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Merge pull request Simple-Station#20 from VMSolidus/Sekrit-stuff
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Upstream Merge 6/7/2024
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VMSolidus authored Jun 8, 2024
2 parents 8e423f1 + 1b8d149 commit 25b9556
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Showing 1,104 changed files with 9,285 additions and 1,442 deletions.
8 changes: 3 additions & 5 deletions Content.Server/Advertise/AdvertiseComponent.cs
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Expand Up @@ -3,23 +3,21 @@

namespace Content.Server.Advertise
{
[RegisterComponent, Access(typeof(AdvertiseSystem))]
[RegisterComponent]
public sealed partial class AdvertiseComponent : Component
{
/// <summary>
/// Minimum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("minWait")]
public int MinimumWait { get; private set; } = 8 * 60;
public int MinimumWait = 8 * 60;

/// <summary>
/// Maximum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal
/// to <see cref="MinimumWait"/>
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxWait")]
public int MaximumWait { get; private set; } = 10 * 60;
public int MaximumWait = 10 * 60;

/// <summary>
/// The identifier for the advertisements pack prototype.
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24 changes: 24 additions & 0 deletions Content.Server/Antag/Mimic/MobReplacementRuleComponent.cs
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Expand Up @@ -13,9 +13,33 @@ public sealed partial class MobReplacementRuleComponent : Component
[DataField]
public EntProtoId Proto = "MobMimic";

[DataField]
public int NumberToReplace { get; set; }

[DataField]
public string Announcement = "station-event-rampant-intelligence-announcement";

/// <summary>
/// Chance per-entity.
/// </summary>
[DataField]
public float Chance = 0.001f;

[DataField]
public bool DoAnnouncement = true;

[DataField]
public float MimicMeleeDamage = 20f;

[DataField]
public float MimicMoveSpeed = 1f;

[DataField]
public string MimicAIType = "SimpleHostileCompound";

[DataField]
public bool MimicSmashGlass = true;

[DataField]
public bool VendorModify = true;
}
145 changes: 140 additions & 5 deletions Content.Server/Antag/MobReplacementRuleSystem.cs
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@@ -1,37 +1,172 @@
using System.Numerics;
using Content.Server.Antag.Mimic;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.NPC.Systems;
using Content.Server.Station.Systems;
using Content.Server.GameTicking;
using Content.Shared.VendingMachines;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Systems;
using System.Linq;
using Robust.Shared.Physics;
using Content.Shared.Movement.Components;
using Content.Shared.Damage;
using Content.Server.NPC.HTN;
using Content.Server.NPC;
using Content.Shared.Weapons.Melee;
using Content.Server.Advertise;
using Content.Server.Power.Components;
using Content.Shared.CombatMode;

namespace Content.Server.Antag;

public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly AdvertiseSystem _advertise = default!;


protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);

var query = AllEntityQuery<VendingMachineComponent, TransformComponent>();
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
var stations = _gameTicker.GetSpawnableStations();

while (query.MoveNext(out var vendingUid, out _, out var xform))
{
if (!_random.Prob(component.Chance))
var ownerStation = _station.GetOwningStation(vendingUid);

if (ownerStation == null
|| ownerStation != stations[0])
continue;

// Make sure that we aren't running this on something that is already a mimic
if (HasComp<CombatModeComponent>(vendingUid))
continue;

spawns.Add((vendingUid, xform.Coordinates));
}

foreach (var entity in spawns)
if (spawns == null)
{
var coordinates = entity.Coordinates;
Del(entity.Entity);
//WTF THE STATION DOESN'T EXIST! WE MUST BE IN A TEST! QUICK, PUT A MIMIC AT 0,0!!!
Spawn(component.Proto, new EntityCoordinates(uid, new Vector2(0, 0)));
}
else
{
// This is intentionally not clamped. If a server host wants to replace every vending machine in the entire station with a mimic, who am I to stop them?
var k = MathF.MaxMagnitude(component.NumberToReplace, 1);
while (k > 0 && spawns != null)
{
var spawnLocation = _random.PickAndTake(spawns);
BuildAMimicWorkshop(spawnLocation.Entity, component);

if (k == MathF.MaxMagnitude(component.NumberToReplace, 1)
&& component.DoAnnouncement)
_chat.DispatchStationAnnouncement(stations[0], Loc.GetString("station-event-rampant-intelligence-announcement"), playDefaultSound: true,
colorOverride: Color.Red, sender: "Central Command");

k--;
}
}
}

/// <summary>
/// It's like Build a Bear, but MURDER
/// </summary>
/// <param name="uid"></param>
public void BuildAMimicWorkshop(EntityUid uid, MobReplacementRuleComponent component)
{
var metaData = MetaData(uid);
var vendorPrototype = metaData.EntityPrototype;
var mimicProto = _prototype.Index<EntityPrototype>(component.Proto);

var vendorComponents = vendorPrototype?.Components.Keys
.Where(n => n != "Transform" && n != "MetaData")
.Select(name => (name, _componentFactory.GetRegistration(name).Type))
.ToList() ?? new List<(string name, Type type)>();

var mimicComponents = mimicProto?.Components.Keys
.Where(n => n != "Transform" && n != "MetaData")
.Select(name => (name, _componentFactory.GetRegistration(name).Type))
.ToList() ?? new List<(string name, Type type)>();

Spawn(component.Proto, coordinates);
foreach (var name in mimicComponents.Except(vendorComponents))
{
var newComponent = _componentFactory.GetComponent(name.name);
EntityManager.AddComponent(uid, newComponent);
}

var xform = Transform(uid);
if (xform.Anchored)
_transform.Unanchor(uid, xform);

SetupMimicNPC(uid, component);

if (TryComp<AdvertiseComponent>(uid, out var vendor)
&& component.VendorModify)
SetupMimicVendor(uid, component, vendor);
}
/// <summary>
/// This handles getting the entity ready to be a hostile NPC
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
private void SetupMimicNPC(EntityUid uid, MobReplacementRuleComponent component)
{
_physics.SetBodyType(uid, BodyType.KinematicController);
_npcFaction.AddFaction(uid, "SimpleHostile");

var melee = EnsureComp<MeleeWeaponComponent>(uid);
melee.Angle = 0;
DamageSpecifier dspec = new()
{
DamageDict = new()
{
{ "Blunt", component.MimicMeleeDamage }
}
};
melee.Damage = dspec;

var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(uid);
(movementSpeed.BaseSprintSpeed, movementSpeed.BaseWalkSpeed) = (component.MimicMoveSpeed, component.MimicMoveSpeed);

var htn = EnsureComp<HTNComponent>(uid);
htn.RootTask = new HTNCompoundTask() { Task = component.MimicAIType };
htn.Blackboard.SetValue(NPCBlackboard.NavSmash, component.MimicSmashGlass);
_npc.WakeNPC(uid, htn);
}

/// <summary>
/// Handling specific interactions with vending machines
/// </summary>
/// <param name="uid"></param>
/// <param name="mimicComponent"></param>
/// <param name="vendorComponent"></param>
private void SetupMimicVendor(EntityUid uid, MobReplacementRuleComponent mimicComponent, AdvertiseComponent vendorComponent)
{
vendorComponent.MinimumWait = 5;
vendorComponent.MaximumWait = 15;
_advertise.SayAdvertisement(uid, vendorComponent);
_advertise.RefreshTimer(uid, vendorComponent);

if (TryComp<ApcPowerReceiverComponent>(uid, out var aPC))
aPC.NeedsPower = false;
}
}
2 changes: 1 addition & 1 deletion Content.Server/GameTicking/GameTicker.Spawning.cs
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Expand Up @@ -43,7 +43,7 @@ public sealed partial class GameTicker
// Mainly to avoid allocations.
private readonly List<EntityCoordinates> _possiblePositions = new();

private List<EntityUid> GetSpawnableStations()
public List<EntityUid> GetSpawnableStations()
{
var spawnableStations = new List<EntityUid>();
var query = EntityQueryEnumerator<StationJobsComponent, StationSpawningComponent>();
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23 changes: 23 additions & 0 deletions Resources/Locale/en-US/advertisements/vending/bay12Vendors.ftl
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@@ -0,0 +1,23 @@
advertisement-solsnack-1 = We cut all the red-tape so that you can have diarrhea!
advertisement-solsnack-2 = Food safety standards are merely a suggestion if you know the right people!
advertisement-solsnack-3 = Snacks from home, corruption included!
advertisement-solsnack-4 = A taste of home!
advertisement-weebvend-1 = Konnichiwa gaijin senpai!
advertisement-weebvend-2 = Notice me senpai!
advertisement-weebvend-3 = Kawaii-desu!
advertisement-hotfood-1 = Get your stale, crumbling food here! Sol's national dish has never tasted better!
advertisement-hotfood-2 = If this is the food waiting for you at home, it's no wonder you're hiding here.
advertisement-hotfood-3 = Solarian food products, served with a side of diarrhea as always!
advertisement-hotfood-4 = Revenge is a dish best served warm.
advertisement-fitness-1 = SweatMAX, get robust!
advertisement-fitness-2 = Pain is just weakness leaving the body!
advertisement-fitness-3 = Run! Your fat is catching up to you!
advertisement-fitness-4 = Never forget leg day!
advertisement-fitness-5 = Push out!
advertisement-fitness-6 = This is the only break you get today.
advertisement-fitness-7 = Don't cry, sweat!
advertisement-fitness-8 = Healthy is an outfit that looks good on everybody.
advertisement-fitness-9 = Want to hide from the Solarian authorities? Don't worry, they don't know what the inside of a gym looks like.
4 changes: 4 additions & 0 deletions Resources/Locale/en-US/deltav/markings/harpy.ftl
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Expand Up @@ -40,6 +40,10 @@ marking-HarpyTailRooster-rooster_tail = Tail
marking-HarpyTailFinch = Finch Tail
marking-HarpyTailFinch-finch_tail = Tail
marking-HarpyTailPeacock = Peacock Tail
marking-HarpyTailPeacock-peacock_tail_feathers = Feathers
marking-HarpyTailPeacock-peacock_tail_eyes = Eyes
marking-HarpyChestDefault = Wing & Groin Under-Clothes
marking-HarpyChestDefault-upper = Wing Under-Clothes
marking-HarpyChestDefault-lower = Groin Under-Clothes
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6 changes: 6 additions & 0 deletions Resources/Locale/en-US/loadouts/categories.ftl
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@@ -1,8 +1,14 @@
# Alphabetically ordered
loadout-category-Accessories = Accessories
loadout-category-Eyes = Eyes
loadout-category-Hands = Hands
loadout-category-Head = Head
loadout-category-Items = Items
loadout-category-Jobs = Jobs
loadout-category-Mask = Mask
loadout-category-Neck = Neck
loadout-category-Outer = Outer
loadout-category-Shoes = Shoes
loadout-category-Species = Species
loadout-category-Uncategorized = Uncategorized
loadout-category-Uniform = Uniform
2 changes: 2 additions & 0 deletions Resources/Locale/en-US/reagents/bay12reagents.ftl
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reagent-name-milk-choco = chocolate milk
reagent-desc-milk-choco = A milk drink flavored with chocolate.
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@@ -0,0 +1 @@
station-event-rampant-intelligence-announcement = Rampant brand intelligence has been detected board your station. Please inspect any vendors for aggressive marketing tactics, and reboot them if necessary.
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@@ -0,0 +1,14 @@
- type: advertisementsPack
id: FitnessVendAds
advertisements:
- advertisement-fitness-1
- advertisement-fitness-2
- advertisement-fitness-3
- advertisement-fitness-4
- advertisement-fitness-5
- advertisement-fitness-6
- advertisement-fitness-7
- advertisement-fitness-8
- advertisement-fitness-9
thankyous:
- vending-machine-thanks
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@@ -0,0 +1,9 @@
- type: advertisementsPack
id: HotfoodAds
advertisements:
- advertisement-hotfood-1
- advertisement-hotfood-2
- advertisement-hotfood-3
- advertisement-hotfood-4
thankyous:
- vending-machine-thanks
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@@ -0,0 +1,8 @@
- type: advertisementsPack
id: SolsnackAds
advertisements:
- advertisement-solsnack-1
- advertisement-solsnack-2
- advertisement-solsnack-3
thankyous:
- vending-machine-thanks
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@@ -0,0 +1,8 @@
- type: advertisementsPack
id: WeebVendAds
advertisements:
- advertisement-weebvend-1
- advertisement-weebvend-2
- advertisement-weebvend-3
thankyous:
- vending-machine-thanks
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@@ -0,0 +1,11 @@
- type: vendingMachineInventory
id: FitnessVendInventory
startingInventory:
FoodSnackProteinbar: 3
FoodCondimentPacketProtein: 3
DrinkMilkCartonMini: 3
DrinkMilkCartonMiniChocolate: 3
DrinkWaterBottleFull: 3
DrinkFitnessShakerBlack: 2
DrinkFitnessShakerRed: 2
DrinkFitnessShakerBlue: 2
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
- type: vendingMachineInventory
id: HotfoodInventory
startingInventory:
FoodSnackAncientBurger: 1
FoodSnackAncientPizza: 1
FoodSnackAncientFries: 1
FoodSnackAncientHotdog: 1
FoodSnackAncientTaco: 1
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
- type: vendingMachineInventory
id: SolsnackInventory
startingInventory:
FoodSnackLunacakeWrapped: 3
FoodSnackMochicakeWrapped: 3
FoodSnackMooncakeWrapped: 3
FoodSnackTidegobs: 3
FoodSnackSaturnos: 3
FoodSnackJoveGello: 3
FoodSnackPlutoniumrods: 3
FoodSnackMarsFrouka: 3
FoodSnackVenusianhotcakes: 3
FoodSnackOortrocks: 3
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@@ -0,0 +1,8 @@
- type: vendingMachineInventory
id: WeebVendInventory
startingInventory:
FoodSnackRedalertnuts: 3
FoodSnackRicecake: 3
FoodSnackPokeysticks: 3
FoodSnackChocobanana: 3
FoodSnackDango: 3
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