
{
LBERROR << "Config::init failed" << std::endl;
goto out_release;
}
#if 0
if( config->getError( ))
{
LBERROR << "Config::init error : " << config->getError( ) << std::endl;
goto out_exit;
}
#endif
while( config->isRunning( ))
{
config->startFrame( );
config->finishFrame( );
}
config->finishAllFrames( );
ret = EXIT_SUCCESS;
out_exit:
if( !config->exit( ))
LBWARN << "Config::exit failed" << std::endl;
out_release:
server->releaseConfig( config );
out_disconnect:
if( !disconnectServer( server ))
LBWARN << "Client::disconnectServer failed" << std::endl;
out:
server = 0;
return ret;
}
}