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Merge pull request Simple-Station#25 from VMSolidus/upstream-merge-6-…
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…18-2024

Massive upstream merge with EE, including Height Sliders, new Psionic Guidebook, new Audio Library, Frictionless Space, Station Goals, and Random Bark.
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VMSolidus authored Jun 18, 2024
2 parents daf4174 + a2c50c6 commit 6d3e8af
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4 changes: 2 additions & 2 deletions .github/workflows/changelog.yml
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Expand Up @@ -35,14 +35,14 @@ jobs:

- name: Install Dependencies
run: |
cd "Tools/changelog"
cd "Tools/changelogs"
npm install
shell: bash
continue-on-error: true

- name: Generate Changelog
run: |
cd "Tools/changelog"
cd "Tools/changelogs"
node changelog.js
shell: bash
continue-on-error: true
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34 changes: 34 additions & 0 deletions .github/workflows/prtitlecase.yml
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@@ -0,0 +1,34 @@
name: PR Title Case
on:
pull_request_target:
types: [opened, edited, synchronize]

env:
GITHUB_TOKEN: ${{ secrets.BOT_TOKEN }}
PR_NUMBER: ${{ github.event.pull_request.number }}

jobs:
prtitlecase:
runs-on: ubuntu-latest
steps:
- name: Checkout Master
uses: actions/checkout@v3
with:
token: ${{ secrets.BOT_TOKEN }}

- name: Setup Node
uses: actions/setup-node@v3
with:
node-version: 18.x

- name: Install Dependencies
run: |
cd "Tools/prtitlecase"
npm install
shell: bash

- name: Change Title
run: |
cd "Tools/prtitlecase"
node index.js
shell: bash
4 changes: 1 addition & 3 deletions BuildChecker/BuildChecker.csproj
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Expand Up @@ -14,8 +14,6 @@ https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
-->
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Python>python3</Python>
<Python Condition="'$(OS)'=='Windows_NT' Or '$(OS)'=='Windows'">py -3</Python>
<ProjectGuid>{C899FCA4-7037-4E49-ABC2-44DE72487110}</ProjectGuid>
<TargetFrameworkMoniker>.NETFramework, Version=v4.7.2</TargetFrameworkMoniker>
<RestorePackages>false</RestorePackages>
Expand All @@ -39,7 +37,7 @@ https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
<OutputPath>bin\DebugOpt\</OutputPath>
</PropertyGroup>
<Target Name="Build">
<Exec Command="$(Python) git_helper.py" CustomErrorRegularExpression="^Error" />
<Exec Command="git submodule update --init --recursive"/>
</Target>
<Target Name="Rebuild" DependsOnTargets="Build" />
<Target Name="Clean">
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110 changes: 0 additions & 110 deletions BuildChecker/git_helper.py

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13 changes: 0 additions & 13 deletions BuildChecker/hooks/post-checkout

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5 changes: 0 additions & 5 deletions BuildChecker/hooks/post-merge

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1 change: 1 addition & 0 deletions Content.Client/Entry/EntryPoint.cs
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Expand Up @@ -124,6 +124,7 @@ public override void Init()
_prototypeManager.RegisterIgnore("wireLayout");
_prototypeManager.RegisterIgnore("alertLevels");
_prototypeManager.RegisterIgnore("nukeopsRole");
_prototypeManager.RegisterIgnore("stationGoal");

_componentFactory.GenerateNetIds();
_adminManager.Initialize();
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8 changes: 4 additions & 4 deletions Content.Client/Gameplay/GameplayState.cs
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Expand Up @@ -93,17 +93,17 @@ private void LoadMainScreen()
var screenTypeString = _configurationManager.GetCVar(CCVars.UILayout);
if (!Enum.TryParse(screenTypeString, out ScreenType screenType))
{
screenType = default;
screenType = ScreenType.Separated;
}

switch (screenType)
{
case ScreenType.Default:
_uiManager.LoadScreen<DefaultGameScreen>();
break;
case ScreenType.Separated:
_uiManager.LoadScreen<SeparatedChatGameScreen>();
break;
case ScreenType.Overlay:
_uiManager.LoadScreen<OverlayChatGameScreen>();
break;
}

_loadController.LoadScreen();
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12 changes: 12 additions & 0 deletions Content.Client/Humanoid/HumanoidAppearanceSystem.cs
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@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
Expand Down Expand Up @@ -30,6 +31,15 @@ private void UpdateSprite(HumanoidAppearanceComponent component, SpriteComponent
UpdateLayers(component, sprite);
ApplyMarkingSet(component, sprite);

var speciesPrototype = _prototypeManager.Index(component.Species);

var height = Math.Clamp(component.Height, speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
var width = Math.Clamp(component.Width, speciesPrototype.MinWidth, speciesPrototype.MaxWidth);
component.Height = height;
component.Width = width;

sprite.Scale = new Vector2(width, height);

sprite[sprite.LayerMapReserveBlank(HumanoidVisualLayers.Eyes)].Color = component.EyeColor;
}

Expand Down Expand Up @@ -194,6 +204,8 @@ public override void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile
humanoid.Species = profile.Species;
humanoid.SkinColor = profile.Appearance.SkinColor;
humanoid.EyeColor = profile.Appearance.EyeColor;
humanoid.Height = profile.Height; // Parkstation-HeightSlider
humanoid.Width = profile.Width; // Parkstation-HeightSlider

UpdateSprite(humanoid, Comp<SpriteComponent>(uid));
}
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12 changes: 12 additions & 0 deletions Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
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Expand Up @@ -108,6 +108,18 @@
<Label Text="{Loc 'humanoid-profile-editor-spawn-priority-label'}" />
<Control HorizontalExpand="True"/>
<OptionButton Name="CSpawnPriorityButton" HorizontalAlignment="Right" />
</BoxContainer>
<!-- Height -->
<BoxContainer HorizontalExpand="True">
<Label Name="CHeightLabel" MinWidth="110" />
<Slider Name="CHeightSlider" MinValue="0.5" Value="1" MaxValue="1.5" HorizontalExpand="True" Margin="5 0 5 0" />
<Button Name="CHeightReset" Text="{Loc 'ui-options-bind-reset'}" />
</BoxContainer>
<!-- Width -->
<BoxContainer HorizontalExpand="True">
<Label Name="CWidthLabel" MinWidth="110" />
<Slider Name="CWidthSlider" MinValue="0.5" Value="1" MaxValue="1.5" HorizontalExpand="True" Margin="5 0 5 0" />
<Button Name="CWidthReset" Text="{Loc 'ui-options-bind-reset'}" />
</BoxContainer>
</BoxContainer>
<!-- Skin -->
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