This project is an attempt to temporarily fix dotnet/maui#11088 . This project also provides pickers experience across almost all platforms: WinUI, Android, iOS and Mac Catalyst. So far from my test, no permission is needed since you only have access to specific files that user picks.
See demo project with sample text editor app: Opening a single file, Opening multiple files (concatenate all the content) and Saving into a file (location and name picked by user).
This article uses Windows screenshots. To see screenshots for other platforms, see Screenshots on all platforms
Was it helpful for you? Please consider a donation ❤️ PayPal.
Install the NuGet package LukeMauiFilePicker
into your .NET MAUI project:
dotnet add package LukeMauiFilePicker
In your Program.cs
file, add the following line to the CreateMauiApp()
method:
// Add IFilePickerService service to your DI
builder.Services.AddFilePicker();
Note
If you use Android Save Picker, you need to add the code below to register Activity Result flow.
// You need this if you use Android Save Picker
// Optional Activity Result Request code, default is 2112 if not specified
builder.ConfigureFilePicker(100);
Warning
If you do not callConfigureFilePicker()
, anInvalidOperationException
will be thrown if you invoke Android Save Picker.
The following methods can be called from an IFilePickerService
instance from your DI.
Task<IPickFile?> PickFileAsync(string title, Dictionary<DevicePlatform, IEnumerable<string>>? types);
Task<IEnumerable<IPickFile>?> PickFilesAsync(string title, Dictionary<DevicePlatform, IEnumerable<string>>? types, bool multiple);
Pick a single file or multiple files. The types
parameter is a dictionary of platform-specific file types. If you do not specify the types
parameter, all file types are allowed.
Windows Open Multiple Files Picker
Example:
static readonly Dictionary<DevicePlatform, IEnumerable<string>> FileType = new()
{
{ DevicePlatform.Android, new[] { "text/*" } } ,
{ DevicePlatform.iOS, new[] { "public.json", "public.plain-text" } },
{ DevicePlatform.MacCatalyst, new[] { "public.json", "public.plain-text" } },
{ DevicePlatform.WinUI, new[] { ".txt", ".json" } }
};
// Let user pick files (and handling cancelling)
var files = await picker.PickFilesAsync("Select a file", FileType, true);
if (files is null || !files.Any()) { return; }
// Read the files
foreach (var f in files)
{
using var s = await f.OpenReadAsync();
using var reader = new StreamReader(s);
str.AppendLine(await reader.ReadToEndAsync());
}
Note
On some platforms that official MAUI File picker works, the library simply calls those APIs.
The IPickFile
interface lets you know the FileName
and openning a Stream
to a file. Optionally, you can also get the original FileResult
from MAUI API if this library doesn't have custom implementation for it.
Warning
On some platforms, when user cancel (pressing Back button),PickFilesAsync
returns an empty array instead ofnull
so you need to check forAny()
as well.
Note
For iOS and Mac Catalyst, you can put in eitherIdentifier
(public.json
),MimeType
(application/json
) or fileExtension
(json
). The library attempt to call 3 create methodsCreateFromIdentifier
,CreateFromMimeType
,CreateFromExtension
one after another. If all 3 methods fail,UTTypes.Item
is used.
Task<bool> SaveFileAsync(SaveFileOptions options);
Save a file. The SaveFileOptions
contains the following properties:
-
string SuggestedFileName
(Required): The suggested file name. -
Stream Content
(Required): The content to write to. Note that this is required before user even pick a file because for iOS and Mac, it needs to be available before user picks a file. -
(string FileTypeName, List<string> FileTypeExts) WindowsFileTypes
: Windows-specific file types. TheFileTypeName
is the name of the file type (can be any descriptive text), andFileTypeExts
is a list of file extensions. If you do not specify this, the default isAll Files (*.*)
. -
string AndroidMimeType
: Android-specific MIME type. If you do not specify this, the default isapplication/octet-stream
.
The method returns bool
to indicate if the user successfully picked a file and saved the content.
Note
There is no specific iOS and Mac Catalyst option but this feature works for them.
Example:
var bytes = Encoding.UTF8.GetBytes(TextEditor.Text ?? "");
using var memory = new MemoryStream(bytes);
await picker.SaveFileAsync(new("text.txt", memory)
{
AndroidMimeType = "text/plain",
WindowsFileTypes = ("Text files", new() { ".txt", })
});
Warning
As specified on Setup Dependency Injection, you need to callConfigureFilePicker()
to register Activity Result flow if you use Android Save Picker.
Windows Open Single File Picker
Android Open Single File Picker
Mac Catalyst Open Single File Picker
Windows Open Multiple Files Picker
Android Open Multiple Files Picker
iOS Open Multiple Files Picker