Releases: dastrukar/hideous-helmet
v4.10.0b
Module overhaul on hiatus, sorry
This version works with Hideous Destructor v4.10.0b.
Requires HUDCore
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest hudcore
branch instead.
Changes since v4.10.0b (4/05/2022 - 9/09/2023)
Compat:
- Refactored the code to use HUDCore, which also means the mod now requires HUDCore.
v4.7.1c
Making a release for v4.7.1c, as I'm about to fix Hideous Helmet for the latest main.
Module overhaul is still pending. Hopefully I'll get it done by the end of June.
This version works with Hideous Destructor v4.7.1c.
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.
Changes since v4.7.1b (15/02/2022 - 4/05/2022)
Compat:
- HHArmourType now uses functions to get armour names instead of variables.
Misc:
- Reorganised files and reformatted code.
v4.7.1b
This version works with Hideous Destructor v4.7.1b.
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.
Changes since v4.7.0a-1(14/12/2021 - 15/02/2022):
Compat:
- Updated to latest main of Hideous Destructor.
Misc:
- Tidied the options menu.
- Add MIT License
v4.7.0a-1
tbh, i made this version just to learn some git commands lol
This version works with Hideous Destructor v4.7.0a.
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.
Changes since v4.7.0a(9/10/2021 - 13/12/2021):
Compat:
- Fenris should now properly display firemodes again.
- Added support for Icarus's "The Bitch" and "HEV Armor".
- "Hide weapon status" now properly splits Windows's line endings.
- Icarus' PD-42 should now display the correct firemode icons.
Fixes:
- "Hide mugshot" should now actually unhide your mugshot when disabled.
- Fixed some settings not getting reset correctly.
- Fixed Slayer showing double shot when side saddles were empty.
Misc:
- Removed unused CVars.
- "Hide Mugshot" is now enabled by default, because i enjoy pain.
- "Hide weapon status" should now only scan for hh_firemodecodes once.
v4.7.0a
This version works with Hideous Destructor v4.7.0a.
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.
There are no changes since v4.6.1b.
v4.6.1b
This version works with Hideous Destructor v4.6.1b.
(should work with v4.6.1a too)
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.
Changes since v4.5.0d-1(4/07/2021 - 8/09/2021):
Additions:
- Added a menu option to toggle whether enemies can wear helmets. Also yes, I forgot to add it lol.
Compat:
- Created a patch for the Corporate Armour addon by TwelveEyes/HalfBakedCake.
- Added class
HHArmourType
for adding custom armour types into Hideous Helmet. (read hh_manual.md for more info) - Added class
HHSpawnType
for allowing custom spawning stuff. - HUD should now check for other classes inheriting from
HHelmetWorn
. Should help with custom helmets. - Everything should now check for other classes inheriting from
HHelmetWorn
.
v4.5.0d-1
Made this version to adapt to some weapons changing names.
Works with Hideous Destructor v4.5.0d.
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.
v4.5.0d
This version works with Hideous Destructor v4.5.0d.
If you are playing with the latest main of Hideous Destructor, it is recommended that you get the latest master instead.